A young, idealistic writer attempts various esoteric practices - including astral projection - in a journey of self discovery and as research for his novel. As he manages to leave his very body, an odd sense of displacment possesses him and he wakes up in the recently deceased shell of a young warrior on another planet within another dimension. Little did he know that this energetic rift that hijacked his astral body was a reccuring interdimensional event that transports lower astral creatures and so called "lost souls" to possess and resurrect the fallen in the otherwise utopic world of Spyra. A cataclysmic event that happens every 700 years to rinse the universe of useless energy such as lost souls. The Symarian necromancers, guardians of the dead, mistake you for the messiah sent to end this catastrophic reccurence once and for all. Will you find the means that grant you passage back to your own body? What secrets will the land of Symaria, the desert nation of Spyra, hold for you.
Presenting some new screenshots and updating the games progress. Also showing some models from the game.
Posted by Serygala on Apr 12th, 2013
Here is a small update to Spyra. I have improved little and was mostly preparing puzzles for the first dungeon you crawl through. (Did I mention that rosstradamus did a fantastic job on his dungeon packs?) While coming up with a scripted puzzle in FPSC is easy...tweaking and getting it to work can be painful.
I also designed a few more models for this game. I might make a little art asset gallery update soon.
This is the creature you fight in the screenshot with the waterfall (initial post). Its a neat model by "Erart" that fits perfectly. However, while recoloring it and making the shadermaps I noticed that this fella has 9K Polygons which is a bit overkill.
Here is a little courtyard where you will have a conversation with another character.
Another angle. I just like the twin planets. :)
This is from before I even started working on the first map. It was testing the texture style where most unnecessary detail is removed whithout being washy/unsharp.
Fletchers handpainted texture style fits my game like a glove :)
Not much new! But thanks for checking this out anyway.
Comments are welcome as usual