Sprouty, a sleepwalker acorn, go off in search of adventure in the world of Daydreamland. As any adventurers, his objectives are quite simple : To free the strange princess Rubby from the castle where she's captive, to seek out treasures, and to fight all the enemies on his way, to finally face Lord Bacon, the Daydreamland's tyrant. SPROUTY'S ADVENTURES, a classic platformer game, will take you to a psychedelic world. You'll play cute characters, and you'll fight against wacky or nasty vilains through the main adventure ... but, you'll have to be smart if you want to complete the bonus quests, that could bring you much more that you can imagine ...

Post news Report RSS Sprouty's Adventures : New beginning

Lastly, we decided to stop working in 3D space and focus on 2D. This choice was the result of new artworks as explained in a previous news.

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The first thing we wanted to recreate in the 2D perspective was parallax for the background animation. This is an important element. Building this custom parallax system was also a great way to get familiar with the new tool we're using : Uni2D.

There was a small spoil in this news, here is the actual render of the parallax system. Say hello to our first video of Sprouty's universe :

Textures are not completely seamless for now, there is still work to do on them.


Textures are not completely seamless for now, there is still work to do on them.

We also changed a bit the way we work in the team. To begin with, we worked on a lot of things at the same time because we wanted to go ahead. That was hard but we learned a lot. The concepts of the game are now written, so we changed the way we work to be more efficient. Now we focus only one thing at a time to do it right.

This change will also apply on the news frequency. From the beginning of the project, we wrote one news per week, showing some fresh news. But this takes time, a lot of time. I'd say we should just shut up and work instead of chatting here.

So from now, we will publish less news but they will be more interesting.

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