Sprouty, a sleepwalker acorn, go off in search of adventure in the world of Daydreamland. As any adventurers, his objectives are quite simple : To free the strange princess Rubby from the castle where she's captive, to seek out treasures, and to fight all the enemies on his way, to finally face Lord Bacon, the Daydreamland's tyrant. SPROUTY'S ADVENTURES, a classic platformer game, will take you to a psychedelic world. You'll play cute characters, and you'll fight against wacky or nasty vilains through the main adventure ... but, you'll have to be smart if you want to complete the bonus quests, that could bring you much more that you can imagine ...
Last week, we reached our first internal milestone. This is an important date, even if the game is still in development. Let’s have a look back and talk about what’s inside the box, right now...Last week, we reached our first internal milestone. This is an important date, even if the game is still in development. Let’s have a look back and talk about what’s inside the box, right now…
Posted by Drakulo on Oct 9th, 2013
During the last two months, we worked on the creation of the core of the game, defining all elements (at least tying to...). New ideas come out every week and it is hard to not add them all. Some are relevant, some are not. Anyway, every idea is stored for later, may be for another game?
We created our first internal version of the game, the v0.1.3a. This version number was not thrown like dices or something, the numbers represent something.
Nobody will care about this detail but we do and we talk about what's important for us!
Now let's talk about what's in the game and what we're planning for the next milestone. We explained in a previous news that the game was divided into worlds and levels in each world. This core part is done, you can move between levels and even unlock them. There is still work to do on level transitions but the rough gameplay is here. The first world, Tree Dream, is going well. The "door world" is done and 5 levels were made. You can cross them, collect crystals and also... die by falling off cliffs. There is still a lack of decoration, but we'll add it later :
What about the next milestone? We'll work on dangerous things in levels such as monsters and some kind of traps... We'll also build an animated background for the levels. That's all we can say for now. Be sure to watch the project if you don't want to miss anything about that!