Sprouty, a sleepwalker acorn, go off in search of adventure in the world of Daydreamland. As any adventurers, his objectives are quite simple : To free the strange princess Rubby from the castle where she's captive, to seek out treasures, and to fight all the enemies on his way, to finally face Lord Bacon, the Daydreamland's tyrant. SPROUTY'S ADVENTURES, a classic platformer game, will take you to a psychedelic world. You'll play cute characters, and you'll fight against wacky or nasty vilains through the main adventure ... but, you'll have to be smart if you want to complete the bonus quests, that could bring you much more that you can imagine ...

Report article RSS Feed Sprouty's Adventures : DevSpeak #4

Last week, we reached our first internal milestone. This is an important date, even if the game is still in development. Let’s have a look back and talk about what’s inside the box, right now...Last week, we reached our first internal milestone. This is an important date, even if the game is still in development. Let’s have a look back and talk about what’s inside the box, right now…

Posted by Drakulo on Oct 9th, 2013

During the last two months, we worked on the creation of the core of the game, defining all elements (at least tying to...). New ideas come out every week and it is hard to not add them all. Some are relevant, some are not. Anyway, every idea is stored for later, may be for another game?

We created our first internal version of the game, the v0.1.3a. This version number was not thrown like dices or something, the numbers represent something.

  • 0 because the first version was not published yet
  • 1 because this is the first milestone we reached
  • 3 because we made 3 builds to get the proper result (the vagaries of teamwork!)
  • And "a" because this is unstable work (alpha)
First Milestone

Nobody will care about this detail but we do and we talk about what's important for us!

Now let's talk about what's in the game and what we're planning for the next milestone. We explained in a previous news that the game was divided into worlds and levels in each world. This core part is done, you can move between levels and even unlock them. There is still work to do on level transitions but the rough gameplay is here. The first world, Tree Dream, is going well. The "door world" is done and 5 levels were made. You can cross them, collect crystals and also... die by falling off cliffs. There is still a lack of decoration, but we'll add it later :

Early in game screenshot
The TreeDream door level. In this screenshot, the first level is unlocked, but not the second one.

Early in game screenshot
A level of TreeDream showing the level exit and some crystals to gather.

The Door level of Tree Dream
This views shows the game and the unity scene. The exit door is still not done yet.

What about the next milestone? We'll work on dangerous things in levels such as monsters and some kind of traps... We'll also build an animated background for the levels. That's all we can say for now. Be sure to watch the project if you don't want to miss anything about that!

Post comment Comments
demonixis
demonixis Oct 9 2013, 5:13am says:

Look good guys !

+4 votes     reply to comment
Drakulo
Drakulo Oct 9 2013, 5:20am replied:

Thank you Yannick, we do our best!

+2 votes     reply to comment
thomasruffier
thomasruffier Oct 9 2013, 7:46am says:

Le vert fluo des briques est quand-même violent :D
Je sais que ce n'est que le début, mais il faudra penser à rendre le tout un peu moins cubique (ça ne correspond pas trop à l'univers) et d'alléger cette répétitions de motifs.
Il a l'air un peu atroce ton level-design, à chaque chute, tu dois tout refaire ?

En tout cas, hâte de voir ce que ça donnera à la fin. Vous bossez bien !
(je suis un peu critique volontairement, pour que vous soyez perfectionniste et qu'à la fin, ça déboite)

+3 votes     reply to comment
vinmuz
vinmuz Oct 9 2013, 10:21am replied:

Hi,

Thanks for these feedbacks ... visual coherence will be treated very soon ( ^ _ ~ )
(Please, try to express yourself in english next time, so that everyone can easily understand your comments.)

+3 votes     reply to comment
vinmuz
vinmuz Oct 9 2013, 10:28am replied:

You know:

one thing after another ... this is how we do it!!!

+2 votes     reply to comment
Drakulo
Drakulo Oct 11 2013, 4:01am replied:

Hey Thomas!

- The current design is clearly not the final one. We needed simple things to get started. Something REALLY BIG is comming. Trust me. ;-)
- We're not making an easy game. If you fall, you die and respawn at the level start. We may add some waypoints in the levels later if the difficulty is to high.

Anyway, thanks for your review. We'll take time to get it better and better.

+1 vote     reply to comment
Zugol
Zugol Oct 9 2013, 12:14pm says:

Congratulations !

+3 votes     reply to comment
vinmuz
vinmuz Oct 10 2013, 8:50am replied:

Thanks!

+1 vote     reply to comment
Guest
Guest Oct 13 2013, 3:20pm says:

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vinmuz
vinmuz Oct 14 2013, 10:44am replied:

Just PM me when you want to ...

+1 vote     reply to comment
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Sprouty's Adventures
Platforms
Windows, Mac, Linux
Developer
AlKeVi
Engine
Unity
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Sprouty's Adventures
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Unity
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AlKeVi
AlKeVi Developer with 3 members