A 2.5D side-scrolling puzzle game about overcoming even the darkest days. Find help in a dreamlike world as you struggle to fight back against the ruling forces of evil.
It's Been a Long Time, but I'm ready to finish this sucker.
Drawing on personal experience, we detail how using the mechanics of Sprout's Tale gives the player a feeling of magic and power over the environment.
Sprout's Tale has been a huge, eye opening experience. These are the things I've learned while working on it.
It's been a whole since our last update, but we're please to announce we're back and hard at work.
Tacking some of the current "issues" going on in the game this week. Jumping, dying, and enemy behavior, to name a few.
Adjusting vine growth, dealing with level design problems, and jumping hurdles.
Gamedev gets rough and I want to take a moment to talk about the emotional aspect of working on a single project for so long.
We present new particle and lighting effects a new fire enemy and a an early take on a snow area.
We introduce the darkness effect as well as fire enemies. We also have a 40 second video of our newest level build.
We talk about our Kickstarter plans and show off our tree growth feature.
A progress report in which we show off a Demo level build with rain, enemy movement, enemy killing and a new lighting.
We show-off some of our new terrain features and discuss where the story is heading
We show off a lot of our new in-game assets including buildings and a demo level. Unfortunately we also need some extra manpower.
As the development continues on the new 3D Sprout's Tale we introduce fire and water to the mix as well as their particle effects.
We're getting closer to being "trailer-ready" and this weeks update deals with the steps we've made most recently in that direction.
A status report with new 3D character and grass models to show off!
A new video of the recent 3D Sprout's Tale as well as progress or lack of thereof on the game due to lost content.
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