Spring is an opensource RTS game and engine, based around Total Annihilation. Spring is in fact capable of directly loading all Total Annihilation models, however maps are incompatible do to Total Annihilation's isometric view. Spring is currently multiplayer only, and has integrated an lobby chat / game lobby. The Spring graphics engine is capable of realtime damage to terrain, and allows full 3d rotation of the camera. Several mods are available for Spring in addition to its Total Annihilation based core.
FINAL FRONTIER "The Next Generation Of War" 1.21 ================================================= ======= - Balance: Reduced HP of firststrike to 11900 (13900) - Balance: Starburst has now a heavy ionbolt turret which does 30% more damage - Balance: Reduced reloadtime or deathhands mainweapon to 1.3 (1.4) - Balance: Reduced speed of arclight to 3.4 (3.6) and exeter to 2.6 (3.0) - Changed: Increased range of light sensor arrays to 3500 (3000) - Changed: Increased LOS of all towers to a minimum of 550 - Changed: Increased LOS of all antifighter/bomber turrets to 650 (from 450) - Changed: Increased Ionbolt tolerance to 3000 (from 2000) so that it should fire even in close combat - Changed: Cosmetic changes to unit names and descriptions - Changed: Commander under attack sound added for command cruisers - Changed: Some minor changes like laser color tweaks, wreckage metal value changes or script fixes - Fixed: Blaster tower should now fire automatically again - Fixed: Sound...
FINAL FRONTIER "The Next Generation Of War" 1.21
========================================================
- Balance: Reduced HP of firststrike to 11900 (13900)
- Balance: Starburst has now a heavy ionbolt turret which does 30% more damage
- Balance: Reduced reloadtime or deathhands mainweapon to 1.3 (1.4)
- Balance: Reduced speed of arclight to 3.4 (3.6) and exeter to 2.6 (3.0)
- Changed: Increased range of light sensor arrays to 3500 (3000)
- Changed: Increased LOS of all towers to a minimum of 550
- Changed: Increased LOS of all antifighter/bomber turrets to 650 (from 450)
- Changed: Increased Ionbolt tolerance to 3000 (from 2000) so that it should fire even in close combat
- Changed: Cosmetic changes to unit names and descriptions
- Changed: Commander under attack sound added for command cruisers
- Changed: Some minor changes like laser color tweaks, wreckage metal value changes or script fixes
- Fixed: Blaster tower should now fire automatically again
- Fixed: Sound of ionbolt weapons on ships (volume was nearly 0)
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
it just says i dont have a default cursor?