Legions of infantry, tanks, artillery guns and more await your command. Take up arms under the Stars & Stripes, Iron Cross, Hammer & Sickle, or Union Jack, then command your troops to brutal victory. Hundreds of units, custom maps, deep and fast-paced real-time-strategy play. The scale? Epic. The gameplay? Intense. The cost? Zero - Spring: 1944 is not a "mod" of a commercial effort, but a from-scratch game developed using the open source Spring Engine. In terms of other modern RTS - Spring: 1944 is the golden mean between Supreme Commander and Company of Heroes.

Post news Report RSS Spring 1944 Team looking for Public Relations/Marketing Manager

The Spring 1944 Development Team is searching for someone to help us out with media and marketing. If you've got a talent for putting together gameplay videos, screenshots, and newsposts, contact us at spring1944 -at- gmail.com

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We're recruiting! Unlike a gazillion other projects out there, we're not in dire need of coding or other technical help (although we'd always love more, particularly skinners/2d artists!). We are searching for a dedicated marketing and public relations person. We've been doing it ourselves for the most part, but as release season approaches we'd like to focus on polishing the game itself.

If you have a talent for taking screenshots, putting together gameplay videos, and writing newsposts, we'd like to hear from you!

Some things we're looking for:

  • Strong written English skills.
  • The ability (and sufficiently powerful computer) to take nice looking screens.
  • The ability (and sufficiently powerful computer) to make/edit gameplay/promotional videos like this one or the one linked above.
  • A sense of humor and patience. It's all a hobby, when it stops being fun it stops being worthwhile.

Huge bonus if you have any of the following:

  • Banner/general 2d graphic design abilities
  • Brilliant marketing ideas, particularly ones that help people to understand how different this game is from CoH/Sudden Strike/the bazillion other WWII RTS games.
  • Interest in the subject matter (WWII history)
  • A pony

As for the game, it is progressing beautifully (but quietly). FLOZi recently finished coding our territory capture system, I'm in the process of writing a whole new set of infantry animations, and Yuritch has been steadily expanding our set of naval models.

As ever, stop by #s44 on the spring lobby, or check out our forums for more frequent updates/discussion of the game.

Contact: spring1944 -at- gmail.com or www.spring1944.com
Post comment Comments
Zigelation
Zigelation - - 29 comments

The graphics aren't that bad, just add in some doodads and then it'll turn eyes ;)
The models seem to look accurate.

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joshsmog
joshsmog - - 3 comments

do you know the engine this is built off of is 11 years old?

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Smoth
Smoth - - 1,098 comments

The engine was not based on the TA engine, it was written from scratch.

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