Spring:1944 is a WWII themed RTS based on the open source Spring Engine. Our goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play. Why is this different from the umpteen zillion other WWII RTS games? A few reasons. First: SCALE. In an average game between two players on a medium-large map, you may see upwards of 400 infantry of various types, dozens of halftracks and armored cars, artillery batteries, light, medium and heavy tanks, aircraft and more. And - you build it all yourself. Second: Degree of control. With roots in the classic RTS "Build, expand, destroy" playstyle, YOU make the decisions on what units you think are most suited to the current (and ever-changing) situation, and build accordingly - none of this "here are your two Shermans and thirty men, have fun..." business seen in games such as Sudden Strike.
Our first release was a bit rough, but we're working to fix the bugs and adding lots of cool new content in the meantime.
Posted by NemoNobody on Jan 23rd, 2008 digg this super bookmark
While our first release (and subsequent bugfixes) did not go entirely spectacularly (here thar be dragons/crashbugs....), we are working hard to hunt down and eliminate said bugs. Unfortunately in the meantime we're pulling the buggy release off the net.

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Nice work guys... the planes do need some landing gear and a little work on the props when landing but looking great all round.. nice rocket effects...
good stuff...I know how hard it is to come from scratch to what you guys have... great work
Wow...
Great work. Can't wait to play this!
Awesome rocket effects!