Spring:1944 is a WWII themed RTS based on the open source Spring Engine. Our goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play. Why is this different from the umpteen zillion other WWII RTS games? A few reasons. First: SCALE. In an average game between two players on a medium-large map, you may see upwards of 400 infantry of various types, dozens of halftracks and armored cars, artillery batteries, light, medium and heavy tanks, aircraft and more. And - you build it all yourself. Second: Degree of control. With roots in the classic RTS "Build, expand, destroy" playstyle, YOU make the decisions on what units you think are most suited to the current (and ever-changing) situation, and build accordingly - none of this "here are your two Shermans and thirty men, have fun..." business seen in games such as Sudden Strike.
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Two Soviet tank destroyers. While both carried powerful anti-tank guns, the Su-100 (and its D-10 100mm gun) will prove threatening to even the heaviest enemy armor. The Su-85 has enough punch to wipe out medium tanks, but against heavy armor such as the Tigers, IS-2s, or Churchill, the Su-100 is the unit for the task.
However, these units are cheaply armored and lack any kind of protection from infantry, so they are vulnerable to close in attack with grenades or any kind of retaliatory cannon fire.