Project SpookyQuest, aims to dive deep into the dreams of the world of Elysis. Dream worlds filled with monsters and lost souls are pried open for dissection. What exactly does it take to conquer the nightmares of the Verfir? Be wary though, dreams may come true.
A look at the item system of SpookyQuest, an action-adventure RPG in the making.
Posted by Fervir on May 25th, 2013
So basically, for all the items I have so far, I can group into three main categories: main weapons, sub weapons and miscellaneous items. The main weapons are your melee weapons, swords and the like. The sub weapons are like the various tools you find in typical zelda games; like the shield, bow, bomb bag etc. Then I have the miscellaneous items which, when equipped, can have an effect on your main or sub weapons (passive), or be used as a consumable, something like using a potion or placing a torch down (active).
Here are some examples of the passive items and how they effect the Main/Sub weapons.
This is it with the Quiver. The shooting speed is faster.
This effect is much more noticeable with the TriShot item equipped.
Here are some regular bombs.
These bombs are coated with the RedVulsin item.
Regular sword swings.
Sword swings with the FocusBracelet on.
Here’s an active item effect where you can place a torch.