Life is peaceful in Sommini Village, there is no crime, or anger, or hate. In fact there is not much of anything. Every resident of Sommini Village finds themselves lulled peacefully into their final moments of their Spirit Timer...until it finally runs out. Akal finds himself trapped in this sleepy village, with the curse placed upon him. Can you find his way to freedom. and escape his Spirit Timer?
Life is a fickle thing. You can be walking down the road one moment and the next second. You'll find your life ending before your eyes. You can never know when you are going to die. But what if you did?
What if you knew the exact second you were going to die. What would you do? Would you do everything you could, to extend your life whatever the cost? Will you give up and accept your fate? Would you sacrifice yourself to save another. Would you live every day as if it was your last
The Spirit Timer can be a blessing and a curse for those of Somini Village. What will you see it as?
We're back with some more updates! It's been a busy few months for us! One of the Lead Dev's computer has sadly given up the goat, hence why it's just two people working on their own whilst he sorts out his computer"
I've been working on scripting a way to control the game menu via keyboard input rather than an on screen menu! This is purely because you'll barely need to use the main menu, so having a full on menu is unnecessary for Spirit Timer!
Second of all, we're working on creating an Audio/Visual Heads Up Display, for Akal whilst he is in Sommini Village.The Mockups are shown below, please note that these are Mock Ups and do not represent how they will look in game:
I have just completed work on a new Title Screen that will be used in Spirit Timer! This is our first version, a fully working mockup, so to speak, the only difference in the full version we'll have it fully animated with moving fog and also the hands on the clock moving as well!
I've also be doing some MAJOR updating to the old maps, these are pre-parallax maps! So I've still gotta pretty-fy it :) therefore please note small bits, that when playing will be over the player, will not exist on some of the maps below:
School Room (Pre Parallax):
Kitchen Parallax (WIP)
That's all for this batch of updates and if you have any questions or feedback feel free to ask below in the comments!
Jonnie, Cecillia and Steven
Latest tweets from @smcgame
We've been really really busy recently! However, But I'd love to share with you all a game made by our friends... T.co
Mar 30 2014, 2:15pm
Our good friends over at MVisioning have just released a new title screen for the Commercial Project... T.co
Feb 4 2014, 5:22am
An OST Trailer has been released by J Stewart Music which features a sneaky peak at the first scene in the game! T.co
Feb 2 2014, 7:20pm
Tick...Tick...Tick...Tick Your Spirit Clock is ticking. Don't. let it. stop.
Jan 30 2014, 5:00pm
More work has been made sorting and fixing a few of the older bugs that were yet to have been fixed upon the... T.co
Jan 30 2014, 3:14pm
Did you Know: The Saviour is voiced by Karen Black, she is the most acomplished Musician and Artist that I've... T.co
Jan 20 2014, 10:40am
We're still working hard on Spirit Timer, we all hope you've had a brilliant holiday season, and we're back again... T.co
Jan 10 2014, 8:48pm
A new track from Spirit TImer has been recently uploaded onto my soundcloud! T.co
Dec 11 2013, 6:30am
Welcome to our new fans! We've been working more with Spirit Timer in the past week or so! We've got a... T.co
Nov 25 2013, 6:57pm