_speed_ is an adrenaline fuelled top down racing game set in 2100, the turn of the century where the worlds first anti gravity racing league is taking place. Pilots are put in state of the art crafts in which they race against each other or the clock using various weapons and power-ups all at over 400MPH.

Report article RSS Feed _speed_ dev log week 2nd November

A reasonably large update on what has been happening over the last few weeks. Showing 1080p, optimisations, IDG, a new video and other stuff.

Posted by leegamestudios on Nov 5th, 2013

To start with I've decided to ditch the country team system and start designing my own teams, I've started to make some mock up banners for them.

I also have some new music by TheConzio, there are two new in game music tracks and one new menu track.

1080p

For some reason when I started _speed_ over a year ago I decided to have everything done in 720p and upscale it to 1080p. It must have never occurred to me to downscale it instead :/ So I’ve decided to switch over to 1080p since some of the text was a bit blurry on the menus and HUD. Thankfully this is relatively easy as the HUD already scales depending on the view port and the menus just need their buttons stretched out a bit. What will this mean for you? Nothing really but some text on the menus should be much crisper now.

Optimisations

I’m also going to be doing some optimisations when it comes to drawing the circuits. At the moment all buildings you see are individual objects and are drawing shadows constantly and the massive background (greater than 10000×10000 pixels in some cases) are being drawn constantly even when not needed. To resolve this I have a few ideas.

Static buildings will be built into the backgrounds along with the shadows, this way each building isn’t a separate object executing drawing calls every step. Secondly the backgrounds will be split into smaller pieces which when out of view will not be draw. This should significantly decrease the GPU workload for drawing calls.

IDG

I’ve also submitted _speed_ into the IDG (Indie Dev Grant) which for those who don’t know is part of the bundle in a box event, for every 100 bundles sold $15 is added to the fund. I will make a new blog post once the bundle is up and I’ll explain how you can vote! Bundle-in-a-box.com

As part of the IDG I put up a new video showing some game play for my submission.

Also check out the image gallery I've uploaded some new images! One final note, the gameplay update is almost complete so next up is the visual and menu update meaning lots of fancy effects, shaders, and particles. Yay!

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papercoffee
papercoffee Nov 5 2013, 1:51pm says:

Very nice...

+2 votes     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Nov 5 2013, 3:16pm says:

Looks good. Great work.

+2 votes     reply to comment
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_speed_
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Developed By
leegamestudios
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