Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.

2.1beta Released

2.1beta Released

Nov 18, 2013 0 comments

We're pleased to announce the 2.1beta release, which became available on Desura on Monday 18th 2013 for Windows, Linux32 and Linux 64.

Speed Dreams 2.0 released

Speed Dreams 2.0 released

Apr 24, 2012 0 comments

After a longer development cycle the Speed Dreams team proudly announce the release Speed Dreams 2.0. The base package and several add-on packages are...

Speed Dreams Released on Desura

Speed Dreams Released on Desura

Mar 18, 2012 0 comments

Speed Dreams is an open racing car simulator with competitive AI opponents.

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Speed Dreams
Platforms
Windows, Linux
Developer & Publisher
Speed Dreams Team
Engine
Custom Built
Contact
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Official Page
Speed-dreams.org
Release Date
Released Nov 7, 2010
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