In SpaceJourney, you assume the role of a lone space pilot in a small cruiser. You fly through space, exploring the unknown.

Being that you're the sole commander of your ship, you command it manually from the inside. And not only can you walk inside your small ship, but you can also walk outside of it, with anti-gravity.

Through your travels you'll run into hazards (like meteors and spiders) which you will shoot with a gun in the style of a first person shooter and enemy spaceships which you will battle through your ship's systems in the style of a tactical combat game

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Version 1.2.1 -- New Hand Animation for Gun GUI SpaceJourney v1_2_1 "Confirmation of Development" Gun GUI Overview
Blog RSS Feed Report abuse Latest News: SpaceJourney: Version 1.2.1 Released!

0 comments by Lava589 on Sep 30th, 2014

I'm proud to announce the latest update to SpaceJourney in Version 1.2.1!

What's SpaceJourney?

For those of you who haven't heard of SpaceJourney, it is a sandbox game that combines first person shooting, space simulation and adventure elements.

You're basically a space captain in a ship piloted by only yourself. And there are plenty of dangers out there in that big unknown wanting to either eat or destroy you. You can walk inside your ship, walk outside of it (using anti-gravity) and walk around locations you've docked at (so far I only have a measly little space station you can tromp around in, but its better than nothin' right?). There are enemies that you'll fight with your gun (i.e. spiders, blasting meteors, etc) in the style of a first person shooter and enemies you'll fight ship to ship with your vessel's defense and weapon systems, in the style of tactical combat games.


SpaceJourney v1.2.1

SpaceJourney v1_2_1 Gun GUI OverviewVersion 1.2.1 -- New Hand Animation for Gun GUI
Version 1.2 Release: The Ship!Version 1.2 Release: Red ALERT!Version 1.2 Release: Elongated Cylindroidal Escape
Pest ProblemVersion 1.2 Release: Teh Title ScreenDeath By Zeetog Warship

What's New?

Aside from fixing annoy glitches here and there, the biggest update are three new functions to the gun: RUDDER, STATS and JUMP mode. All three of those functions were designed to make things simpler and more efficient for the player.

Final Interface for v1.2.1

STATS MODE: Pressing the shield icon on the left gives the player the status of the ship. Ship stats will tell the player what the strength is of the ship's hull and shield. Written as so: SHD = shield strength, BDY = hull \ ship body strength.

JUMP MODE: The Arrow icon on top is the "jump" function. In version 1.2, there was a progress bar added when you starjumped-- telling you how much longer the jump sequence would last. So now that feature can be displayed on the gun. Also, this function will show the player their score-- points they get when blasting rocks away, fighting spiders or even disarming warships.

RUDDER MODE: The steering wheel icon to the right is the new "rudder mode". Rudder mode allows the player to steer the ship from the roof of the ship and regulate the speed from the gun. Basically, you press the trigger button and the ship will steer in the direction of the blue laser.

If any of these are confusing, please check out the trailer above! It shows off all of these new gun functions in action!

What's Next?

In the very next update there will be smoother aiming with the gun and a save feature. On paper that doesn't sound like much, but I've been wanting to release more updates in smaller time frames. And saving is a standard feature most people expect.

Down the road, there will be a 5th sector (and possibly 6th) and more explorable ships. Like you know that Zeetog warship you destroy in Sector 3? I'd like you to be able to board that vessel. Also, a freighter will play a bigger role in the game. I also want to add a currency-- what I have in mind for that will be discussed more when I get closer to adding it.

You can also expect there to be more functions added to the gun. Just as a few ideas to throw out there-- you could easily see a mini-inventory, object grabber, object scanner, a function for managing currency and a mini-map. How all of these functions will end up on the gun is probably by using the back console and loading the gun with more functions, while only allowing the player to use three at a time.

That's the gist of it! I hope everyone enjoys the new update!

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SpaceJourney v1.2.1

SpaceJourney v1.2.1

Sep 27, 2014 Demo 4 comments

In this small demo, the objective is to go to four different sectors and find pieces to an artifact (one in each sector), using your tractor beam.

Post comment Comments  (30 - 40 of 61)
endercraft4 May 22 2013, 4:56pm says:

good beta.

+2 votes     reply to comment
Lava589 Creator
Lava589 May 22 2013, 5:00pm replied:

Thank you for playing and giving feedback! I appreciate that. I also noticed that you tracked the game, thanks for that as well!

+1 vote   reply to comment
Heartbroken May 22 2013, 3:59pm says:

Could be fun, tracking and downloading the beta.

+2 votes     reply to comment
Lava589 Creator
Lava589 May 22 2013, 4:00pm replied:

Thanks man! I appreciate your interest and support!

+1 vote   reply to comment
Vladiskov May 17 2013, 7:57pm says:

Waiting for the posting of the update, ^w^

+2 votes     reply to comment
Lava589 Creator
Lava589 May 17 2013, 11:02pm replied:

It is coming! Been mostly working on the sector 2 puzzle, which is almost done.

Thanks again for asking! haha

+1 vote   reply to comment
Insolent. May 12 2013, 7:30pm says:

Looks fun - tracking!

+2 votes     reply to comment
Lava589 Creator
Lava589 May 12 2013, 8:02pm replied:

Thank you very much for the follow!

+2 votes   reply to comment
Vladiskov May 11 2013, 8:47pm says:

Waiting for a upgrade ^__^

+2 votes     reply to comment
Lava589 Creator
Lava589 May 12 2013, 12:02am replied:

Thanks for posting!

The update is coming. I'd say I have 90% of the sound effects put in the game. After that, the big things to do that's left is the options screen, help screen and sector 2 puzzle. There's a few little things left too, like I want to add "space buoy's" around the main perimeter of each sector.

I'm also planning to post an article that talks about the main antagonists in the game. I'll post it sometime before I release the next update.

Thanks again for the comment! haha

+1 vote   reply to comment
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