In SpaceJourney, you assume the role of a lone space pilot in a small cruiser. You fly through space, exploring the unknown.

Being that you're the sole commander of your ship, you command it manually from the inside. And not only can you walk inside your small ship, but you can also walk outside of it, with anti-gravity.

Through your travels you'll run into hazards (like meteors and spiders) which you will shoot with a gun in the style of a first person shooter and enemy spaceships which you will battle through your ship's systems in the style of a tactical combat game

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Version 1.2.1 -- New Hand Animation for Gun GUI SpaceJourney v1_2_1 "Confirmation of Development" Gun GUI Overview
Blog RSS Feed Post news Report abuse Latest News: SpaceJourney: Version 1.2.1 Released!

0 comments by Lava589 on Sep 30th, 2014

I'm proud to announce the latest update to SpaceJourney in Version 1.2.1!

What's SpaceJourney?

For those of you who haven't heard of SpaceJourney, it is a sandbox game that combines first person shooting, space simulation and adventure elements.

You're basically a space captain in a ship piloted by only yourself. And there are plenty of dangers out there in that big unknown wanting to either eat or destroy you. You can walk inside your ship, walk outside of it (using anti-gravity) and walk around locations you've docked at (so far I only have a measly little space station you can tromp around in, but its better than nothin' right?). There are enemies that you'll fight with your gun (i.e. spiders, blasting meteors, etc) in the style of a first person shooter and enemies you'll fight ship to ship with your vessel's defense and weapon systems, in the style of tactical combat games.


SpaceJourney v1.2.1

SpaceJourney v1_2_1 Gun GUI OverviewVersion 1.2.1 -- New Hand Animation for Gun GUI
Version 1.2 Release: The Ship!Version 1.2 Release: Red ALERT!Version 1.2 Release: Elongated Cylindroidal Escape
Pest ProblemVersion 1.2 Release: Teh Title ScreenDeath By Zeetog Warship

What's New?

Aside from fixing annoy glitches here and there, the biggest update are three new functions to the gun: RUDDER, STATS and JUMP mode. All three of those functions were designed to make things simpler and more efficient for the player.

Final Interface for v1.2.1

STATS MODE: Pressing the shield icon on the left gives the player the status of the ship. Ship stats will tell the player what the strength is of the ship's hull and shield. Written as so: SHD = shield strength, BDY = hull \ ship body strength.

JUMP MODE: The Arrow icon on top is the "jump" function. In version 1.2, there was a progress bar added when you starjumped-- telling you how much longer the jump sequence would last. So now that feature can be displayed on the gun. Also, this function will show the player their score-- points they get when blasting rocks away, fighting spiders or even disarming warships.

RUDDER MODE: The steering wheel icon to the right is the new "rudder mode". Rudder mode allows the player to steer the ship from the roof of the ship and regulate the speed from the gun. Basically, you press the trigger button and the ship will steer in the direction of the blue laser.

If any of these are confusing, please check out the trailer above! It shows off all of these new gun functions in action!

What's Next?

In the very next update there will be smoother aiming with the gun and a save feature. On paper that doesn't sound like much, but I've been wanting to release more updates in smaller time frames. And saving is a standard feature most people expect.

Down the road, there will be a 5th sector (and possibly 6th) and more explorable ships. Like you know that Zeetog warship you destroy in Sector 3? I'd like you to be able to board that vessel. Also, a freighter will play a bigger role in the game. I also want to add a currency-- what I have in mind for that will be discussed more when I get closer to adding it.

You can also expect there to be more functions added to the gun. Just as a few ideas to throw out there-- you could easily see a mini-inventory, object grabber, object scanner, a function for managing currency and a mini-map. How all of these functions will end up on the gun is probably by using the back console and loading the gun with more functions, while only allowing the player to use three at a time.

That's the gist of it! I hope everyone enjoys the new update!

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SpaceJourney v1.2.1

SpaceJourney v1.2.1

Sep 27, 2014 Demo 4 comments

In this small demo, the objective is to go to four different sectors and find pieces to an artifact (one in each sector), using your tractor beam.

Post comment Comments  (20 - 30 of 61)
BrushyTortue Jun 2 2013, 6:00pm says:

tracking this game so baddly. if you need help for the game contact me at

+1 vote     reply to comment
Lava589 Creator
Lava589 Jun 3 2013, 12:42am replied:

Thank you very much for the offer! I will definitely keep that in mind!

+1 vote   reply to comment
AranhaExtreme May 29 2013, 2:54pm says:

I make a new texture for the menu,is in "mods"

+2 votes     reply to comment
Lava589 Creator
Lava589 May 29 2013, 11:13pm replied:

Wow, that's really cool! I'll check it out!

+1 vote   reply to comment
BrandonZ201 May 29 2013, 4:11am says:

I love that model of zeetog! it suits the game and i can see a lot of objectives to develop this game! Great job.

+2 votes     reply to comment
Lava589 Creator
Lava589 May 29 2013, 9:47am replied:

Thank you so much for commenting!

This reassures me that the design for the Zeetog fit the tone of the game. So thanks for the feedback! I really appreciate it!

+1 vote   reply to comment
BrandonZ201 May 30 2013, 11:12am replied:

From commanding a ship to an adventure sandbox game is a huge breakthrough.

+2 votes     reply to comment
Lava589 Creator
Lava589 May 31 2013, 5:35pm replied:

Many thanks!

+1 vote   reply to comment
EvilizedProductions May 28 2013, 1:57am says:

Tweeted this project to my followers :) good luck!

+2 votes     reply to comment
Lava589 Creator
Lava589 May 28 2013, 1:58am replied:

Wow!! Thank you so much! I really, really appreciate that!

I am now following your twitter account (as lava89).

+1 vote   reply to comment
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