In SpaceJourney, you assume the role of a lone space pilot in a small cruiser. By manually operating your ship from the inside, you explore the unknown.

Report article RSS Feed SpaceJourney: Version 1.2 Released!

Details about the new update to the first person shooter \ space simulation hybrid. Where you manually operate a ship from the inside.

Posted by Lava589 on Jul 20th, 2013

After a year of its original release, I've finally made a huge update to SpaceJourney in Version 1.2. The nitty gritty details of what I added to the game have been included in the description for the download. But down below I've included the gist of what I've changed.

What's SpaceJourney?

For those of you who haven't heard of SpaceJourney, it is a sandbox game that combines first person shooting, space simulation and adventure elements.

You're basically a space captain in a ship piloted by only yourself. And there are plenty of dangers out there in that big unknown wanting to either eat or destroy you. You can walk inside your ship, walk outside of it (using anti-gravity) and walk around locations you've docked at (so far I only have a measly little space station you can tromp around in, but its better than nothin' right?). There are enemies that you'll fight with your gun (i.e. spiders, blasting meteors, etc) in the style of a first person shooter and enemies you'll fight ship to ship with your vessel's defense and weapon systems, in the style of tactical combat games.

Download

(I couldn't think of a way to incorporate "what" into this one) 

SpaceJourney v1.2

New Interior Shot of Ship  Version 1.2 Release: Red ALERT!  Version 1.2 Release: The Ship!
Version 1.2 Release: Sector 3  June 16th Update: Shields UP!  June 25th Update: The New Face of Sector 4
Pest Problem  Version 1.2 Release: Teh Title Screen  Death By Zeetog Warship
Version 1.2 Release: Meet Mr. Nice Guy  SpaceJourney v1.2 Preview Shot 4  Version 1.2 Release: Elongated Cylindroidal Escape

What's New?

As for the gist of the new updates-- I've made major graphical updates to game (ship, laser gun, environment), as a general drift to a more stylized artistic direction. I've made attempts to make the game more accessible (with some in-game directions and a help screen) as well as some basic features (sound effects, options screen, help screen, 1024x768 resolution) and lastly some bells and whistles (particle effects, a puzzle, scanning items, etc).

What's to Come?

Right now SpaceJourney combines both first person shooting \ action and space simulation. However I would like to expand scope to include some light RPG and Adventure elements. Being able to communicate with fellow ships, the player could engage in trade using a centralized currency. There could also be larger quests and more problem solving \ puzzles. But here is a run down of more specific features that I'd like to put into the game (order of which is going to be seen in the game the soonest):

  • Interface on laser gun, giving the player more stats when they're away from the ship
  • Achievements
  • Improved Spiders that can walk around the sides and bottom of the ship, like the player can
  • Some more graphical updates (like possible motion blur when warping)
  • Communication system (i.e. A radio which can play music and receive distress calls)
  • A form of currency and trade with friendly non-player ships.
  • being able to save your game
  • moar polish!
  • items that can be picked up and moved around.
  • A tow-able freighter (will expand on this when I get closer to releasing this update)
  • boarding enemy vessels and having gun fights
  • Sleeping \ dreaming
  • moar polish!
Post comment Comments
moyu
moyu Jul 22 2013, 6:27pm says:

Your game looks great but you dont have a website?

+3 votes     reply to comment
Lava589
Lava589 Jul 23 2013, 7:46pm replied:

Thank you!

So far the indieDB and Facebook pages are as official as a website can get. Mostly because indieDB is already a good system for posting updates and getting noticed in return.

Facebook is another good tool for networking and getting the word out. Here is a link to the facebook page: Facebook.com

And thanks for the comment!

+2 votes     reply to comment
eels11
eels11 Jul 23 2013, 3:23am says:

Looks Great!

+3 votes     reply to comment
Lava589
Lava589 Jul 23 2013, 7:47pm replied:

Many thanks!

+2 votes     reply to comment
saltedDog
saltedDog Jul 23 2013, 3:20pm says:

Simply amazing.Waited this for a long time.Do you guys thinking multiplayer?Or SP?Both works for me but coop would be great.Or every played can have their ship fly together :D Anyway keep up the good work!Tracking!

+3 votes     reply to comment
Lava589
Lava589 Jul 23 2013, 7:48pm replied:

Thank you so much! I'm very grateful for the compliments.

So far Single Player is the main goal. But down the road co-op wouldn't be out of the question. This version of the game is just scraping the surface in terms of possibilities!

Many thanks again!

+2 votes     reply to comment
sparkranpant
sparkranpant Jul 25 2013, 3:11pm says:

I will download and testing, I present my report soon

+2 votes     reply to comment
Lava589
Lava589 Jul 25 2013, 5:27pm replied:

Thank you very much! I look forward to your report!

And feel free to be honest, it can only make the game better!

+1 vote     reply to comment
sparkranpant
sparkranpant Sep 15 2013, 5:19pm says:

disculpa la tardanza xD, tambien disculpa que no hable ingles, ya que no es mi idioma nativo

esta muy bueno el juego,aun que no lo pude jugar completo pero si me gusto, el juego es como un simulador, veo algunas imagenes y veo ultimamente has mejorado el juego.

encontre un pequeño bug,en la pantalla gigante que esta dentro de la nave donde se ve lo que esta al frente de la nave, bueno lo que se ve es técnicamente una imagen verdad?, si me choco contra esta, traspaso la imagen, no traspaso la nave ni el objeto, solo la imagen que esta montada sobre esta pantalla...como si fuera una tela en vez de una pantalla fija...solución: en vez de poner la imagen separada, ponla pegada, muy cerca de la "pantalla"

la velocidad del movimiento del muñeco dentro de la nave vi algo lenta, pero creo que es porque estaría caminando y no corriendo verdad?....sugiero pongas una tecla que al dejarla presionada, el muñeco pueda correr estando dentro de la nave.

sugerencias: pon algunos objeto que se puedan agarrar y esten flotando en el espacio, y para tomarlos, hay que usar un jetpack para poder llegar a ellos...osea que podremos alejarnos de la nave,el jetpak se gasta pero ya que estamos conectado a un cable podremos volver a la nave siendo arrastrado por este(aria falta configurar mas botones)

otras sugerencias de las mande por un mensaje, para que sean una sorpresa para los jugadores

+2 votes     reply to comment
Lava589
Lava589 Sep 26 2013, 1:06am replied:

Hi sparkranpant

Since English is not your native language, I had to use a website to translate your message into English. So I apologize if there are any major communication issues.

Thank you for the compliment about the gameplay. And yes, it is very much meant to be like a simulator. And no problem for the delay, I should also apologize for my delay.

Many thanks,
LAVA89

+2 votes     reply to comment
Lava589
Lava589 Sep 26 2013, 1:22am replied:

P.S. Sorry I didn't see the other parts of your message. If the game is running slow for you, it might be a line of code I messed up on to optimize the game. I will focus on the performance of the game in the next update. Also, you can adjust your walk speed in the options menu.

Ship communication will be in the future updates. Others have suggested that you can float out in space. I will let you know as well if I decide to implement this. Many thanks again!

+2 votes     reply to comment
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SpaceJourney
Platform
Windows
Developed By
Lava589
Engine
Blitz MAX
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