In SpaceJourney, you assume the role of a lone space pilot in a small cruiser. You fly through space, exploring the unknown.

Being that you're the sole commander of your ship, you command it manually from the inside. And not only can you walk inside your small ship, but you can also walk outside of it, with anti-gravity.

Through your travels you'll run into hazards (like meteors and spiders) which you will shoot with a gun in the style of a first person shooter and enemy spaceships which you will battle through your ship's systems in the style of a tactical combat game

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Version 1.2.1 -- New Hand Animation for Gun GUI SpaceJourney v1_2_1 "Confirmation of Development" Gun GUI Overview
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0 comments by Lava589 on Dec 5th, 2013

SpaceJourney Article coming soon...

Hello everyone

Its been a few months since the last SpaceJourney update 1.2 (well ok...its been alot of months...) and since it became an overwhelming beast by the time I got it all done, I've decided to make each of the future updates smaller. So I thought I'd give a little preview of what's to come! (gotta make that desperate grab for attention and votes)

For those of you who haven't heard of SpaceJourney, it is a sandbox game that combines first person shooting, space simulation and eventually adventure elements.

You're basically a space captain in a ship piloted by only yourself. And there are plenty of dangers out there in that big unknown wanting to either eat or destroy you. You can walk inside your ship, walk outside of it (using anti-gravity) and walk around locations you've docked at (so far I only have a measly little space station you can tromp around in, but its better than nothin' right?). There are enemies that you'll fight with your gun (i.e. spiders, blasting meteors, etc) in the style of a first person shooter and enemies you'll fight ship to ship with your vessel's defense and weapon systems, in the style of tactical combat games.

(this article has to meet a self imposed quota of 7 pictures and I was short by one)

To the new stuff! One thing I want to put in are save games; a feature I left out because I thought the game was too short to really need it. But I also didn't anticipate the fact that I made the game confusing to a lot of people! So save games are now a high priority in one of the next updates.

So the question is, how will the save games work? I admit that I'm not experienced enough to do quick saves, but one thing players don't want to lose if they quit in the game is their inventory, because this version of the game doesn't focus on upgrades and each sector's situation depends on what items you've obtained. So a bare-bones "continue" feature will be there. The goal is that you will have the option to start the game new or continue, and when you continue, you'll be taken to the last sector you successfully warped to and then given back your inventory.

Gun GUI Overview

I will also try to optimize performance the best I can. For one, I'm looking into smoothing the mouse look feature to make aiming better. And oh yeah, the gun will be moved back to the middle of the screen. As for the graphics department the gun is now smoothed out (and a more detailed hand is intended to accompany it down the road).

Final Interface for v1.2.1

Lastly, I don't like to release new versions of the game without adding a new part of the gameplay, and that part of the gameplay will be an interface for the gun.

So for those who have played version 1.2....remember that awkwardly useless blue rectangle on the laser gun? Well, now that will have clickable buttons on it! For now there' will be 3 key features; ship status, jump status and rudder mode.

SpaceJourney v1.2.1 Preview: Gun GUI #2

Ship status will tell the player what the strength is of the ship's hull and shields. This will help the player know how the ship is doing when they're physically not on the ship, like when exploring a space station (as depicted above: SHD = shield strength, BDY = hull \ ship body strength).

SpaceJourney v1.2.1 Preview: Gun GUI

In version 1.2, there was a progress bar added when you starjumped-- telling you how much longer the jump sequence would last. But this wasn't very useful if you weren't in the cabin of the ship. So now that feature will be able to be displayed on the gun. Also, the score that the player has, when they blast rocks away, will be displayed as well. The picture above depicts the gist of the "jump status" feature.

Ruddah mode! 
(I promise that this will look like a real laser in the future)

Rudder mode allows the player to steer the ship from the roof of the ship and regulate the speed from the gun. Basically, you press the trigger button and the ship will steer in the direction of the blue laser. This is useful if you don't like the cramped screen in the cabin, as it gives the player a 360 degree view of where they are \ going. However if you get attacked, the front console in the cabin will still be useful to defend yourself with shields, weapons and the like.

Well, that's the gist of it! I hope this was interesting to anyone reading!

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SpaceJourney v1.2.1

SpaceJourney v1.2.1

Sep 27, 2014 Demo 1 comment

In this small demo, the objective is to go to four different sectors and find pieces to an artifact (one in each sector), using your tractor beam.

Post comment Comments  (0 - 10 of 59)
Leogracer171 Nov 17 2013, 11:37am says:

I love how you are coming along with this game, I played it but died after getting 2 pieces. I think you should continue with this idea of yours, and are you thinking about taking this to multiplayer? maybe?

+2 votes     reply to comment
Lava589 Nov 17 2013, 1:37pm replied:

Many thanks for your feedback and comments. I appreciate the support.

That's great that you got 2 pieces! If you die the game will return you to sector 1, but you still keep your inventory. In the next update or so there should be save games so you can come back to your inventory if you quit the game.

I would love to do multiplayer (co-op would work especially well). But it might be a while before I dive into actually putting it in, since, it would be a can of worms trying to program that and I'm currently the only programmer.

Thanks for playing!

+1 vote     reply to comment
Guest Aug 17 2013, 11:20am says:

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Lava589 Aug 19 2013, 5:03am replied:

First of all, thanks for playing! I think you're one of the few that's beaten the game, to my knowledge. If you get all 4 pieces there should be a "complete" artifact added to your inventory and if you check your score you should have a nice bonus!

After beating the game, the only other thing to do (besides just roam around), if you haven't already, is to get the other items from the other sectors-- like for instance there's a gas can item you can retrieve in sector 1 and a pogo stick in sector 2. Each sector has one item besides the artifact pieces. In the next update or so, there will be achievements, so the game will at least recognize that you did that kind of stuff after beating the game.

I want to apologize for your ship getting decimated so fast when you were at full power! Which sounds like some kind of error in the game. Now after dying, the game should just return you to sector 1, with your inventory intact. But I still think being able to save your game in the future will help things. That way, you can still come back to the game after beating it.

Again thanks for playing and thanks for posting your comment! Its appreciated.

+1 vote     reply to comment
erhartmikale Aug 11 2013, 3:50pm says:

I was just playing v 1.2.. it's awesome! I died. Haha.

+2 votes     reply to comment
Lava589 Aug 12 2013, 2:25pm replied:

Nice, haha! Thanks for playing!

How was it, performance wise? Some people have been reporting sluggish-ness.

+1 vote     reply to comment
DramaticWarlord99 Jul 27 2013, 10:13pm says:

Hey! I'm going to make a video for YouTube on this game! It looks really really good, looking forward to playing it and uploading it. I believe I am the first person to upload a video on the game. Could you please give me your email just in case I have some questions? Thanks!

+2 votes     reply to comment
Lava589 Jul 28 2013, 11:48am replied:

Wow! Thank you for much! That'd be great!

I'll send you my email in a private message!

+1 vote     reply to comment
Fireball24 Jul 21 2013, 4:18pm says:

Why didnt I heard of this game! I am tracking and waiting for further updates, good luck!

+3 votes     reply to comment
Lava589 Jul 21 2013, 4:26pm replied:

Wow! Thank you so much! Your support is very appreciated!

+1 vote     reply to comment
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