You have crash landed on a mysterious alien planet. Everything is now a life or death decision, Do you have what it takes to survive?

Chances are stacked against you, but don't give up. You are most likely the last man alive, literally. It is up to you and you alone to do what you must to stay alive. With enough perseverance, you can colonize this uncharted planet for mankind, but be wary for you might not be as alone as you think...

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Blog RSS Feed Report abuse Latest News: Spacebit 0.7.5 Stable Desura Release

0 comments by SpaceBitDev on Sep 4th, 2012

Spacebit 0.7.5 Stable Desura Release


Long time no see! Its been a while since we uploaded a news post based on the latest release on Desura so its about time we get up to date and release one :) We found an artist to create the enviroment, ground, characters etc... so soon you will see spacebit in top-notch visual goodness!

We are also available on Indievania for $5.99 as a special 40% off which includes the Spacebit Updater for constant earlier updates.

Spacebit has also been uploaded to Steam GreenLight. Check it out over here:
Any support and friendly comments you could give us over there would really be awesome and much welcomed! We really also reccomend to check out the many other games on there if you haven't already, almost every single one of them deserves your support in my opinion!

The Spacebit website has been completely reworked, including a new forum which can be found at


Visuals!! our main focus at the moment is improving graphical quality, completing the new environment art, improving particle quality, effects etc.

Tips and Hints

Playing this stable version is very different from the current version on Desura. That's why we have the Tips and Hints section to help you with some of the things that changed in the game you would not have known prior to this massive update!

  • All attacks have a knockback now
  • To open inventory, character sheet or creation menu, press ESC and click on one of the 3 buttons at the bottom left
  • Spaceship creation has been disabled while we are changing core of the map loading system
  • You have a map editor with which you can create your own maps
  • Top level has been changed to 5
  • You lose items if you die
  • To save character press ESC and click save character

Team and Development News

We have found a new 2D artist and will have more news of him during this week. Bert, our music composer has been working hard on new media for the background and main menu. Bram has been working hard on the menu art as well as the trailer/intro. Jeno has been busy working hard on the item icons, check the new art out in the compilation image!

art compi

And i've also been working on a side project we called Arena. Check it out over here: Ben has been programming multiplayer and is right now focusing on liquids once again. He is concentrating all his awesome brain power on improving quality of everything like liquid and improving performance to allow for more unique and interesting liquid related things.

Full Change Log

Spacebit Version 0.75


  • New main menu art
  • Added the new main menu music

Spacebit Version 0.73


  • Improved tile texture sizes from 32by32 to 64by64 which means double the quality and no apparent decrease in fps.
  • You now open inventory, character sheet and creation menus at the bottom left of the screen
  • Press esc and click save character to save
  • Map Editor tile viewport increased from 10by10 tiles to 50by50tiles
  • Added many more item icons
  • Fixed allot of gameplay issues
  • Removed music for the time being as we are changing the options menu

Spacebit Version 0.72


  • Fixed Melee
  • Improved ESC Menu for inventory, Creation, Character
  • Added 2 new object types (trees)
  • Increased Editors viewport tiles
  • Added couple new item icons

Spacebit Version 0.71


  • Changed the options menu save log
  • Gameplay screen does not shake when moving anymore
  • Fixed issue with inventory not working properly
  • Added many new item icons

Spacebit Version 0.70


  • Changed the save log once more i changed how items were saved
  • Fixed a issue with the game having problems starting
  • Inventory size is now based on level
  • Changed the Gameplay Interface to take up less room
  • Added option for text to have different colours
  • Maximum level is now level 5
  • New type of monster spawns at every new level
  • Making changes to screen resolution still working on a better solution
  • Renamed tileGenerator to the correct name "World Editor"
  • World Editor should now properly start up

Spacebit Version 0.69


  • Saves characters correctly
  • Fixed a bug with battery not saving
  • When you die at night you respawn during daytime with random items lost as a penalty
  • Changed font to easier to read font
  • Floating text has been re-done and works allot better then before

Spacebit Version 0.68


  • Re-Designed how maps load and save ingame
  • Added the Map Editor
  • Mining lazers now have cycle's and Extraction mechanics
  • Main menu is completly re-done
  • Added 3 Languages 2 more plan to be added "Please contact us if you wish to translate a language"
  • Re-worked lighting for the time being
  • Added many new materials and items
  • And many bug fix's

Spacebit Version 0.60


  • Fixed Resolution 1920 by 1080 problem!
  • Screen is resized based on resolution so all screens no matter the resolution look the same
  • When a light is not onscreen its removed this improves performance a little but lights still drain performance
  • Added new item drop sound

Spacebit Version 0.58


  • Further problems which 0.56 had have been fixed
  • Added new effect sounds and weather sounds
  • Resolution 1920 x 1080 has been fixed

Spacebit Version 0.57


  • Fixed a lot of problems cuassing game to crash
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Post comment Comments  (270 - 280 of 344)
Aarkreinsil Apr 18 2012, 8:09am says:

Just a fun thought here.. Will it be possible to construct some kind of death star? Building a structure around a sun, harnessing its power to CHARGE YOUR LAZER!11, and then taking it with you to shoot stuff? xD

+4 votes     reply to comment
BTG_Delta Apr 18 2012, 6:02pm replied:

To shoot zombie tatooine with lots of zombie jedi on it? That would be fun. :D

+2 votes     reply to comment
Superjeno Creator
Superjeno Apr 19 2012, 2:41am replied:

Hehe, yeah would be funny XD ... However, we always want to remain true to spacebit and not copy things from elsewhere you know :P ... could be zombies wearing sherrif's hats and swinging spiked maces though ^.^

+3 votes   reply to comment
Superjeno Creator
Superjeno Apr 18 2012, 9:38am replied:

Hehe, well In theory there is no limit to how big you could build your spaceship. You just attach blocks to one another, limitlessly... you'd add armor plating blocks, thruster blocks and turret blocks... Maybe if you place a bunch of turret blocks together, they form a big, strong turret together, who knows :P And the energy for the spaceship would have to come from somewhere... ;-) So yeah, I don't think that's impossible :P It would have some major disadvantages as being extremely slow and costing a lot of energy but yeah, why not :P

+3 votes   reply to comment
mooman101jl Apr 17 2012, 6:34am says:

if you updated the crafting system so that metal armour dos not require stone to craft it and things like that it will be a amazing game worth playing

+2 votes     reply to comment
SpaceBitDev Creator
SpaceBitDev Apr 17 2012, 6:44am replied:

Hey mooman currently most of the recipes are placeholders till we add in more materials, some of the gear requires dirt. for example basic cloth helm will require wool from some animals in daytime to make but all the materials will be added overtime.

Next update ill try to add tons and tons of new materials required to craft :) i really want the player to explore for materials needed.

+3 votes   reply to comment
mooman101jl Apr 18 2012, 12:19am replied:

ok sweet.

+2 votes     reply to comment
Superjeno Creator
Superjeno Apr 17 2012, 7:26am replied:

Yeah, I'll be making a bunch of new icons soon, like tomorrow or something :P Ben would then just have to put in some code and they will be there :P Iron ore is one of the first i'll make :P

+2 votes   reply to comment
mik3k Apr 17 2012, 9:36pm replied:

Loving the daily updates, this thing is shaping up very fast. It is the one game I look forward to every single day. Thanks.

+2 votes     reply to comment
Superjeno Creator
Superjeno Apr 18 2012, 1:35am replied:

That's awesome to hear! =D It's because Ben is working on it pretty much around the clock :P And i help whenever I can :p

+2 votes   reply to comment
coderbill Apr 16 2012, 1:48pm says:

thank you for absolute!!! would it be possible to allow diagonal( two keys at once ) :) Mucho better, loving it!! great update.

+1 vote     reply to comment
Superjeno Creator
Superjeno Apr 16 2012, 2:42pm replied:

Thank you! Glad you like it =D ! I had the same question and asked Ben, but he says it's very tricky, due to the way rotation works... might be a while ... The game wasn't really designed for absolute controls, but hey, they're in :P But yeah, actually, Ben just confirmed he's working on it and the next Desura release will have diagonal movement :P

+2 votes   reply to comment
SpaceBitDev Creator
SpaceBitDev Apr 17 2012, 5:00am replied:

No problem CoderBill.
I just finished adding diagonal movement for Absolute and Relative, it had to be added i think absolute needed it, thank you for your feedback CoderBill :)

+2 votes   reply to comment
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Developer & Publisher
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Release Date
Released Mar 2012
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48 votes submitted.

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Highest Rated (2 agree) 10/10

Maybe I shouldn't like this game so much. I give it 10 for potential and the daily updates if you bought from the dev's site (via the handy updater program). It just feels so good to play even though I'm not very good at surviving. One suggestion to devs is that objects be added to existing slots - for example, if I have dirt moved down to my quick slots, then any new dirt I dig up should be added to the existing dirt in the quick slot until it is full before going in a new inventory slot. Otherwise…

Apr 16 2012, 2:03am by mik3k

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