Soul Saga Logo

An anime styled RPG inspired by JRPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.



Features


  • Toggable combat mode that allows for strategic Turn Based combat similar to Final Fantasy 10, or a more decision intensive ATB system found in classics like Final Fantasy 7.
  • Beautiful anime styled character designs both 3D and 2D.
  • Professional voice acting that helps bring the story to life.
  • An epic saga delivered in episodes so that you can get the story sooner rather than waiting years between games.


Links

Image RSS Feed Latest Screens
Imp - From concept to 3D Gargoyle Concept to 3D Garen's concept to 3D
Blog RSS Feed Report abuse Latest News: Victory! Post Kickstarter Wrap-Up

5 comments by Disastercake on Jul 19th, 2013

Soul Saga Kickstarter Victory

Victory!

Holy cow, that was a crazy month! It took quite a lot of effort to break out of my nerd shell and put my face and emotions out there for the world to judge upon, but it was all worth it! We ended the Kickstarter at almost $200,000! The Kickstarter funds have already started to come in, though it can take up to a month for all transactions to be taken care of. I'm going to be doing my best to make sure Soul Saga is as good as it can be with the budget and time that I have to get it done. I have no doubt in my mind that it will only get better with each new game as well!
Art Contest
It was super fun to go through and see everyone's awesome Soul Saga pictures! I am honored that you have spent so much energy to bring the characters of Soul Saga to life in your unique styles! I have decided on the the 3 winners, and will make an official post about it tomorrow.

Writing Contest

I will be sending out a release form early next week ( or sooner ) that will allow my to read your writing entries. I currently haven't been able to read any without this signed, though. I'm excited to get in and read all of your creative stories! Please keep an eye out for the release form. =)

YouTube_Live_logo

YouTube Live

I gave YouTube Live a little whirl yesterday. It seemed to be alright, but it's definitely a different type of environment than Twitch gives us. YouTube's chat room doesn't seem to be live, though it updates often on my screen, and it has at least a 1 minute delay in it's stream. This can make it feel a bit less personal I think, but I am mostly interested in YouTube's monetizing features that allow us to profit a little bit from the streams. However, I'm not really sure how much we'd be able to profit from it with only 50-100 people watching. I think for a month we will try out YouTube live to get a feeling for it and see how it goes. Even if it's only able to bring in an extra $50 a month for Soul Saga, that can add up to quite a bit over time to help pad a little bit of development. Also, there seems to be issues with some people not being able to view Twitch, so this may help them get into the loop better!

Next Live Stream

With that said, I would like to try doing our first YouTube Live stream this Saturday ( July 20th ) at 3 p.m. Pacific. If you guys like the experience, then we can continue doing it, but if there is an extremely strong urge to go back to twitch, then we can do that as well. Preferably we can all work together to find a way to make YouTube live work, though.

Please Subscribe!

Please subscribe to Disastercake's YouTube channel here: Youtube.disastercake.com

This will allow you to keep in the loop with all of the future Developer Diaries and Let's Plays!

Development Plan

I have a very detailed development plan, and I would like to share the outline with you.

The Large View:

  1. Create Characters, Environments, and Music
  2. Start prototype coding (Beta Starts here)
  3. Start Level Design
  4. Start content coding
  5. Get Sound Effects
  6. Get Voice Acting
  7. Polish it all up
  8. Release on PC/Linux/Mac
  9. Implement any changes based on feedback
  10. Port to PS4
  11. Port to PS Vita
  12. Port to WiiU

A look into Character Creation:

  1. Create concept art
  2. Model character
  3. Rig and Animate character

Each one of these 3 character creation steps requires a different artist. Each will be working parallel to each other to help hasten the pipeline. In addition, the environmental concept art will be started as soon as the first character concept is created.

Developer Diary Frequency

During the next 30 to 45 days I will mostly be nailing out story elements and officially scheduling and lining up artists. During this time there won't be much to report on, so I will mostly just be announcing small things like Let's Play schedules.

Afterwards, we'll start delving into the art creation, which I will then have a little more to show, but most of the art I will be keeping under the cover for you to be surprised when the game is released. This will still remain at small, weekly updates.

Once the beta begins, you will start getting a LOT of news, most likely several times a week. This is because I'll be able to jump in and start getting my own hands dirty with code and adjusting elements based on your feedback. That news frequency will most likely continue throughout the beta and into Soul Saga's release.

Thank You!

I want to thank you again for supporting Soul Saga and allowing me to bring this story to life! I can't wait to get started! Once I nail out more contracts with artists I can give you a better deadline on when I am expecting things to get done. Until then... see ya at the Live Stream!

Post comment Comments  (80 - 90 of 110)
aurelius13
aurelius13 Nov 4 2012, 6:42pm says:

There are few JRPG-esque games like this for the PC platform. I hope this game will be successfully released next year ^_^
The graphics are just perfect for the gameplay style. I hope that it won't change too much. I've seen some games that've become less likable because of too much gaudy adornments to the graphics.
I think I'm gonna miss Mana in this game. The battle gameplay conclusions wouldn't be as diverse as the one with mana. I hope you'll put some skill cooldown modifiers (something that works like mana) to shorten the cooldowns. (btw. Your mana alternative concept looks similar to the Final Fantasy - The Four Heroes of Light's.

+3 votes     reply to comment
Disastercake Creator
Disastercake Nov 5 2012, 3:47am replied:

Thanks for the kind words and advice, aurelius! That was definitely a concern I had at first with mana, but after prototyping the combat so far it seems alright. It seems that it's just important that skills have very diversive traits to them and not just varying degrees of damage and recovery times. And yes, I do have plans to allow you to have items and skills that can reduce the recovery times. =)

I've found that JRPGs with energy resources usually just have you stocking up on the maximum amount of mana potions and then spamming them anyways, removing the need to even have to worry about mana consumption.

If this system does end up taking out too much strategy, I have several other ideas I would like to implement as well. I promise to pay close attention to everyone's concerns and opinions as the game progresses.

I'll take a look at The Four Heroes of Light as well and see how they pulled it off. Thanks for the tip. =)

+1 vote   reply to comment
aurelius13
aurelius13 Nov 7 2012, 5:08am replied:

Most JRPGs like this have a Type/Element Advantage system. Are you going to implement it or create something new?
Will the weapons be really only vanity items? Maybe you should put some effect on weapons like + new skill/element/attack.
But whatever... I'm sure you can turn this into a great game!

(Will you be making a forum on your website for this game?)

+1 vote     reply to comment
Disastercake Creator
Disastercake Nov 7 2012, 4:51pm replied:

I'm really hoping I can add some fresh elements and views to the JRPG game design by mixing in elements from modern Western game design. I'll make sure to gather data from everyone to help determine if the systems are actually fun or not when implemented and working.

I don't know if I will actually make a specific forum for the game. From my experience it's very easy for these types of forums to kind of "die off". I think there are better ways to get opinions and questions through different types of database layouts. I've seen a couple fresh ones around, so I'm hoping I can find something that can plug into my Wordpress website to give an easy public questions and answers or suggestions forms.

I also prefer people engage in the social media sites, because every time someone posts, it helps spread the word to their friends and advertise the game. I'm also very quick to reply to these social media sites, and I try to update them often.

Subscribing and being active on the Facebook or twitter page is the best way to support the game. I would really appreciate the effort from anyone who does this. =)

+1 vote   reply to comment
aurelius13
aurelius13 Nov 7 2012, 5:55pm replied:

This is going to be my last question for awhile. I got some more questions but I'm going to spare them for sometime (or maybe post it on the FB page instead)

How are you going to handle monster encounters? Is it going to be "random encounter" like some RPGs? (Pokemon and some FF games)
If so, wouldn't the battles be too long if most skill need cooldown? Or will the skill cooldowns reset upon exiting battle?

+1 vote     reply to comment
Disastercake Creator
Disastercake Nov 7 2012, 6:25pm replied:

So far the monster encounters are engaged when you physically touch an enemy while running around (similar to Xenosaga or Final Fantasy 13). the screen then transitions to the battle mode. I'm not a fan of random battles.

The recovery time is actually the time until that characters next turn, not an actual cooldown on the ability. So for example if you use a skill that has a very high recovery time, the enemy may get 2-3 turns in before that character's next turn. The closest game I can relate this to is Final Fantasy 10.

+1 vote   reply to comment
aurelius13
aurelius13 Nov 8 2012, 7:36pm replied:

I know another game that has the same style as this: Zwei 2+
It has an equip and costume system that's a bit identical to this. It's in japanese though. maybe you should check it even until the 2nd dungeon. the graphics are quite good even for laptops with 64 mb vram. The water's rendering is awesome in the 2nd dungeon

+1 vote     reply to comment
Disastercake Creator
Disastercake Nov 9 2012, 1:47pm replied:

Thanks for letting me know, Aurelius. I found a youtube playthrough and have been researching it.

+1 vote   reply to comment
limst321
limst321 Mar 8 2013, 1:52am replied:

*Boner*

+2 votes     reply to comment
Fully-Metal
Fully-Metal Nov 3 2012, 3:04am says:

Still following :D Im liking the quick progress (and quality progress) keep it up ^^

+2 votes     reply to comment
Disastercake Creator
Disastercake Nov 3 2012, 3:24pm replied:

Thanks Fully-Metal! I'm really hoping I can give you that video next month to really show you how far along the game is.

+1 vote   reply to comment
endie
endie Oct 28 2012, 2:50pm says:

A note on kickstarter! I see wayyy too many good games with lots of potential fail because of the number of nooby projects that put themselves up there. The whole KS community is kinda skeptical at this point. Not only do you have to have great art, but you have to have a solid pitch, video, and gameplay.

I've also found that games that pitch their story and features as being awesome tend to not get funded. Some of your features may be new, or less 'done', but chances are someone has played a game with it before. I suggest instead that you find what is really new about HOW you play the game, not what you do in the game. What controls make it innovative, what's intuitive about the whole product, and what do you bring to the table that people have been waiting for?

Anyway, I don't want to tell you how to present your game, I just follow a lot of KS and indiegogo projects and see them fail. I hate seeing really good projects lose funding because pitch with the same tactics that the junk projects do.

Best of luck!

+2 votes     reply to comment
Disastercake Creator
Disastercake Oct 28 2012, 5:19pm replied:

Thanks indiewhite, I agree completely. This is why I haven't put up any videos of the game yet. Words are words, but people will take what they see and use that as a measurement for what they perceive the game actually is (even if it's labeled WIP). For that reason I'm holding off on videos until it's a very nice presentation so people can get a real idea of what the game will be like. I also don't plan to launch a kickstarter without solid gameplay footage that gives honest insight into how the game functions and plays.

I also have ethical issues with people posting projects that haven't even attempted to begin development on kickstarter (you can see this happening with several games that have made millions on there). I want everyone to be confident and have honest insight into what Soul Saga is and isn't before they decide to be a supporter.

+1 vote   reply to comment
endie
endie Oct 29 2012, 3:31pm replied:

that's good to hear! Totally like what you're doing and can't wait to see you guys kickstart (: So I'm sure a lot of what I said was stuff you already knew I just hate seeing good projects fail! Best of luck, I'll go back to being a lurker haha XD

+1 vote     reply to comment
Elegroth
Elegroth Oct 22 2012, 2:12am says:

Can't wait for the Kickstarter! I hope to support you however much I can! So few indie games are pushing out the quality you are (I can count them with my fingers), so I hope you are successful with the Kickstarter and the game. I'm trying to tell people I know about your game and other amazing indie titles.

Great indie companies can push out a level of innovation that larger companies would never dare to attempt, and that's why I love indie games!

+2 votes     reply to comment
Disastercake Creator
Disastercake Oct 22 2012, 3:48am replied:

Thanks again, Elegroth. It means a lot to hear how excited you are. I'm very open minded and flexible with the game design, so if loyal fans such as yourself request changes I will do the best I can to make them so we end up with an innovative game we all love. =)

+1 vote   reply to comment
Elegroth
Elegroth Oct 22 2012, 8:07am replied:

It's no problem.

I think, for now, rather than giving suggestions to a game I know little about, I will wait and see how things develop according to your image. In the end, it is your game, and changing the original direction before its even fully implemented would be wrong IMO.

I shall await your post regarding the Kickstarter. ^^

+2 votes     reply to comment
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Soul Saga
Platforms
Windows, Mac, Linux
Developer
Disastercake
Engine
Unity
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Release Date
Released Jun 1, 2014
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Role Playing
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Anime
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Single Player
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