Soul Saga Logo

An anime styled RPG inspired by JRPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.


  • Toggable combat mode that allows for strategic Turn Based combat similar to Final Fantasy 10, or a more decision intensive ATB system found in classics like Final Fantasy 7.
  • Beautiful anime styled character designs both 3D and 2D.
  • Professional voice acting that helps bring the story to life.
  • An epic saga delivered in episodes so that you can get the story sooner rather than waiting years between games.


Image RSS Feed Screens
Imp - From concept to 3D Gargoyle Concept to 3D Garen's concept to 3D
Soul Saga Kickstarter Victory


Holy cow, that was a crazy month! It took quite a lot of effort to break out of my nerd shell and put my face and emotions out there for the world to judge upon, but it was all worth it! We ended the Kickstarter at almost $200,000! The Kickstarter funds have already started to come in, though it can take up to a month for all transactions to be taken care of. I'm going to be doing my best to make sure Soul Saga is as good as it can be with the budget and time that I have to get it done. I have no doubt in my mind that it will only get better with each new game as well!
Art Contest
It was super fun to go through and see everyone's awesome Soul Saga pictures! I am honored that you have spent so much energy to bring the characters of Soul Saga to life in your unique styles! I have decided on the the 3 winners, and will make an official post about it tomorrow.

Writing Contest

I will be sending out a release form early next week ( or sooner ) that will allow my to read your writing entries. I currently haven't been able to read any without this signed, though. I'm excited to get in and read all of your creative stories! Please keep an eye out for the release form. =)


YouTube Live

I gave YouTube Live a little whirl yesterday. It seemed to be alright, but it's definitely a different type of environment than Twitch gives us. YouTube's chat room doesn't seem to be live, though it updates often on my screen, and it has at least a 1 minute delay in it's stream. This can make it feel a bit less personal I think, but I am mostly interested in YouTube's monetizing features that allow us to profit a little bit from the streams. However, I'm not really sure how much we'd be able to profit from it with only 50-100 people watching. I think for a month we will try out YouTube live to get a feeling for it and see how it goes. Even if it's only able to bring in an extra $50 a month for Soul Saga, that can add up to quite a bit over time to help pad a little bit of development. Also, there seems to be issues with some people not being able to view Twitch, so this may help them get into the loop better!

Next Live Stream

With that said, I would like to try doing our first YouTube Live stream this Saturday ( July 20th ) at 3 p.m. Pacific. If you guys like the experience, then we can continue doing it, but if there is an extremely strong urge to go back to twitch, then we can do that as well. Preferably we can all work together to find a way to make YouTube live work, though.

Please Subscribe!

Please subscribe to Disastercake's YouTube channel here:

This will allow you to keep in the loop with all of the future Developer Diaries and Let's Plays!

Development Plan

I have a very detailed development plan, and I would like to share the outline with you.

The Large View:

  1. Create Characters, Environments, and Music
  2. Start prototype coding (Beta Starts here)
  3. Start Level Design
  4. Start content coding
  5. Get Sound Effects
  6. Get Voice Acting
  7. Polish it all up
  8. Release on PC/Linux/Mac
  9. Implement any changes based on feedback
  10. Port to PS4
  11. Port to PS Vita
  12. Port to WiiU

A look into Character Creation:

  1. Create concept art
  2. Model character
  3. Rig and Animate character

Each one of these 3 character creation steps requires a different artist. Each will be working parallel to each other to help hasten the pipeline. In addition, the environmental concept art will be started as soon as the first character concept is created.

Developer Diary Frequency

During the next 30 to 45 days I will mostly be nailing out story elements and officially scheduling and lining up artists. During this time there won't be much to report on, so I will mostly just be announcing small things like Let's Play schedules.

Afterwards, we'll start delving into the art creation, which I will then have a little more to show, but most of the art I will be keeping under the cover for you to be surprised when the game is released. This will still remain at small, weekly updates.

Once the beta begins, you will start getting a LOT of news, most likely several times a week. This is because I'll be able to jump in and start getting my own hands dirty with code and adjusting elements based on your feedback. That news frequency will most likely continue throughout the beta and into Soul Saga's release.

Thank You!

I want to thank you again for supporting Soul Saga and allowing me to bring this story to life! I can't wait to get started! Once I nail out more contracts with artists I can give you a better deadline on when I am expecting things to get done. Until then... see ya at the Live Stream!

Soul Saga's Kickstarter is over $10,000!

Soul Saga's Kickstarter is over $10,000!

2 years ago News 21 comments

Soul Saga is starting off the 3rd day of the Kickstarter with over $10,000!

Soul Saga's Kickstarter Launches!

Soul Saga's Kickstarter Launches!

2 years ago News 23 comments

Soul Saga's Kickstarter is now live! If you're interested in JRPGs, this is a Kickstarter you may want to be a part of!

Soul Saga – Update 13 – Meet Taro and The Toki

Soul Saga – Update 13 – Meet Taro and The Toki

2 years ago News 8 comments

Soul Saga's Kickstarter video is 100% finished, and hopefully the Kickstarter will be able to launch by Saturday! Also, here's Taro and his Toki brethren...

Soul Saga – Update 12 – Meet Elise and Max

Soul Saga – Update 12 – Meet Elise and Max

2 years ago News 7 comments

Two more of Soul Saga's cast as revealed: Elise the engineer and Max the robot!

Post comment Comments  (60 - 70 of 110)
aurelius13 Mar 8 2013 says:

Is there a possibilty of having a co-op mode?

+3 votes     reply to comment
Disastercake Creator
Disastercake Mar 8 2013 replied:

I really wanted to add one in. I thought it would be really fun to adventure with a friend through the randomly generated world and story. If a miracle happens with the Kickstarter funding I will look into adding networking. If not this time, then I definitely plan to look into it for later expansions to Soul Saga to add it eventually.

+2 votes   reply to comment
aurelius13 Mar 8 2013 replied:

Glad to hear about that. It's also good to know that this game's still alive and progressing. Soul Saga's the reason why I constantly check ModDB

+3 votes     reply to comment
Disastercake Creator
Disastercake Mar 8 2013 replied:

I promise you won't be seeing anymore silence from me. =D Thank you very much for keeping in touch. It's very motivational to know there are fans!

+2 votes   reply to comment
DrSalvador Mar 8 2013 says:

Glad to see the game didn't die out. Was kinda worried during that silence :)

+3 votes     reply to comment
Disastercake Creator
Disastercake Mar 8 2013 replied:

Hey DrSalvador! I'm not sure if you saw the Last official update:

It covers a little about the problems that I encountered, and how I ended up fixing them. Just in case you're curious why the silence happened. ;)

You won't be getting anymore silence like that from now on. The game is well past the stages of any blocking mechanisms now. Other than a lot of hard work, it should be much clearer sailing from here!

+2 votes   reply to comment
booman Mar 7 2013 says:

Soul Saga is looking GREAT and very professional.
I can't wait to see more screenshots and hopefully some videos.
Thanks for the interest in Linux, I'll definitely download Linux releases!
Keep em coming

+3 votes     reply to comment
Disastercake Creator
Disastercake Mar 7 2013 replied:

Thanks booman! I've spent quite a bit of money (around $20,000 so far) on software and artwork so I can get you guys something that looks really good. It's been hard scrapping up the money, but I prefer to spend it on making this game look good than anything else. =) I even sold my car a year ago to help pay for the game.

+2 votes   reply to comment
Fully-Metal Mar 6 2013 says:

Games looking awesome :D

+3 votes     reply to comment
Disastercake Creator
Disastercake Mar 7 2013 replied:

Thanks Fully Metal =D I'm glad you're still liking it! Sorry for the long silence from so long ago, but I really didn't want to waste anyone's time until Soul Saga was chugging at full steam. =)

+2 votes   reply to comment
limst321 Mar 2 2013 says:

Ow dang, the game looks really cool. I got a little disapointed when i read the word "Turn based". I think all turn based games sucks, hope you prove me wrong. Tracking.

+1 vote     reply to comment
Disastercake Creator
Disastercake Mar 2 2013 replied:

Thanks, limst321 =). I actually need to update the info above. It's no longer a turn based game, it's a top down hack and slash.

I plan on making a more detailed "Update Post" about this change next week. It will cover both the "Why" I did and and the "How" it all will work. But in summary, it's simply just more fun for the PC, and there are more opportunities for different gameplay elements I can throw in.

+1 vote   reply to comment
booman Mar 7 2013 replied:

Very awesome! I love the premise of Soul Saga and look forward to more updates.
Very nice models there... keep up the hard work.
I"m glad its a hack-n-slash instead of turned based... so much more action real-time.

+2 votes     reply to comment
Disastercake Creator
Disastercake Mar 7 2013 replied:

When I was playing with the turn based I just wasn't feeling the action like I could in hack and slash games. I think the dynamic stories I have planned will work really well with this system, too!

+1 vote   reply to comment
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Soul Saga
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Released Jun 1, 2014
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