Soul Saga Logo

An anime styled RPG inspired by JRPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.


  • Toggable combat mode that allows for strategic Turn Based combat similar to Final Fantasy 10, or a more decision intensive ATB system found in classics like Final Fantasy 7.
  • Beautiful anime styled character designs both 3D and 2D.
  • Professional voice acting that helps bring the story to life.
  • An epic saga delivered in episodes so that you can get the story sooner rather than waiting years between games.


Image RSS Feed Latest Screens
Imp - From concept to 3D Gargoyle Concept to 3D Garen's concept to 3D
Blog RSS Feed Report abuse Latest News: Victory! Post Kickstarter Wrap-Up

5 comments by Disastercake on Jul 19th, 2013

Soul Saga Kickstarter Victory


Holy cow, that was a crazy month! It took quite a lot of effort to break out of my nerd shell and put my face and emotions out there for the world to judge upon, but it was all worth it! We ended the Kickstarter at almost $200,000! The Kickstarter funds have already started to come in, though it can take up to a month for all transactions to be taken care of. I'm going to be doing my best to make sure Soul Saga is as good as it can be with the budget and time that I have to get it done. I have no doubt in my mind that it will only get better with each new game as well!
Art Contest
It was super fun to go through and see everyone's awesome Soul Saga pictures! I am honored that you have spent so much energy to bring the characters of Soul Saga to life in your unique styles! I have decided on the the 3 winners, and will make an official post about it tomorrow.

Writing Contest

I will be sending out a release form early next week ( or sooner ) that will allow my to read your writing entries. I currently haven't been able to read any without this signed, though. I'm excited to get in and read all of your creative stories! Please keep an eye out for the release form. =)


YouTube Live

I gave YouTube Live a little whirl yesterday. It seemed to be alright, but it's definitely a different type of environment than Twitch gives us. YouTube's chat room doesn't seem to be live, though it updates often on my screen, and it has at least a 1 minute delay in it's stream. This can make it feel a bit less personal I think, but I am mostly interested in YouTube's monetizing features that allow us to profit a little bit from the streams. However, I'm not really sure how much we'd be able to profit from it with only 50-100 people watching. I think for a month we will try out YouTube live to get a feeling for it and see how it goes. Even if it's only able to bring in an extra $50 a month for Soul Saga, that can add up to quite a bit over time to help pad a little bit of development. Also, there seems to be issues with some people not being able to view Twitch, so this may help them get into the loop better!

Next Live Stream

With that said, I would like to try doing our first YouTube Live stream this Saturday ( July 20th ) at 3 p.m. Pacific. If you guys like the experience, then we can continue doing it, but if there is an extremely strong urge to go back to twitch, then we can do that as well. Preferably we can all work together to find a way to make YouTube live work, though.

Please Subscribe!

Please subscribe to Disastercake's YouTube channel here:

This will allow you to keep in the loop with all of the future Developer Diaries and Let's Plays!

Development Plan

I have a very detailed development plan, and I would like to share the outline with you.

The Large View:

  1. Create Characters, Environments, and Music
  2. Start prototype coding (Beta Starts here)
  3. Start Level Design
  4. Start content coding
  5. Get Sound Effects
  6. Get Voice Acting
  7. Polish it all up
  8. Release on PC/Linux/Mac
  9. Implement any changes based on feedback
  10. Port to PS4
  11. Port to PS Vita
  12. Port to WiiU

A look into Character Creation:

  1. Create concept art
  2. Model character
  3. Rig and Animate character

Each one of these 3 character creation steps requires a different artist. Each will be working parallel to each other to help hasten the pipeline. In addition, the environmental concept art will be started as soon as the first character concept is created.

Developer Diary Frequency

During the next 30 to 45 days I will mostly be nailing out story elements and officially scheduling and lining up artists. During this time there won't be much to report on, so I will mostly just be announcing small things like Let's Play schedules.

Afterwards, we'll start delving into the art creation, which I will then have a little more to show, but most of the art I will be keeping under the cover for you to be surprised when the game is released. This will still remain at small, weekly updates.

Once the beta begins, you will start getting a LOT of news, most likely several times a week. This is because I'll be able to jump in and start getting my own hands dirty with code and adjusting elements based on your feedback. That news frequency will most likely continue throughout the beta and into Soul Saga's release.

Thank You!

I want to thank you again for supporting Soul Saga and allowing me to bring this story to life! I can't wait to get started! Once I nail out more contracts with artists I can give you a better deadline on when I am expecting things to get done. Until then... see ya at the Live Stream!

Post comment Comments  (10 - 20 of 110)
booman Jul 8 2013, 4:02pm says:

Congrats on the way-over-the-goal success in Kickstarter! What an awesome deal!
I hope you will be able to meet all of you development goals and more!
Hard work well paid off already!

+2 votes     reply to comment
Disastercake Creator
Disastercake Jul 19 2013, 6:49pm replied:

Thanks booman! I still think we can meet them, but the only potential issues are the artists I am contracting out. It will be up to them to meet their deadlines and be fair with pricing. The programming side of things is easy compared to that.

+1 vote   reply to comment
booman Jul 21 2013, 9:03am replied:

I can imagine contracted production can be difficult to manage. Guess that comes with the Indie scene because I'm sure its impossible to have full-time artists.
But you do benefit from having different art styles for all of your concept art...

+1 vote     reply to comment
ImDuhAznX3 Jul 7 2013, 3:00pm says:

Song please XD

+2 votes     reply to comment
Disastercake Creator
Disastercake Jul 8 2013, 3:39pm replied:

Haha, what do you mean exactly? Would you like the lyrics?

+1 vote   reply to comment
Ultimoore Jun 28 2013, 5:29pm says:

I also want to share my excitement that you met you're goal and cannot wait to see more stretch goals met. Great work and can't wait for release.

+2 votes     reply to comment
Disastercake Creator
Disastercake Jul 8 2013, 3:39pm replied:

Thanks so much, Ultimoore! =D

+1 vote   reply to comment
Tsukigames Jun 27 2013, 4:55pm says:

Congratulations! Each failed campaign attempt from other fellow indie devs makes we fear which the same will happen with us, but with your campaign success we regain some faith which we too can have a chance of funding our own anime games. Thanks for the inspiration!

+3 votes     reply to comment
Disastercake Creator
Disastercake Jul 8 2013, 3:38pm replied:

Thanks Lunarts! I'm glad Soul Saga can help revive some faith in the Kickstarter system. =D

+1 vote   reply to comment
RockSauron Jun 25 2013, 8:30pm says:

My dream was always to make an anime style JRPG too. Got a few ideas in my head. I just don't have the talent or drive to make them a reality.


I've always wanted someone in this new indie movement to make a classic JRPG from the PS1 days. So far I have Rainbow Moon, which is fun but doesn't have the story I need in my JRPGs. Anyway, awesome!

I haven't been able to donate as I have no money or means to do so :(, but I will definitely get this if it is on PS4. Probably on steam, but I'd prefer a console release. And it would be epic win if you could get a full Platinum trophy too and tons of trophies to collect, but that's just my trophy hunter self :p I hope Sony is as good with indies as they made themselves out to be.

Also, one more thing: I see you have puzzles. I love puzzles. Will they be, like, box puzzles and other environmental stuff? As weird as it is, I love block puzzles. And would there be collectable abilities to solve puzzles a'la Golden Sun? How deep would puzzles go?

Well, good luck making your dream. Hopefully I can get a few other people to back you at least.

+2 votes     reply to comment
Disastercake Creator
Disastercake Jul 8 2013, 3:36pm replied:

Thanks so much, RockSauron!

Definitely will be some box puzzles and other environmental puzzle elements. =D Possibly akin to the Wild Arms, Zelda, or Tales Of series.

+1 vote   reply to comment
Tsukigames Jun 19 2013, 1:11am says:

It is very nice to see you reached 1/3 of your goal already, I wonder if we will be able to see your dream come true in a single campaign? I will see if I can back your campaign soon, I had already liked your facebook page though and will see if I can get a couple more likes for it.

Even if you don't reach the full goal right now, all you will have to do in the future will be to split the full value into two campaigns, one of them will be bound to get easily funded looking at the current raised amount.

+2 votes     reply to comment
Disastercake Creator
Disastercake Jul 8 2013, 3:35pm replied:

Thanks so much Lunarts! =D Now we're way past the funding and might even finish up the stretch goals! =D

+1 vote   reply to comment
Disastercake Creator
Disastercake Jun 19 2013, 7:05pm replied:

Thanks Lunarts! I'm praying it goes through, but even if it doesn't I'll just save up all my money for a few years and then finish it myself. ;) It's great knowing already that this many people want to play it!

+1 vote   reply to comment
Tsukigames Jun 19 2013, 11:27pm replied:

I guess a kickstarter is never a waste of time, even without it meeting expectations you do will get a lot of exposure while it is running. A kickstarter only fails if its team/owner gives up upon the first failure, which won't be your case, as you seem quite determined.

+2 votes     reply to comment
Disastercake Creator
Disastercake Jun 20 2013, 4:10am replied:

That is very true! =D

+1 vote   reply to comment
booman Jun 25 2013, 6:11pm replied:

I donated my $15 on Kickstarter! Keep it up!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Soul Saga
Windows, Mac, Linux
Send Message
Official Page
Release Date
Released Jun 1, 2014
Game Watch
Track this game
Community Rating



0 votes submitted.

You Say


Ratings closed.

Role Playing
Single Player

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Soul Saga on your homepage or blog by selecting a button and using the embed code provided (more).

Soul Saga Soul Saga
Soul Saga
1,798 of 26,275
Last Update
1 year ago
346 members