Soul Saga Logo

An anime styled RPG inspired by JRPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.



Features


  • Toggable combat mode that allows for strategic Turn Based combat similar to Final Fantasy 10, or a more decision intensive ATB system found in classics like Final Fantasy 7.
  • Beautiful anime styled character designs both 3D and 2D.
  • Professional voice acting that helps bring the story to life.
  • An epic saga delivered in episodes so that you can get the story sooner rather than waiting years between games.


Links

Image RSS Feed Latest Screens
Imp - From concept to 3D Gargoyle Concept to 3D Garen's concept to 3D
Blog RSS Feed Report abuse Latest News: Victory! Post Kickstarter Wrap-Up

5 comments by Disastercake on Jul 19th, 2013

Soul Saga Kickstarter Victory

Victory!

Holy cow, that was a crazy month!  It took quite a lot of effort to break out of my nerd shell and put my face and emotions out there for the world to judge upon, but it was all worth it!  We ended the Kickstarter at almost $200,000!  The Kickstarter funds have already started to come in, though it can take up to a month for all transactions to be taken care of.  I'm going to be doing my best to make sure Soul Saga is as good as it can be with the budget and time that I have to get it done.  I have no doubt in my mind that it will only get better with each new game as well!
Art Contest
It was super fun to go through and see everyone's awesome Soul Saga pictures!  I am honored that you have spent so much energy to bring the characters of Soul Saga to life in your unique styles!  I have decided on the the 3 winners, and will make an official post about it tomorrow.

Writing Contest

I will be sending out a release form early next week ( or sooner ) that will allow my to read your writing entries.  I currently haven't been able to read any without this signed, though.  I'm excited to get in and read all of your creative stories!  Please keep an eye out for the release form. =)

YouTube_Live_logo

YouTube Live

I gave YouTube Live a little whirl yesterday.  It seemed to be alright, but it's definitely a different type of environment than Twitch gives us.  YouTube's chat room doesn't seem to be live, though it updates often on my screen, and it has at least a 1 minute delay in it's stream.  This can make it feel a bit less personal I think, but I am mostly interested in YouTube's monetizing features that allow us to profit a little bit from the streams.  However, I'm not really sure how much we'd be able to profit from it with only 50-100 people watching.  I think for a month we will try out YouTube live to get a feeling for it and see how it goes.  Even if it's only able to bring in an extra $50 a month for Soul Saga, that can add up to quite a bit over time to help pad a little bit of development.  Also, there seems to be issues with some people not being able to view Twitch, so this may help them get into the loop better!

Next Live Stream

With that said, I would like to try doing our first YouTube Live stream this Saturday ( July 20th ) at 3 p.m. Pacific.  If you guys like the experience, then we can continue doing it, but if there is an extremely strong urge to go back to twitch, then we can do that as well.  Preferably we can all work together to find a way to make YouTube live work, though.

Please Subscribe!

Please subscribe to Disastercake's YouTube channel here: Youtube.disastercake.com

This will allow you to keep in the loop with all of the future Developer Diaries and Let's Plays!

Development Plan

I have a very detailed development plan, and I would like to share the outline with you.

The Large View:

  1. Create Characters, Environments, and Music
  2. Start prototype coding (Beta Starts here)
  3. Start Level Design
  4. Start content coding
  5. Get Sound Effects
  6. Get Voice Acting
  7. Polish it all up
  8. Release on PC/Linux/Mac
  9. Implement any changes based on feedback
  10. Port to PS4
  11. Port to PS Vita
  12. Port to WiiU

A look into Character Creation:

  1. Create concept art
  2. Model character
  3. Rig and Animate character

Each one of these 3 character creation steps requires a different artist.  Each will be working parallel to each other to help hasten the pipeline.  In addition, the environmental concept art will be started as soon as the first character concept is created.

Developer Diary Frequency

During the next 30 to 45 days I will mostly be nailing out story elements and officially scheduling and lining up artists.  During this time there won't be much to report on, so I will mostly just be announcing small things like Let's Play schedules.

Afterwards, we'll start delving into the art creation, which I will then have a little more to show, but most of the art I will be keeping under the cover for you to be surprised when the game is released.  This will still remain at small, weekly updates.

Once the beta begins, you will start getting a LOT of news, most likely several times a week.  This is because I'll be able to jump in and start getting my own hands dirty with code and adjusting elements based on your feedback.  That news frequency will most likely continue throughout the beta and into Soul Saga's release.

Thank You!

I want to thank you again for supporting Soul Saga and allowing me to bring this story to life!  I can't wait to get started!  Once I nail out more contracts with artists I can give you a better deadline on when I am expecting things to get done.  Until then... see ya at the Live Stream!

Post comment Comments  (100 - 110 of 110)
Ratchet18O_o
Ratchet18O_o Oct 12 2012, 3:21pm says:

Yea I agree with everyone else, this looks really awesome

+3 votes     reply to comment
Disastercake
Disastercake Oct 12 2012, 6:44pm replied:

Thanks Raptor!

+1 vote     reply to comment
Microneezia
Microneezia Oct 12 2012, 3:07pm says:

This looks so great! Tracking for sure! This is really well done. Kickstart this for sure.

+2 votes     reply to comment
Disastercake
Disastercake Oct 12 2012, 6:27pm replied:

Thank you very much, Microneezia! Once I get a pretty video of some polished gameplay (hopefully later this month) I will definitely throw up a Kickstarter for people interested in helping expand the game content.

+1 vote     reply to comment
Maxen1416
Maxen1416 Oct 12 2012, 11:17am says:

may i say, the art style is quite adorable!

+2 votes     reply to comment
Disastercake
Disastercake Oct 12 2012, 1:14pm replied:

Thanks, Maxen. =D You might really like the rabbit race that will be announced soon. They're even more adorable.

+1 vote     reply to comment
_Dexter_
_Dexter_ Oct 11 2012, 9:54pm says:

Tracking. Looks like it has alot of potential already.

+3 votes     reply to comment
Disastercake
Disastercake Oct 11 2012, 10:34pm replied:

Thanks, Dexter! I'm looking forward to your thoughts on the upcoming videos.

+2 votes     reply to comment
Fib
Fib Oct 9 2012, 10:20am says:

I'm digging it. I can't wait to see more.

+3 votes     reply to comment
Disastercake
Disastercake Oct 9 2012, 4:25pm replied:

Thanks, Fib! I'm trying to get a nice video of combat out sometime this month. Hopefully that'll help you get a better idea of what it's really going to feel like.

+2 votes     reply to comment
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Soul Saga
Platforms
Windows, Mac, Linux
Developer
Disastercake
Engine
Unity
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Official Page
Disastercake.com
Release Date
Released Jun 1, 2014
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Style
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Role Playing
Theme
Anime
Players
Single Player
Project
Indie
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