Soul Saga Logo

An anime styled RPG inspired by JRPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.



Features


  • Toggable combat mode that allows for strategic Turn Based combat similar to Final Fantasy 10, or a more decision intensive ATB system found in classics like Final Fantasy 7.
  • Beautiful anime styled character designs both 3D and 2D.
  • Professional voice acting that helps bring the story to life.
  • An epic saga delivered in episodes so that you can get the story sooner rather than waiting years between games.


Links

Image RSS Feed Latest Screens
Imp - From concept to 3D Gargoyle Concept to 3D Garen's concept to 3D
Blog RSS Feed Report abuse Latest News: Victory! Post Kickstarter Wrap-Up

5 comments by Disastercake on Jul 19th, 2013

Soul Saga Kickstarter Victory

Victory!

Holy cow, that was a crazy month!  It took quite a lot of effort to break out of my nerd shell and put my face and emotions out there for the world to judge upon, but it was all worth it!  We ended the Kickstarter at almost $200,000!  The Kickstarter funds have already started to come in, though it can take up to a month for all transactions to be taken care of.  I'm going to be doing my best to make sure Soul Saga is as good as it can be with the budget and time that I have to get it done.  I have no doubt in my mind that it will only get better with each new game as well!
Art Contest
It was super fun to go through and see everyone's awesome Soul Saga pictures!  I am honored that you have spent so much energy to bring the characters of Soul Saga to life in your unique styles!  I have decided on the the 3 winners, and will make an official post about it tomorrow.

Writing Contest

I will be sending out a release form early next week ( or sooner ) that will allow my to read your writing entries.  I currently haven't been able to read any without this signed, though.  I'm excited to get in and read all of your creative stories!  Please keep an eye out for the release form. =)

YouTube_Live_logo

YouTube Live

I gave YouTube Live a little whirl yesterday.  It seemed to be alright, but it's definitely a different type of environment than Twitch gives us.  YouTube's chat room doesn't seem to be live, though it updates often on my screen, and it has at least a 1 minute delay in it's stream.  This can make it feel a bit less personal I think, but I am mostly interested in YouTube's monetizing features that allow us to profit a little bit from the streams.  However, I'm not really sure how much we'd be able to profit from it with only 50-100 people watching.  I think for a month we will try out YouTube live to get a feeling for it and see how it goes.  Even if it's only able to bring in an extra $50 a month for Soul Saga, that can add up to quite a bit over time to help pad a little bit of development.  Also, there seems to be issues with some people not being able to view Twitch, so this may help them get into the loop better!

Next Live Stream

With that said, I would like to try doing our first YouTube Live stream this Saturday ( July 20th ) at 3 p.m. Pacific.  If you guys like the experience, then we can continue doing it, but if there is an extremely strong urge to go back to twitch, then we can do that as well.  Preferably we can all work together to find a way to make YouTube live work, though.

Please Subscribe!

Please subscribe to Disastercake's YouTube channel here: Youtube.disastercake.com

This will allow you to keep in the loop with all of the future Developer Diaries and Let's Plays!

Development Plan

I have a very detailed development plan, and I would like to share the outline with you.

The Large View:

  1. Create Characters, Environments, and Music
  2. Start prototype coding (Beta Starts here)
  3. Start Level Design
  4. Start content coding
  5. Get Sound Effects
  6. Get Voice Acting
  7. Polish it all up
  8. Release on PC/Linux/Mac
  9. Implement any changes based on feedback
  10. Port to PS4
  11. Port to PS Vita
  12. Port to WiiU

A look into Character Creation:

  1. Create concept art
  2. Model character
  3. Rig and Animate character

Each one of these 3 character creation steps requires a different artist.  Each will be working parallel to each other to help hasten the pipeline.  In addition, the environmental concept art will be started as soon as the first character concept is created.

Developer Diary Frequency

During the next 30 to 45 days I will mostly be nailing out story elements and officially scheduling and lining up artists.  During this time there won't be much to report on, so I will mostly just be announcing small things like Let's Play schedules.

Afterwards, we'll start delving into the art creation, which I will then have a little more to show, but most of the art I will be keeping under the cover for you to be surprised when the game is released.  This will still remain at small, weekly updates.

Once the beta begins, you will start getting a LOT of news, most likely several times a week.  This is because I'll be able to jump in and start getting my own hands dirty with code and adjusting elements based on your feedback.  That news frequency will most likely continue throughout the beta and into Soul Saga's release.

Thank You!

I want to thank you again for supporting Soul Saga and allowing me to bring this story to life!  I can't wait to get started!  Once I nail out more contracts with artists I can give you a better deadline on when I am expecting things to get done.  Until then... see ya at the Live Stream!

Post comment Comments  (90 - 100 of 110)
GAL48
GAL48 Oct 17 2012, 11:23pm says:

Meh, the art seems to be a little bit of a knockoff of FF and without any information about the skill system it most likely will be a huge flop. Just too many games with the same type of art style and game play out there. I will say that the idea of actions taking longer to recover from instead of having mana/energy is somewhat unique but in the end it's not too different than a cool-down system that most MMO's use such as Guild Wars 2 (most recent one I can think of).

However if you can't do any other attack after you perform on and are forced to wait to recover before your next attack then it would be slightly different.

-2 votes     reply to comment
Disastercake
Disastercake Oct 20 2012, 3:36am replied:

Thanks Gal, I understand your concerns. Once we have the videos ready I hope you'll see some value in the gameplay.

+3 votes     reply to comment
Fully-Metal
Fully-Metal Oct 17 2012, 8:55am says:

Im digging the style of animation you guys chose :) also the unique features of the game sound epic ^^

+3 votes     reply to comment
Disastercake
Disastercake Oct 17 2012, 1:35pm replied:

Thanks, Fully-Metal. =) I'm looking forward to hearing what you think about the character customization later on.

+2 votes     reply to comment
Emiko95
Emiko95 Oct 16 2012, 5:16pm says:

I like the look of this. Good luck with the kickstarter!

+2 votes     reply to comment
Disastercake
Disastercake Oct 17 2012, 1:34pm replied:

Thank you, Emiko! I'm polishing up combat mechanics now so I can have a nice video for you soon.

+1 vote     reply to comment
Yah
Yah Oct 14 2012, 2:30am says:

I'm forming at the mouth. :DDDDDDDDDDDDDDD Excellent work guys!

+1 vote     reply to comment
Disastercake
Disastercake Oct 14 2012, 3:58am replied:

Thanks, Yah! If you think this little bit looks good, just wait until you see them moving later this month ;)

+1 vote     reply to comment
thunderising
thunderising Oct 14 2012, 2:13am says:

that looks soo cool!

+1 vote     reply to comment
Disastercake
Disastercake Oct 14 2012, 3:57am replied:

Thanks, Thunderising!

+1 vote     reply to comment
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Soul Saga
Platforms
Windows, Mac, Linux
Developer
Disastercake
Engine
Unity
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Official Page
Disastercake.com
Release Date
Released Jun 1, 2014
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Style
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Role Playing
Theme
Anime
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Single Player
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