An anime styled RPG inspired by JRPG classics.



Features

  • Beautiful anime styled character designs both 3D and 2D.
  • Professional voice acting that helps bring the story to life.


Links

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Soul Saga Kickstarter Victory

Victory!

Holy cow, that was a crazy month! It took quite a lot of effort to break out of my nerd shell and put my face and emotions out there for the world to judge upon, but it was all worth it! We ended the Kickstarter at almost $200,000! The Kickstarter funds have already started to come in, though it can take up to a month for all transactions to be taken care of. I'm going to be doing my best to make sure Soul Saga is as good as it can be with the budget and time that I have to get it done. I have no doubt in my mind that it will only get better with each new game as well!
Art Contest
It was super fun to go through and see everyone's awesome Soul Saga pictures! I am honored that you have spent so much energy to bring the characters of Soul Saga to life in your unique styles! I have decided on the the 3 winners, and will make an official post about it tomorrow.

Writing Contest

I will be sending out a release form early next week ( or sooner ) that will allow my to read your writing entries. I currently haven't been able to read any without this signed, though. I'm excited to get in and read all of your creative stories! Please keep an eye out for the release form. =)

YouTube_Live_logo

YouTube Live

I gave YouTube Live a little whirl yesterday. It seemed to be alright, but it's definitely a different type of environment than Twitch gives us. YouTube's chat room doesn't seem to be live, though it updates often on my screen, and it has at least a 1 minute delay in it's stream. This can make it feel a bit less personal I think, but I am mostly interested in YouTube's monetizing features that allow us to profit a little bit from the streams. However, I'm not really sure how much we'd be able to profit from it with only 50-100 people watching. I think for a month we will try out YouTube live to get a feeling for it and see how it goes. Even if it's only able to bring in an extra $50 a month for Soul Saga, that can add up to quite a bit over time to help pad a little bit of development. Also, there seems to be issues with some people not being able to view Twitch, so this may help them get into the loop better!

Next Live Stream

With that said, I would like to try doing our first YouTube Live stream this Saturday ( July 20th ) at 3 p.m. Pacific. If you guys like the experience, then we can continue doing it, but if there is an extremely strong urge to go back to twitch, then we can do that as well. Preferably we can all work together to find a way to make YouTube live work, though.

Please Subscribe!

Please subscribe to Disastercake's YouTube channel here: Youtube.disastercake.com

This will allow you to keep in the loop with all of the future Developer Diaries and Let's Plays!

Development Plan

I have a very detailed development plan, and I would like to share the outline with you.

The Large View:

  1. Create Characters, Environments, and Music
  2. Start prototype coding (Beta Starts here)
  3. Start Level Design
  4. Start content coding
  5. Get Sound Effects
  6. Get Voice Acting
  7. Polish it all up
  8. Release on PC/Linux/Mac
  9. Implement any changes based on feedback
  10. Port to PS4
  11. Port to PS Vita
  12. Port to WiiU

A look into Character Creation:

  1. Create concept art
  2. Model character
  3. Rig and Animate character

Each one of these 3 character creation steps requires a different artist. Each will be working parallel to each other to help hasten the pipeline. In addition, the environmental concept art will be started as soon as the first character concept is created.

Developer Diary Frequency

During the next 30 to 45 days I will mostly be nailing out story elements and officially scheduling and lining up artists. During this time there won't be much to report on, so I will mostly just be announcing small things like Let's Play schedules.

Afterwards, we'll start delving into the art creation, which I will then have a little more to show, but most of the art I will be keeping under the cover for you to be surprised when the game is released. This will still remain at small, weekly updates.

Once the beta begins, you will start getting a LOT of news, most likely several times a week. This is because I'll be able to jump in and start getting my own hands dirty with code and adjusting elements based on your feedback. That news frequency will most likely continue throughout the beta and into Soul Saga's release.

Thank You!

I want to thank you again for supporting Soul Saga and allowing me to bring this story to life! I can't wait to get started! Once I nail out more contracts with artists I can give you a better deadline on when I am expecting things to get done. Until then... see ya at the Live Stream!

Soul Saga's Kickstarter is over $10,000!

Soul Saga's Kickstarter is over $10,000!

News 21 comments

Soul Saga is starting off the 3rd day of the Kickstarter with over $10,000!

Soul Saga's Kickstarter Launches!

Soul Saga's Kickstarter Launches!

News 23 comments

Soul Saga's Kickstarter is now live! If you're interested in JRPGs, this is a Kickstarter you may want to be a part of!

Soul Saga – Update 13 – Meet Taro and The Toki

Soul Saga – Update 13 – Meet Taro and The Toki

News 8 comments

Soul Saga's Kickstarter video is 100% finished, and hopefully the Kickstarter will be able to launch by Saturday! Also, here's Taro and his Toki brethren...

Soul Saga – Update 12 – Meet Elise and Max

Soul Saga – Update 12 – Meet Elise and Max

News 7 comments

Two more of Soul Saga's cast as revealed: Elise the engineer and Max the robot!

Post comment Comments  (90 - 100 of 113)
Elegroth
Elegroth

Can't wait for the Kickstarter! I hope to support you however much I can! So few indie games are pushing out the quality you are (I can count them with my fingers), so I hope you are successful with the Kickstarter and the game. I'm trying to tell people I know about your game and other amazing indie titles.

Great indie companies can push out a level of innovation that larger companies would never dare to attempt, and that's why I love indie games!

Reply Good karma Bad karma+2 votes
Disastercake Creator
Disastercake

Thanks again, Elegroth. It means a lot to hear how excited you are. I'm very open minded and flexible with the game design, so if loyal fans such as yourself request changes I will do the best I can to make them so we end up with an innovative game we all love. =)

Reply Good karma+1 vote
Elegroth
Elegroth

It's no problem.

I think, for now, rather than giving suggestions to a game I know little about, I will wait and see how things develop according to your image. In the end, it is your game, and changing the original direction before its even fully implemented would be wrong IMO.

I shall await your post regarding the Kickstarter. ^^

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GAL48
GAL48

Meh, the art seems to be a little bit of a knockoff of FF and without any information about the skill system it most likely will be a huge flop. Just too many games with the same type of art style and game play out there. I will say that the idea of actions taking longer to recover from instead of having mana/energy is somewhat unique but in the end it's not too different than a cool-down system that most MMO's use such as Guild Wars 2 (most recent one I can think of).

However if you can't do any other attack after you perform on and are forced to wait to recover before your next attack then it would be slightly different.

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Disastercake Creator
Disastercake

Thanks Gal, I understand your concerns. Once we have the videos ready I hope you'll see some value in the gameplay.

Reply Good karma+3 votes
Fully-Metal
Fully-Metal

Im digging the style of animation you guys chose :) also the unique features of the game sound epic ^^

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Disastercake Creator
Disastercake

Thanks, Fully-Metal. =) I'm looking forward to hearing what you think about the character customization later on.

Reply Good karma+2 votes
Emiko95
Emiko95

I like the look of this. Good luck with the kickstarter!

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Disastercake Creator
Disastercake

Thank you, Emiko! I'm polishing up combat mechanics now so I can have a nice video for you soon.

Reply Good karma+1 vote
Yah
Yah

I'm forming at the mouth. :DDDDDDDDDDDDDDD Excellent work guys!

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Disastercake Creator
Disastercake

Thanks, Yah! If you think this little bit looks good, just wait until you see them moving later this month ;)

Reply Good karma+1 vote
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Soul Saga
Platforms
Windows, Mac, Linux, PS4, VITA, WiiU
Developer & Publisher
Disastercake
Engine
Unity
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Soulsaga.com
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Role Playing
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Anime
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Single Player
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