An anime styled RPG inspired by JRPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona.
My development diary that logs everything I've done in the past 31 days of coding, art asset creation/editing, and project management related to Soul...
Day 32 of Soul Saga development. Item and skill generation was the primary focus of today.
Dev Diary for March 2nd. Planning for the Kickstarter, I decided to work on a new dungeon level today instead of skills. I'll get to those tomorrow. =)
Soul Saga Dev Diary 35! Not a whole lot to report except it's my birthday! I also did a ton of planning with a video producer for a Soul Saga Kickstarter...
A very quick update. My exam tomorrow left me with only about 6 hours to work on Soul Saga today, and it was all spent doing Kickstarter planning with...
Soul Saga Dev Diary number 37. Today I implemented health bars for the characters and started working on a checkpoint break room.
Soul Saga's 38th Dev Diary. Today's top accomplishment was the first shop!
Soul Saga Dev Diary 39 - Lots of new skills, health orbs, a little balancing, and several other goodies.
Soul Saga's Dev Diary hits the big 4 - 0! Debuffs and blocking have been implemented!
Another 17 work day on Soul Saga. Quite a lot of polishing and balancing. The game is shaping up nicely for a Kickstarter demo!
Soul Saga got a whole revamping of it's menu system today! The previous system had the phone far too zoomed in to see it's sweet interface, so the menu...
Soul Saga Dev Diary 43 - Finished polishing the menu and started to do some artist hunting in the anime homeland, Japan!
Soul Saga Dev Diary 44 - Lots of video recording and gathering of story assets for presenting.
Lots of work on Soul Saga's story, and starting to put it all together for you.
Today was a whole lot of level design since I had to recreate the dungeon map pieces. I also received a draft of the new theme song!
Today I spent a lot of time on the Project Management aspect of Soul Saga, especially in regards to the new theme song.
Today I implemented the passive skill and buff system into Soul Saga!
Most of the day was spent on the Soul Saga Kickstarter video, but I should be back to polishing up gameplay and visuals tomorrow.
Today I spent a majority of the time fixing a game breaking bug in Soul Saga, but then I found an awesome theme song and concept illustrations in my inbox...
Today I am free of the tyranny of school! All my time belongs to Soul Saga!
Back on track and checking off the to do list! Enemy cast times and spell delays added today.
Lots of work done on Soul Saga today! The coolest addition is the implementation of the active dodging mechanic.
Added new stock art for the forest in Soul Saga and added a lot more particles to skills.
Added a custom mouse into Soul Saga and spent a lot of time looking for composers.
The search for the perfect Soul Saga theme song continues.
Continued to work with artists and composers today for Soul Saga art assets, and started the base implementation of a town.
Lots of time spent managing Soul Saga, and not much sleep.
Lots of writing about the world of Soul Saga, and periodic managing of the artists.
Continued to work with contractors regarding Soul Saga art. There has been progress on the facial rigs and some concept art.
Soul Saga is starting to break free of the bottleneck caused by the facial rigs.