I started working on Sonic: The Fated Hour in 1999 at the age of 16. In the intervening years, it has seen a lengthy and drawn-out development cycle as I've repeatedly delayed the project either to recode it from scratch (to improve the game's code base or due to data corruption/loss) or to focus on other projects. I am now back to work on this project full-time, having either canceled, postponed or finished all other projects. I want to finish it, once and for all, before I end up working on it for ten years solid.
With Ryan and the other staff returning from GDC 2009 we have the biggest Modcast to date, this might take a while.
Join me as I cover the remaining years of TFH's development history up until present day.
I've been working on this game for a long time. But, really, just how long? Join me as we run through the first three years of TFH's development.
Once again we turn our calendars over to a new month its time to reflect on the previous months mod releases. Sit back, relax and absorb the mods!