I started working on Sonic: The Fated Hour in 1999 at the age of 16. In the intervening years, it has seen a lengthy and drawn-out development cycle as I've repeatedly delayed the project either to recode it from scratch (to improve the game's code base or due to data corruption/loss) or to focus on other projects. I am now back to work on this project full-time, having either canceled, postponed or finished all other projects. I want to finish it, once and for all, before I end up working on it for ten years solid.
Never heard of Sonic: The Fated Hour before? Allow me to educate you a bit.
Haven't been paying attention to the profile for Sonic: The Fated Hour? Here's a few reasons you should... plus: an update on the upcoming demo and how...
Things have been quiet, but I've got a surprise for you!
Here's your chance to try out the most popular Sonic game on Moddb!
A "short" FYI concerning why the Closed Beta is going away and what will be in its place.
It's a couple days late, but here's the monthly update.
It's Halloween, and I've got no tricks - only treats.
Hey, give thanks for this meager update, you jerks!
A lot has been going on behind the scenes this month.
Do you like Beans? Do you like George Wendt? Would you like to see a movie with George Wendt Eating Beans?
The results of last month's poll, and holy crap I actually did work on the game this time.
For those of you who did not like the changes I mentioned in last month's update, it would be best to look away now, because I've got more this month.
Major Menu Hurdle #1 is finally overcome! Let the rejoicing commence.
So insignificant, you might not even want to read it!
Behold, as Sonic TFH finally begins to regain a bit of momentum.
Menus, spring colors, the ability to save and load customized control configs, and more!
After taking a month off, I return with a vengeance!