I started working on Sonic: The Fated Hour in 1999 at the age of 16. In the intervening years, it has seen a lengthy and drawn-out development cycle as I've repeatedly delayed the project either to recode it from scratch (to improve the game's code base or due to data corruption/loss) or to focus on other projects. I am now back to work on this project full-time, having either canceled, postponed or finished all other projects. I want to finish it, once and for all, before I end up working on it for ten years solid.
It's a couple days late, but here's the monthly update.
A "short" FYI concerning why the Closed Beta is going away and what will be in its place.
Menus, spring colors, the ability to save and load customized control configs, and more!
Major Menu Hurdle #1 is finally overcome! Let the rejoicing commence.
The results of last month's poll, and holy crap I actually did work on the game this time.
Do you like Beans? Do you like George Wendt? Would you like to see a movie with George Wendt Eating Beans?
Things have been quiet, but I've got a surprise for you!
Haven't been paying attention to the profile for Sonic: The Fated Hour? Here's a few reasons you should... plus: an update on the upcoming demo and how...
Hey, give thanks for this meager update, you jerks!
It's Halloween, and I've got no tricks - only treats.
After taking a month off, I return with a vengeance!
Behold, as Sonic TFH finally begins to regain a bit of momentum.
For those of you who did not like the changes I mentioned in last month's update, it would be best to look away now, because I've got more this month.
Never heard of Sonic: The Fated Hour before? Allow me to educate you a bit.