I started working on Sonic: The Fated Hour in 1999 at the age of 16. In the intervening years, it has seen a lengthy and drawn-out development cycle as I've repeatedly delayed the project either to recode it from scratch (to improve the game's code base or due to data corruption/loss) or to focus on other projects. I am now back to work on this project full-time, having either canceled, postponed or finished all other projects. I want to finish it, once and for all, before I end up working on it for ten years solid.
Once again we turn our calendars over to a new month its time to reflect on the previous months mod releases. Sit back, relax and absorb the mods!
With Ryan and the other staff returning from GDC 2009 we have the biggest Modcast to date, this might take a while.
I've been working on this game for a long time. But, really, just how long? Join me as we run through the first three years of TFH's development.
Join me as I cover the remaining years of TFH's development history up until present day.