"You are Catherine Dubont.
The Laser Drill opened a cavern 10 miles beyond the surface of the earth.
They installed an elevator which you and some others took to go down all the way into the world of the unknown.
As you almost reached the bottom of the drill hole, the elevator rope broke and the cabin dropped down the last 100 feet.
Everyone is dead. All lights are gone.
The only thing you have left is your modern sonar scanner."

"SONAR" is an exploring-/horror-game with a minimum of graphics and a focus on sound-design instead. Though Catherine can't see anything, the player has to use the Sonar-O-Matic 3000, a futuristic sonar device with which she can scan her surroundings. Stuck in the dark, with no hope for rescue, Catherine has to encounter that she is not alone down here...

The game is entirely written in C# with XNA 3.0, using original graphics and music. Most of the soundeffects were found at www.freesound.org.

Buy SONAR on:

Desura Digital Distribution

Visit SONAR on Facebook: Facebook.com

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I really had fun programming on the Unity powered version of SONAR. I learned something about Unity, improved my coding skills and learned what a mess the code of SONAR really is ;) But to be honest, since the last post here on indiedb I never touched it again. The first reason was that I had to implement a workaround for the loading and saving of the levels which was easy in XNA but came out to be difficult using Unity. So I started to procrastinate...

But that's not the whole story. As I indicated earlier I have a fulltime job now which is really time consuming and lets little room to follow my hobbies. The job is great, though! I'm working at one of europe's most influencial animation studios and write concepts and treatments for children series now which is a lot of fun. Also, me and some others were building up this companies' game department (sounds big, but it's still indie, trust me). Those others are the guys from Golden Tricycle. Together with them I finally could do my hobby a profession and now work on a game for real money - not the few bucks, SONAR made - seriously: thanks for everybody who contributed and gave feedback!!

So, SONAR is (quite) dead right now, but the other project CLARK, Matthias, Felix, Maria, Hernan, Marco, Jonathan and Ella (and some other guys) are working on is hot and alive as hell! Maybe you stumbled over it while surfing on indiedb, for those who don't, here is a nice ingame video of that thing:

I am responsible for the whole narration and some additional programming. It's a nice team, a nice location and we have a lot of fun.

I'm not on this photo because I'm too ugly. That's also why I have to use Robocop as my avatar... :(

P.S.: I am putting together a selfmade 2D engine in Monogame in my freetime. There is some code of SONAR in there. So SONAR's DNA is still around. It heart still pumps... maybe it gets a second chance...

Loading of levels implemented for SONAR+

Loading of levels implemented for SONAR+

3 years ago News 0 comments

The next steps were made to port SONAR to Unity3D: the old levels can partly be loaded and most basic gameplay features are implemented.

SONAR goes Unity3D!

SONAR goes Unity3D!

3 years ago News 4 comments

The first step was made to port SONAR to other platforms like Mac, Linux and the iPhone.

SONAR: v1.1 released!

SONAR: v1.1 released!

3 years ago News 1 comment

The Patch for v1.1 is out now and available as Pay-What-You-Want on invievania.

SONAR: v1.1 on the way!

SONAR: v1.1 on the way!

3 years ago News 6 comments

A new version of SONAR is about to be released, providing new gameplay elements and options such as an automap, gamepad support and many more!

RSS feed Downloads
SONAR second demo

SONAR second demo

4 years ago Demo 6 comments

The second demo of SONAR, containing 2 Levels and nearly every single gameplay element.

SONAR demo

SONAR demo

4 years ago Demo 9 comments

Demo of SONAR containing the first level of the game.

Oxygen gets low...

Oxygen gets low...

4 years ago Audio 0 comments

Song played when oxygen level reaches critical minimum (no more than 3 minutes left).

Post comment Comments  (20 - 30 of 42)
dleslie Nov 16 2011 says:

Windows only? Shame, would have bought it, looks interesting.

+5 votes     reply to comment
JimSlade Creator
JimSlade Nov 17 2011 replied:

What OS would you like it to run on?

+2 votes   reply to comment
fisuk Nov 17 2011 replied:

native linux support would be awesome, although this probably would run on wine too..

+3 votes     reply to comment
JimSlade Creator
JimSlade Nov 17 2011 replied:

I read about the possibility of compiling XNA based games in linux using Mono. This would be pretty much work and I cannot assure this will be done by me. About running it with wine I know nothing but I will try it out when I have the time for that.

+2 votes   reply to comment
dirkson Online
dirkson Oct 19 2011 says:

Been looking forward to this game for a long time!

But now that I have it, I find it impossible to play - The first monster just eats me over and over and over and over. The game used to give helpful hints when I died, but even its given up in disgust now.

Can we get some more in-depth instructions on how to not-die?


+2 votes     reply to comment
JimSlade Creator
JimSlade Oct 20 2011 replied:

I could write a tutorial or something. Are there any other people out there who would like to have that? I would appreciate if someone else does that, because:

Finding out how to survive is THE puzzle of the game. You already discovered that the monsters are fast, that you have no weapon and that they somehow always know where you are. So what you have to do, is logically the following: Find out how not to attract them. The game is about sound, so you should be silent if they are around. And you know, when they're around, don't you?

"Their big weakness seems to be that you can hear them before they hear you. That sniff reveals them."

So, when you know they are there, just be silent and sneak around them. And most important: Don't use the sonar. As the second tip told you:

"They probably cannot see you. But they can hear you very well. Especially your sonar pulse. Maybe they orientate like bats. And if they do, maybe their scream for them is like your sonar pulse for you. That given, they always see you, whenever you hear them scream."

Again: Why don't you and others try to provide something like a tutorial? I could write it, too, but I think it would be quite boring to provide a walkthrough or something.

There is one thing I have to ask: There were these tips ingame. What do you think is missing to understand the mechanics?

+3 votes   reply to comment
JimSlade Creator
JimSlade Oct 20 2011 replied:

UPDATE: I set up a forum to share thoughts. There is one thread open at the moment. Feel free to use it to rant, share opinions, talk about the mechanics and what you did not understand.

It would be helpful for me to know, too ;)

+2 votes   reply to comment
dirkson Online
dirkson Oct 20 2011 replied:

Posted on the forum. Thanks!


+2 votes     reply to comment
Rothkildam Oct 9 2011 says:

Just played the demo, can't wait for the release! What digital platforms are you going to release this game?

+2 votes     reply to comment
JimSlade Creator
JimSlade Oct 10 2011 replied:

The plans are to release it on Desura and indievania at least. Maybe on others, too. We will see. Do you have any suggestions/tips/wishes? :)

+2 votes   reply to comment
HHErebus Oct 25 2011 replied:

Try steeeeeeeeam!

+2 votes     reply to comment
JimSlade Creator
JimSlade Oct 27 2011 replied:

Yes, I do, I do. :D

+2 votes   reply to comment
udm Oct 10 2011 replied:

Don't forget about Gamersgate :)

+2 votes     reply to comment
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Released 2011
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