"You are Catherine Dubont.
The Laser Drill opened a cavern 10 miles beyond the surface of the earth.
They installed an elevator which you and some others took to go down all the way into the world of the unknown.
As you almost reached the bottom of the drill hole, the elevator rope broke and the cabin dropped down the last 100 feet.
Everyone is dead. All lights are gone.
The only thing you have left is your modern sonar scanner."

"SONAR" is an exploring-/horror-game with a minimum of graphics and a focus on sound-design instead. Though Catherine can't see anything, the player has to use the Sonar-O-Matic 3000, a futuristic sonar device with which she can scan her surroundings. Stuck in the dark, with no hope for rescue, Catherine has to encounter that she is not alone down here...

The game is entirely written in C# with XNA 3.0, using original graphics and music. Most of the soundeffects were found at www.freesound.org.

Buy SONAR on:

Desura Digital Distribution

Visit SONAR on Facebook: Facebook.com

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I really had fun programming on the Unity powered version of SONAR. I learned something about Unity, improved my coding skills and learned what a mess the code of SONAR really is ;) But to be honest, since the last post here on indiedb I never touched it again. The first reason was that I had to implement a workaround for the loading and saving of the levels which was easy in XNA but came out to be difficult using Unity. So I started to procrastinate...

But that's not the whole story. As I indicated earlier I have a fulltime job now which is really time consuming and lets little room to follow my hobbies. The job is great, though! I'm working at one of europe's most influencial animation studios and write concepts and treatments for children series now which is a lot of fun. Also, me and some others were building up this companies' game department (sounds big, but it's still indie, trust me). Those others are the guys from Golden Tricycle. Together with them I finally could do my hobby a profession and now work on a game for real money - not the few bucks, SONAR made - seriously: thanks for everybody who contributed and gave feedback!!

So, SONAR is (quite) dead right now, but the other project CLARK, Matthias, Felix, Maria, Hernan, Marco, Jonathan and Ella (and some other guys) are working on is hot and alive as hell! Maybe you stumbled over it while surfing on indiedb, for those who don't, here is a nice ingame video of that thing:

I am responsible for the whole narration and some additional programming. It's a nice team, a nice location and we have a lot of fun.

I'm not on this photo because I'm too ugly. That's also why I have to use Robocop as my avatar... :(

P.S.: I am putting together a selfmade 2D engine in Monogame in my freetime. There is some code of SONAR in there. So SONAR's DNA is still around. It heart still pumps... maybe it gets a second chance...

Loading of levels implemented for SONAR+

Loading of levels implemented for SONAR+

3 years ago News 0 comments

The next steps were made to port SONAR to Unity3D: the old levels can partly be loaded and most basic gameplay features are implemented.

SONAR goes Unity3D!

SONAR goes Unity3D!

3 years ago News 4 comments

The first step was made to port SONAR to other platforms like Mac, Linux and the iPhone.

SONAR: v1.1 released!

SONAR: v1.1 released!

3 years ago News 1 comment

The Patch for v1.1 is out now and available as Pay-What-You-Want on invievania.

SONAR: v1.1 on the way!

SONAR: v1.1 on the way!

3 years ago News 6 comments

A new version of SONAR is about to be released, providing new gameplay elements and options such as an automap, gamepad support and many more!

RSS feed Downloads
SONAR second demo

SONAR second demo

4 years ago Demo 6 comments

The second demo of SONAR, containing 2 Levels and nearly every single gameplay element.

SONAR demo

SONAR demo

4 years ago Demo 9 comments

Demo of SONAR containing the first level of the game.

Oxygen gets low...

Oxygen gets low...

4 years ago Audio 0 comments

Song played when oxygen level reaches critical minimum (no more than 3 minutes left).

Post comment Comments  (10 - 20 of 42)
jefbt Nov 29 2011 buried:


this looks kinda stupid...

-11 votes     reply to comment
vessedeloup Dec 22 2011 replied:

If you're gonna criticize, try to at least make a point.

+1 vote     reply to comment
JohnnyTheWolf Nov 23 2011 says:

Is there a way to get more oxygen, or do I have to hurry up and finish the game before I run out of it?

+2 votes     reply to comment
cyberkiller40 Nov 24 2011 replied:

I am wondering that too, but given that the oxygen bar at the start of the game is quite low and that it took me half of it to finish the first level I think that there should be some way of replenishing the supply later in game.

+2 votes     reply to comment
cyberkiller40 Nov 25 2011 replied:

Correction - in the demo you start out with a low supply of oxygen, in the full game the bar is full at the beginning, so scrap my previous comment.

+2 votes     reply to comment
cyberkiller40 Nov 23 2011 says:

Played the demo (the link is in the forum) and I am so buying this after my payday ;-). Part logic game, part survival horror - awesome combination.

+2 votes     reply to comment
pnptcn Nov 18 2011 says:

Just got past the second level. So far I'm loving it! This is really looking like the clever kind of game I was hoping for when I bought it. The audio design is simply incredible. Everything you hear has a meaning.

+3 votes     reply to comment
drlemon Nov 17 2011 says:

Ummmm... the transaction hasn't gone through... its been ten hours... damn!

+2 votes     reply to comment
PsychoCandy Nov 17 2011 says:

Urm, what exactly are the system requirements for this game? I know it seems silly because the game does not look very graphics heavy at all, but my graphics card is very old, it doesn't even support pixel shader 1.

Anyways, I bought the game and now I can't start it. Any help would be appreciated.

+2 votes     reply to comment
JimSlade Creator
JimSlade Nov 17 2011 replied:

Uh, that's one old graphics card. Actually you need a card with

Pixel Shader Model 2.0 and Vertex Shader Model 1.1

The reason for this is the Bloom Shader which provides that shiny look.

+2 votes   reply to comment
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Released 2011
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