Solitude (Working Title) is a PSP and PC game using a heavily modified Quake engine, expanding upon the story of Halo: Combat Evolved. Expect a great, brand new single player story and all of the most popular multiplayer modes from Halo: CE! Our team is working hard to bring the game to you as fast as possible so be sure to stay tuned for any new updates. More information can be found on our site at www.halosolitude.com. Note: We are NOT ripping anything from any of Halos! All our models and textures are our own, made by using the original Halo art only as reference.

Report article RSS Feed Solitude: Update #27

We highlight one of our new engine features. This feature will change the look of the whole game!

Posted by Samuk on Dec 21st, 2009


Welcome to the 27th news update!


Over the last few months we've been silent, some may say we've been lazy, while others will say we've stopped working on Solitude. Oh how wrong can people get. We've been making textures, models, maps, and adding a hell of a lot to Solitude's engine.


Today, lets talk about one of the new engine features, Half-life BSP support. This is a massive step up on engine-wise, this allows our artists to have all the creative freedom they need to make the textures, as they don't need to use the same 256 colours for every texture in the game. As we would of had to if we didn't have HLbsp support.

Here's a comparison.


Now some people might say they can't see a big difference, some may say they don't see a difference at all. After all, I picked the textures that looked best compared to all the other one's after they were forced to the Quake pallet. Have a look at it zoomed in 300%.


That's not all, now we can use colours that we previously couldn't use. One of the main textures we could never get to look right at all was grass. Look at the Quake pallet :


That's all the colours we had before, one very important colour is missing. A range of greens!

Make a nice grass texture, your really happy with it, now it's time to convert it.


What the hell!? Oh yes, Quake pallet doesn't like green.

Say no to stupid pallet for a whole game!

Solitudes current engine that, as I've mentioned before, allows 256 colours per texture allows that random mash-up of pixels, to turn into :



Here are a few screenshots showing the HLBSP support in action.

Showing the power of our psp engine


Hlbsp eat your heart out!


So that's hlbsp support wrapped up. It looks better, it gives us alot more freedom. A strange feature is that it seems to be rendering maps faster and giving us a faster framerate. Maps that usually ran at 40fps now run at 60-80!
If you have any questions about Solitude or want to talk to any of the developers join us on IRC: irc.EnterTheGame.com, #Solitude channel.

If you like what you see, we encourage you to Track the Game to be updated on future media and to vote for us for a spot in the top 100 list!


See ya!

Post comment Comments
Gearsguy
Gearsguy Dec 21 2009, 11:09pm says:

amazing stuff

+2 votes     reply to comment
ceriux
ceriux Dec 22 2009, 2:29am replied:

looking very sexy guys.

+2 votes     reply to comment
Samuk Author
Samuk Dec 22 2009, 7:31am replied:

Thanks ceriux!

+1 vote   reply to comment
Samuk Author
Samuk Dec 21 2009, 11:11pm says:

Thanks! Don't forget to vote!

+1 vote   reply to comment
Gearsguy
Gearsguy Dec 21 2009, 11:12pm replied:

whats the difference between quake and HL BSP? other than higher quality textures

+1 vote     reply to comment
Samuk Author
Samuk Dec 21 2009, 11:16pm says:

You'll find out soon. We're making a video feature. But another big thing is that the framerate is increased.

+1 vote   reply to comment
Gearsguy
Gearsguy Dec 21 2009, 11:17pm replied:

another thing i see is that the lighting is alot better

shadows arent as blocky

+1 vote     reply to comment
Ark_
Ark_ Dec 21 2009, 11:34pm replied:

Yep, we have new toys, stay tuned for the video.

+1 vote     reply to comment
Samuk Author
Samuk Dec 21 2009, 11:38pm replied:

Indeed.

+1 vote   reply to comment
iwantalife
iwantalife Dec 22 2009, 3:44pm replied:

I love this. It looks great! Great update guys!

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Dec 21 2009, 11:33pm says:

I'm glad to see you guys have made some impressive progress.

+1 vote     reply to comment
Samuk Author
Samuk Dec 21 2009, 11:38pm replied:

Thanks!

+1 vote   reply to comment
Klammy
Klammy Dec 21 2009, 11:37pm says:

Does this mean that we can expect specular lighting/bump maps? Halo's always been a "shiny" game, whereas all of the surfaces are super reflective.

+1 vote     reply to comment
Samuk Author
Samuk Dec 21 2009, 11:38pm replied:

If only. Sadly that'd kill the GPU. Never know though.

+1 vote   reply to comment
ceriux
ceriux Dec 22 2009, 2:30am replied:

honestly... im not sure if you'd notice it too much on the psp and even so... if it didn't, would it matter? common HALO ANYWHERE! who cares about shininess? the psp it's self is shiny enough!

0 votes     reply to comment
ninjamonkey10
ninjamonkey10 Dec 21 2009, 11:41pm says:

NIce work. Are we going to get some action this holiday season? That would be a great gift =}

+1 vote     reply to comment
Samuk Author
Samuk Dec 21 2009, 11:48pm replied:

You might SEE some action. But not experience it yet :(

+1 vote   reply to comment
Armageddon104
Armageddon104 Dec 22 2009, 12:05am says:

Cool!

+1 vote     reply to comment
Ark_
Ark_ Dec 22 2009, 12:31am replied:

Thanks.

+1 vote     reply to comment
TheillusiveMan
TheillusiveMan Dec 22 2009, 2:02am says:

This is awsome, when looking at some of the screenshots in there small size it looks like im actually seeing the first halo, brilliant.

+1 vote     reply to comment
Samuk Author
Samuk Dec 22 2009, 7:29am replied:

Thanks, at least we know were achieving some of our goals :)

+1 vote   reply to comment
UrbanKid
UrbanKid Dec 22 2009, 2:15am says:

I call you god solitude THAT IS FREAKING AWESOME!

+1 vote     reply to comment
Samuk Author
Samuk Dec 22 2009, 7:30am replied:

We do try :)

+1 vote   reply to comment
UrbanKid
UrbanKid Dec 22 2009, 2:23am says:

I will vote for ya

+1 vote     reply to comment
Samuk Author
Samuk Dec 22 2009, 7:30am replied:

Thanks!

+1 vote   reply to comment
DJ-Ready
DJ-Ready Dec 22 2009, 2:42am says:

Good job guys :)

+1 vote     reply to comment
Samuk Author
Samuk Dec 22 2009, 7:31am replied:

Ah thanks :)

+1 vote   reply to comment
Jukki
Jukki Dec 22 2009, 2:43am says:

OMG

+1 vote     reply to comment
Mobster103
Mobster103 Dec 22 2009, 2:07pm says:

you could add a glass like covering to the floors of your maps to increase reflection.

+1 vote     reply to comment
manb1313
manb1313 Dec 22 2009, 3:06pm says:

wow all these new indie games..cant wait for a bunch of them!
keep up the good work!!

+1 vote     reply to comment
monsterbasher1233
monsterbasher1233 Dec 22 2009, 6:08pm says:

awsome but one question evertime you switch weapons the energy bar goes jumpy to low and high can you fix that it would help a lot

+1 vote     reply to comment
Samuk Author
Samuk Dec 22 2009, 6:29pm replied:

It doesn't.

+1 vote   reply to comment
monsterbasher1233
monsterbasher1233 Dec 22 2009, 11:04pm replied:

then look at the engery bar at all the videos its just weird

+1 vote     reply to comment
neod101
neod101 Dec 23 2009, 4:12am replied:

All the videos will be quite old.

+1 vote     reply to comment
Nixtwiz
Nixtwiz Dec 22 2009, 8:03pm says:

awesome guys. I cant wait for this to come out, it just keeps getting better and better. I know FI is going to start their own game after this but you should at least have a side team to work on a sequel. A special group of FI members that would work on a Solitude 2 while the main group of FI is working on their main game.

+1 vote     reply to comment
Samuk Author
Samuk Dec 22 2009, 8:36pm replied:

We might do that if you vote ;)

+1 vote   reply to comment
iwantalife
iwantalife Dec 23 2009, 3:19pm replied:

lol - "might" Way to get votes Sami! =) jk
Actually if the story is good enough for a sequel that would be cool!

+1 vote     reply to comment
xerofdv
xerofdv Dec 22 2009, 10:33pm says:

samuk im glad u guys are back i was wonderin where you guys went! cheers dudes if ya need anything u have me on msn :)

+1 vote     reply to comment
R4mb0
R4mb0 Dec 23 2009, 11:48am says:

The difference between quake and HL BSP? other than higher quality textures is that
With the newer halflife compilers we can put much more polys and textures in maps!

+1 vote     reply to comment
ducksrule
ducksrule Dec 23 2009, 3:49pm says:

awesome job guys! can i get a sticker(cough*beta*cough) saying i voted?

+1 vote     reply to comment
Samuk Author
Samuk Dec 23 2009, 5:20pm says:

You can have a virtual cookie :)

+1 vote   reply to comment
ducksrule
ducksrule Dec 24 2009, 2:00pm replied:

hey, thats good enough

+1 vote     reply to comment
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Solitude
Platforms
Windows, PSP
Developer & Publisher
Flaming Ice
Engine
Quake Engine
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