Solitude (Working Title) is a PSP and PC game using a heavily modified Quake engine, expanding upon the story of Halo: Combat Evolved. Expect a great, brand new single player story and all of the most popular multiplayer modes from Halo: CE! Our team is working hard to bring the game to you as fast as possible so be sure to stay tuned for any new updates. More information can be found on our site at www.halosolitude.com. Note: We are NOT ripping anything from any of Halos! All our models and textures are our own, made by using the original Halo art only as reference.

Report content RSS feed Solitude: PSP indie project preview!

The Indie Devs get a sneak peek at a free standalone project for the Playstation Portable and PC. Exclusive interview, screenshots, and video!

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One of ModDB's very few PSP projects is finally nearing Beta. Formerly called Halo: Solitude, this Quake-Z mod has stepped into the light with a fully Standalone PSP/PC project called Solitude.

To date, there has only been 5 PSP projects ever to enter onto ModDB. With 8 months of development, Solitude has done an impressive amount of work re-creating a Halo-style world on the Playstation Portable system. With an internal alpha already being played, and an announced (but sadly delayed) public Alpha, Team Flaming Ice is quickly making a name for themselves among the PSP side of things. Not to mention winning the top 100 in the Mod of the Year competition. With a story expanding upon Halo CE's story and a multiplayer largely based on Halo 1 with influences from the other 2 and the books, Solitude is already nice looking. By the looks of it, easy to play and pick up. With Bot-support and Wi-fi multiplayer, its something any PSP enthusiast should pick-up. We joined SamUK, lead developer of Solitude, for an interview/preview/sneak peek of this up-coming PSP project.


"I've been modding for about a year and a half, I started around January 08. The same time I was introduced to the Quake engine."

Sam (SamUK), Game Director of Flaming Ice Games


The PSP is a great machine, with tons of power. I was interested in the quake engine at the time and I heard the quake engine was ported to the PSP, a few months later a mod called Kurok was release that showed the true potential of the quake engine on the PSP." Says Sam. For those who don't know, Kurok is a Turok style Co-op project also based off of the Quake engine. A very successful and inspirational project, it even released an SDK.

"With the lack of shooters on the PSP, I decide it would be best as its a great learning curve, anybody interested to start modding should give Quake a try." A very difficult part of PSP development, as most can imagine, is the limitations. Clocking in with a 333MHz processor, its not an overly powerful machine. The PSP has limitations, and limitations means everything has to be optimised to the maximum. We use the same tools other modders that work on the PC use, 3d Studio Max, Photoshop. Its easy to get something working, buts its hard to get something to work right."


"One of the hardest tasks was making such a fast paced game like Quake to feel like Halo"

SamUK

While Solitude certainly looks like Halo, it was more difficult to make it 'play' like Halo. "One of the hardest tasks was making such a fast paced game like Quake to feel like Halo was a challenge, but I think we got it. We are still tweaking the movement, but its pretty much done. The art is coming along well, and the weapons work exactly like there supposed to. I'd say we have succeeded so far." An even larger aspect of the Halo universe is the story style. Spanning across several games and books, the plot line can be very deep at times and adding more into it can be a very big problem.

"From the start the aim was to make a complete singleplayer story that is factually accurate, the story writers have read at least two of the Halo novels to make sure any events we add to the story won't be contradicting anything in the Haloverse (Halo's universe). I get asked a lot ''Will the flood be in the game, I can almost guarantee it." The game is set before and after the Halo 1 timeline, the weapons are mostly from Halo 1 but the SMG (our only Halo 2 weapon) was being used at the time, but Master Chief didn't use it. Things mentioned in the books more then likely will be seen in Solitude. As for mutiplayer, you can expect it to feel like Halo CE's. The weapon balance will be as accurate as Halo CE's and most of the Halo modes will be in, with some of our own spins. "Like new game types, and objectives. We have even discussed a horde (Gears of War 2) type mode." Says Sam.


"I get asked a lot 'Will the flood be in the game', I can almost guarantee it."

SamUK


Among the challenges of Development 'crunch' time, polishing models, and the mapper physically breaking his arm, was very much the legal issues. "The biggest challenge has been to make sure that Solitude is 100% legal, a lot of people seem to think that solitude is illegal project due to using Bungie's universe. Halo solitude was illegal, but Solitude isn't." Halo mods are not something new. It's always a shame when a good mod gets CnDed (Cease and Desist) and is put to waste. Flaming Ice has been hoping they've cleared up all legal issues, and definitely hope they don't run into any more.

Sadly, more problems arise other than legal ones. Being based on another project, ideas usually tend to conflict, as team members see things from different point of views. Especially on a project like Halo. "Recruiting has been difficult, and a few times it looked like the team was about to fall to pieces due to conflicting beliefs." PSPs have been scaring off modders for quite sometime now. With high optimising, little to no info, and the fact not many actually own a PSP have scared off many modders. With projects like Kurok and soon to be Solitude, maybe modders will have a hope in the PSP after all.
"Hand held development is very rare and its a shame. Solitude will be supporting user created content by releasing the best user made maps with future versions of solitude."


''Scifiknux, our mapper, broke his arm while snowboarding. He somehow finished the map and is working on another two maps while recovering.That is what I call dedication.''

SamUK


"Right now our only plan is to get the beta out the door, we were aiming for march 31st but it looks like we might not reach that date. We have a few ideas that would make multiplayer more interested such as playing as a Brute and maybe releasing the singleplayer story as chapters." Although Flaming Ice is aiming for the March 31st update, there is high doubts it will be hit as they have much polishing and more work to do. Especially with some arm-breaking unexpected delays. ''Scifiknux, our mapper, broke his arm while snowboarding. He somehow finished the map and is working on another two maps while recovering. That is what I call dedication.'' Although the 31st might be missed, Flaming Ice still has high hopes. "It's looking like it could be a week or two late, but only time can tell. The delays reason is due to our engine, we are adding a lot to add new features such as detailed texture support, Half-Life 1 map format, a new UI and much more." Says Sam.


"It's looking like [The Alpha] could be a week or two late, but only time can tell"

SamUK


We thank Flaming Ice for the interview. As it turns out, they are in fact very busy developing. Fortunately we were able to nab this exclusive Alpha bot testing video. Its all being worked on, and it is an early video, but we hope you enjoy.


If you like what you see, we encourage you to Track the Mod to be updated on future media.

Comments  (0 - 50 of 58)
taakuu
taakuu

excellent! is a best homebrew of century! i'm a big fan of your job!

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SimonDenton
SimonDenton

Awesome Stuff

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56er
56er

not only awesome, super awesome!

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muhu420
muhu420

Although it's nice to have a peek at some "new" content, It's very disappointing that this long-awaited title is having yet another setback. Here's hoping that Solitude launches with a big bang.

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neod101
neod101

Finally, people can stop hounding us for an update, or a gameplay video. I noticed the video uses the "Halo Solitude" logo, though...

And you should really have made sure the credits worked properly.
Just so people who aren't from the forums know, those names are PsychotropicPineapples and Number1SuperGuy.

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Samuk Creator
Samuk

That was my fault, I just copied and pasted the name's from Scifiknux's list. (I cant Remember everyvody's name ;/)

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do365nic
do365nic

nice job, still I believe shooters for a PSP can only suck
(because of controls, not because of quality from the team)

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MrDev
MrDev

You guys definitely deserve some respects in the bounds of PSP homebrew, You've stepped onto new grounds and I'll definitely dust off my factory 1.50 PSP to play this.

Cheers!

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SinKing
SinKing

I still don't know why mods for the handhelds are called "homebrew".

How did you know Quake would run on the PSP? Is there a list of engines the PSP supports, or are you just limited by the PSP's computing power?

I guess bumpmapping, parallax mapping, etc aren't supported? I wish I knew more about homebrew, however this mod looks very intersting and I hope we'll see a "making of" someday.
Your progress is really stunning. Seems like the dedication among the team is very high!

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neod101
neod101

We're using Quake(as you know), so no bump- or parallax-mapping. I think there might be a PSP game or two with the former, but I'm not sure.

If you want a "making of", you can check out our developer diaries over on our forums: Solitudegame.byethost6.com

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Korpikarhu
Korpikarhu

Very professional interview! Respect for Sami!

I think it doesn't really matter if you can't make it to march 31th. Most important is that you have enough time to make betha as good as possible at this point and that you don't have too much pressures on this

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Frozencloud
Frozencloud

Keep it up! :)

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moci
moci

Much respect on doing this. I don't know how easy it was to swap models etc from the modified quake engine for psp. But it still is a huge amount of work you guys are pulling off.

Would you say modding for the psp is easy? I mean like:
- buy psp (of course)
- connect psp to pc
- upload game/mod to a memory card
- easy shizzle...

or do you have to hack to psp, and should the rest that will play the mod also have to hack the psp?

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neod101
neod101

Yes, it requires custom firmware. Putting the game on will be simply copying a folder into the "GAME" folder on your PSP.

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molers
molers

imo the gameplay looks a little fast, faster than halo anyway. The character speed in particular is what I'm talking about.
Nice work so far though.

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Samuk Creator
Samuk

Yeah, thats why its called an Alpha :). It'll be fixed soon.

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TeamWolf
TeamWolf

Nice work guys, keep it up.

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Nokiaman
Nokiaman

Awesome!More PSP games=More fun everywhere

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Armageddon104
Armageddon104

At first sight I thought this game didn't have any lighting and that kinnda turned me off a lil' bit... But, THAT VIDEO WAS AWESOME!

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ninjadave Author
ninjadave

Now I just need to buy a PSP.

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iwantalife
iwantalife

going to be for computer too!

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ninjadave Author
ninjadave

Yeah, I know. :)

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sauerfreak
sauerfreak

Yaay! Bring on the quality homebrew! :DD

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fredlick
fredlick

This looks really good. How do you get custom firmware, because I have the newest firmware out right now, but I really want to play your game.

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muhu420
muhu420

This guide has everything you need. Forums.exophase.com

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haloman100
haloman100

hey! congrats on the game! i been wondering what are the contols going to be like L to jump R to fire < to change weapon > to throw grenades hold to change kind up to zoom in and out down to reload and hold it to exchange weapon o,x,[],^ to move hold down to get in vehicle anolog to look select to bap start menu

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haloman100
haloman100

ignore the last one i mest up L to jump,R to fire,up to zoom in and out,>to throw grende hold to change grenade type,<to change weapon hold to get in vehicle,down to reload hold to exchange weapon,x,o,[],triangle to move,anolog to look,select to bap,start menu, or r u thinking of it being diffrent?

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iwantalife
iwantalife

They said controls could be customized i think

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dandi8 Creator
dandi8

There will be vehicles, although not in the first releases. It'll take quite some time to code them in so they're probably be added at the last minute after the beta or something :) Also note: the first release will either be an alpha or a pre-alpha preview version.

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MauiCar
MauiCar

this looks, as always, AMAZING!
cant wait for the alpha/beta!
and i have a question: will there be vehicles? and if so, can you actually get into them?

oh, and can i just say...
the needles from the needler looked GRRRREAT! lol.
but really though, the needles looked really good. i dont know why im so impressed, it just looks REALLY good.

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MauiCar
MauiCar

1.50??? wheres your cfw at!? :O
5.00 m33-6 ftw! lol.

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aleadpipe
aleadpipe

It might not work in 5.00 m33-6 because i couldn't play Quake for the PSP on that firmware but I really hope that is not the case this looks like a very good homebrew game

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dandi8 Creator
dandi8

Oops, replied to the wrong comment. The reply to iwantalife should be a reply to MauiCar :)

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haloman100
haloman100

does your health reload? or is it painted on? i know u probaly think its a stupid question. oh and is there every single halo 1 weapon in it or just 8

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dandi8 Creator
dandi8

I'm gonna go ahead and say that there's every single Halo 1 weapon in (except for the flame thrower). I think. Or at least they'll be in. As for the health - once we're done with implementing the HUD, the health and shield system will be the same as in Halo 1.

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haloman100
haloman100

cool and is the aiming systems from halo 1 going to be in it? because in the video all there is a dot as the aiming systems.

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iwantalife
iwantalife

There are going to be aiming reticules, yes

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haloman100
haloman100

how big is the game at this moment like 200mb? this will probaly be my last question cant wait till the 31st of march or early april hopefully.

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iwantalife
iwantalife

I'm not a DEV but i'm guessing way bigger than 200mb dude, but i could be wrong...

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neod101
neod101

Right now it's 253mb, but there are various things in there that won't be in the released game. We use a system which basically lets us share a folder, update it easily, etc.. We share source files(.psd's for example, the Photoshop format) so that the other members can easily go and modify our stuff. I'm not sure how big it'll be at release. Not too long ago it was 50mb.

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iwantalife
iwantalife

Well doesn't matter to me as long as it is under 16GBs (I just bought one!)

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neod101
neod101

I just checked the size of the game folder without the art source(files we use to make the stuff before it gets Quake-ified) and it's around 50mb. That's without an engine, though. But it shouldn't be much bigger.

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Truefear
Truefear

*jumps with uncontrollable joy* WOOOOOOO!!!!

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blackmodeler
blackmodeler

looks incredibly great! i hope there will be more teams in the future working on games for psp. GREAT WORK!

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haloman100
haloman100

hey so how is the beta working out do u think u will be finished by the 31st?

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dandi8 Creator
dandi8

Nope.

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Samuk Creator
Samuk

Haloman100,read the article.I even said its delayed.

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haloman100
haloman100

crap! that sucks

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Warner
Warner

Fantastic interview, getting better and nicer.

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Samuk Creator
Samuk

Thanks.

50 comments, sweet.

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Solitude
Platforms
Windows, PSP
Developer & Publisher
Flaming Ice
Engine
Quake Engine
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