Valchion is a action RPG with retro graphics and simple mechanics. It features bright, GameBoy Color-styled visuals, and a (hopefully) memorable soundtrack. It should be released for Windows, Mac OS X, and Linux. It's also being made with the Blender Game Engine, which features fast game creation and no time spent exporting to an external engine.

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0 comments by SolarLune on Feb 17th, 2015


This is just a little update post to say what I'm working on now and link my current project, for anyone who's still interested in me as a developer or my older projects. It's called Shakecan Games, and is a label for games I make "under pressure" so to speak. As of the time of this writing, I've already completed a couple of games and am looking forward to making more. Check it out!

Oh, and I'm back on IndieDB posting this here on Valchion's page because I'm trying to make sure as many people as possible know about my projects. I'm planning to continue development at a goodly pace, and a lot of my old ideas for games will carry over into my new stuff. So I'm sure you'll see some things like Valchion, Sparky, and Misshoni from me very soon.


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Soldier Of Demo #1 - 5-5-12

Soldier Of Demo #1 - 5-5-12

May 6, 2012 Demo 4 comments

A playable demo showing my progress in developing this game as of 5-5-12. So, use the arrow keys to move, and X and C to use your primary and secondary...

Post comment Comments  (30 - 40 of 44)
Smoth Apr 17 2012 says:

Normally I hate the 16 bit retro ****.. but the way you are approaching it is new and fresh. Respect!

+2 votes     reply to comment
SolarLune Creator
SolarLune Apr 17 2012 replied:

Thanks! Hopefully I can merge that solid old-school quality with newer gameplay and ideas.

+2 votes   reply to comment
HoundsTooth Apr 11 2012 says:

just keep updating, I check this site every day but the only really interesting games, are this sparky overgrowth and a few others :D

+3 votes     reply to comment
SolarLune Creator
SolarLune Apr 12 2012 replied:

Thanks a lot. I don't think this and Sparky are even in the same neighborhood of Overgrowth, but that means a lot. :)

+2 votes   reply to comment
HoundsTooth Apr 24 2012 replied:

Maybe not in scale, however this is really interesting to me as a hobby programmer because you give more depth and you are making visible progress. keep it up, This and sparky are the most fun to follow, their art is fun, and loud and holds your interest.

+2 votes     reply to comment
moci Jan 11 2012 says:


So how does that work for collision detection? Because the plane is paper thin does it have negative effects on 3D collision models? Or do you apply a custom bounding box that has depth.

+2 votes     reply to comment
SolarLune Creator
SolarLune Jan 11 2012 replied:

I have a custom collision shape - it's a sphere. So even though you see a flat sprite, it takes up 3D space.

+2 votes   reply to comment
TheJP3372 Jan 10 2012 says:

*Moves mouse to tracking button*

+3 votes     reply to comment
HauntedFish Jan 9 2012 says:

I really love the art style, you totally nailed it.

+2 votes     reply to comment
DarkDude88 Jan 8 2012 says:

Looks good!
Keep the good work.

PS: Tracking

+2 votes     reply to comment
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