Soldier of Fortune II follows up where the original installment finished off. Boasting one of the finest arsenals of weapons and various different usages in-game such as the always enjoyable akimbo styles this game has quickly become a favourite among the more trigger happy out that. Another positive is that generally you are fighting humans adding to a more enjoyable gaming experience. With such a fine game base available, it was not long before various modification authors turned their skills to hacking and enhancing this game even further! The result? Well some insanely fun and furiously paced modifications which have somehow managed to make this game even more gory than it was previously.
Goldrush is a multiplayer mod for Soldier of Fortune 2. Goldrush 2.1 is an update for Goldrush 2.0! To play Goldrush 2.1 you need to have these 2 files installed: * The 1.03 (GOLD) patch * Goldrush 2.0 full version (please read the 2.0 docs as well!) After installation of Goldrush 2.1 a client still can play on both 2.0 and 2.1 servers! ADDED: * Added a autobalance system for teamgametypes: g_autoBalanceTeams 0 = disable, 1 = enable For the rest the autobalance system is configurable via a config file (default: autobalance.cfg). The autobalance system checks teamscores and number of players. If needed it will move a player from one team to the other team... It also tries to prevent that the same player is moved from 1 team to another and back. Autobalance only switches players when they are dead, or just before starting a new round when playing a gametype that doesnt have playerrespawn (INF, DEM, SABO, GOLD, etc)! Please read the included autobalance.cfg for more info! * New player command:...
Goldrush is a multiplayer mod for Soldier of Fortune 2. Goldrush 2.1 is an update for Goldrush 2.0!
To play Goldrush 2.1 you need to have these 2 files installed:
* The 1.03 (GOLD) patch
* Goldrush 2.0 full version (please read the 2.0 docs as well!)
After installation of Goldrush 2.1 a client still can play on both 2.0 and 2.1 servers!
ADDED:
* Added a autobalance system for teamgametypes:
g_autoBalanceTeams [0/1] 0 = disable, 1 = enable
For the rest the autobalance system is configurable via a config file (default: autobalance.cfg). The autobalance system checks teamscores and number of players. If needed it will move a player from one team to the other team...
It also tries to prevent that the same player is moved from 1 team to another and back.
Autobalance only switches players when they are dead, or just before starting a new round when playing a gametype that doesnt have playerrespawn (INF, DEM, SABO, GOLD, etc)!
Please read the included autobalance.cfg for more info!
* New player command: checkab
This command gives info on the current autobalance settings. Admins can also see the "target" (player that will move to the other team)...
* New serversided cvar: g_realisticLadders [0/1] 0 = disable, 1 & 2 = enable
This affects the speed players have on ladders: 0 = normal speed, 1 = 25% extra friction, 2 = 50% extra friction
* New serversided cvar: g_knockbackDropsWeaponModifier [value] (min = -50, max = 50, default = 0):
This cvar only has effect when g_knockbackDropsWeapon is set to 1 (enabled). With a negative value it is easier to loose your weapon; with a higher value is harder to loose your weapon (this is hopefully a good cvar for RealDamage servers)
* New admin/referee command: swapteams
This immediately swaps both red and blue team (red team becomes blue team and visa versa)
* New admin/referee command: end_map
This command stops the current map in a more natural way: scores/medals are shown, mapvoting works, etc
* New admincommand: adm hide
This command toggles the admin status being visible or not (other admins and refs always can see status, but refs cannot hide themselves)
* New client cvar: cg_drawStats [0/1] 0 = disable, 1 = enable
When enabled, this cvar shows 2 stats on screen: accuracy and headshots (for the moment more stats are not possible!)
- Accuracy = totals shots * 100 / total hits
- Headshots: the number of headshots in the current game
This also shows the accuracy and number of headshots of other players when you follow them in spectator/ghostmode...
* New players command: timeleft
This shows the time left to play on current map (timeleft = timelimit + timeextensions - time already played)
There are 3 ways to activate this:
- Via console: timeleft
- Via chat: /timeleft (nothing else)
- Via token: #z gives timeleft in numbers (like 12:34), #Z gives timeleft in text (like 12 minutes and 34 seconds)
* Added new map: gold_coldboot, a small & fast map that supports all gametypes
* Experimental: hopefully we now have a workaround for a nasty sof2bug that can crash servers (cl_guid too long)
This checks the length of the guid of players that try to connect to a server. We are not 100% sure that it stops the crashes (hard to test for non-hackers like us) but we didnt notice any problems so we kept it...
FIXED/UPDATED:
* Fixed: Ther was a bug that caused players to be disconnected during a mapchange (some info wasnt updated properly)
* Fixed: "player xxx attacked a teammate" messages now also appear in players console
* Fixed: hitting your teammates was good for accuracy (medals), but not anymore (shots are still counted, hits arent)
Also fixed the accuracy (medals) when shooting with a shotgun
* Fixed a bug in the goldrush gametype
The bug didnt had an effect on the gametype itself, however it has an effect on the capture medal at the end of a map
* Fixed: g_disableKnife now also works in pickupsgames
* Fixed: there was a bug where stripped/surrendered players who got stuck in the "scope-screen" (no weapons means that they cant scroll to another weapon). Fix = zooming stops before players looses weapons!
* Fixed players command: players
Now it should show correct times
* Fixed create-server menu: changing g_speed via menu's: was max 99, now 999
* Updated the admin- and refereemenus: now you can change the friendlyfire setting, swap the teams or end the current map. Admins also can hide/unhide themselves via their menu!
* Fixed: no more zooming during intermission
* Fixed: There were a few small bugs in the gold_finca map
* Updated: increased the maximum number of the soundtokens from 64 to 128
* Updated: Realistic Speed now also affects the distance a player can throw a grenade (depends on status from health and armor)
* Updated: Smoke from M15 is now unhealty as it can make you cough and slowly loose health.
* A LOT more...
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