A turn-based grand strategy game in space: Defend Earth against an alien invasion from the edge of the Solar System. Negotiate with the various governments of Earth and secure their support - One way or the other. Establish your bases on other planets to take the fight to the enemy. Design and build powerful spaceships, then take them into battle.
Quite a good game here. But quite expensive for old school graphics.
+ Designing own ships
+ The map
+ tactical battles
+ No bug
--- graphics (i don't really mind btw but others would)
- Officer's management quite difficult to understand and handle
I have sunk a good 10 hours or more into this game so far, and I like where it is going.
Since it clearly isn't about graphics, I hope the Dev puts in more choices to flesh out the RPG like feel such as allowing demotion/firing of officers, more random "events" where you have choices that affect your fleets and officers, Slightly less linear tech tree to allow more strategic options maybe have a branching tree affected by choices made so you don't have all techs in one playthrough.
So far it is a solid base of a game that most strategy fans will enjoy, and hopefully will only get better. Price is a little steep for this type of Indie game but if the game continues in the direction it has, the game will be well worth the price.