A turn-based grand strategy game in space: Defend Earth against an alien invasion from the edge of the Solar System. Negotiate with the various governments of Earth and secure their support - One way or the other. Establish your bases on other planets to take the fight to the enemy. Design and build powerful spaceships, then take them into battle.

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0 comments by Cironian on Aug 1st, 2013

With the 1.00 release coming up soon, I have opened up the character creator one last time. Through this, you can design your own character to be added to Solar War. This feature is available to everyone who bought or still buys the game before the release.

Since this was originally promised as a bonus for Alpha users only, Beta customers will only have 35 character points available to build their character instead the the 50 Alpha users get. Alpha characters also get a special trait that reduces promotion cost by 5 experience points.

To get started, hit the "Connect" menu item on the Desura page for the game and follow the instructions. Once you are done, you can start picking the stats for your in-game persona at Solarwar.net

Once you have finished making your officer character, it will be included in the game starting from the next released update (possibly excepting minor bugfix updates ending with a letter).

Connecting your Desura copy of the game to the Solar War site also gives you instant access to the latest standalone installers for the Windows and Linux versions of the game.

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Post comment Comments  (80 - 90 of 111)
CogDissident Nov 10 2012 says:

Bug with manufacturing plants. It says that they produce money (IE cost 39 and produce 48), except that they don't produce any money at all. I bankrupted myself thinking I was producing money by building manufacturing plants everywhere.

+2 votes     reply to comment
Cironian Creator
Cironian Nov 11 2012 replied:

None of your colonies funnel production back to Earth. They only allow you to build things at that location.

Basically, the model behind it is that you have workers at your colony who can build ships for you, but for that you have to supply them with some supplies (raw materials, electronics and so on) from Earth. If your colony is set up well, this can be more efficient than just putting the budget into building stuff on Earth. Your colonies can not print money however, so your economic power on Earth does not increase.

If your upkeep has gotten too high, you have to demolish some of those buildings from the colony details screen.

+2 votes   reply to comment
asdeed Nov 20 2012 replied:

I'm glad I found this post, I was just running into this issue myself. I spammed bases everywhere now I can't research or expand, oops. Time for some demolition.

+1 vote     reply to comment
asdeed Nov 20 2012 replied:

wrong spot, I meant to comment on the industry post, my bad

+1 vote     reply to comment
CogDissident Nov 11 2012 replied:

I see... Is there some more clear way to illustrate that colonies simply provide production and cannot provide income?

+1 vote     reply to comment
Cironian Creator
Cironian Nov 11 2012 replied:

I will probably add some kind of tutorial message to the early game explaining a few things about how colonies work.

+1 vote   reply to comment
Krippakrull Nov 8 2012 says:

Really really like the direction this game is going. Best alpha purchase I've done in a long time! Except for bugs, is there anything in particular you'd like feedback on?

+1 vote     reply to comment
Cironian Creator
Cironian Nov 8 2012 replied:

I'm happy that you are enjoying the game so far!

Right now, I am not looking for anything specific right now, but whenever there is something you feel I should know, go ahead and post it or send me a mail.

+1 vote   reply to comment
Fez Nov 7 2012 says:

I don't know if it is something others have found but I've noticed a mid-game problem of extreme slow downs in the latest build. It slows and pauses to the point of unplayability (even with patience). I'm guessing it might have something to do with the new features and AI tweaks? I should probably mention that I found that the previous release didn't have this issue on any playthrough. The joys of alpha builds. ;)

+2 votes     reply to comment
Cironian Creator
Cironian Nov 26 2012 replied:

Update: Fixed the cause of the slowdown now. The fix will be in the next release.

+1 vote   reply to comment
Cironian Creator
Cironian Nov 7 2012 replied:

I tried a few late game saves (plus modified ones with hundreds of fleets) before the build and generally get speeds of one or two RL seconds per game day at the highest setting.

So there is probably something special about your game that triggers a bug. Could you mail me a save where the slowdown happens to info@snipefish.de please?

+3 votes   reply to comment
Fez Nov 6 2012 says:

Can't wait to see the story elements worked in. As the previous comment mentioned, it has XCOM type potential. The alpha has hints of what you have planned and it looks promising. Weave a good story in through the events and research and you've got a winner.

+2 votes     reply to comment
Ravenitrius Nov 3 2012 says:

Hehe this game reminds me of x-com but instead of infantry its ships. Also, it's really fun. I'm definitely going to buy it.

+3 votes     reply to comment
vfabien21 Nov 2 2012 says:

Hello !

I have tried the demo. But it won't start on my netbook. I "have" Open GL 1.4 so it might be the issue...

+2 votes     reply to comment
Cironian Creator
Cironian Nov 2 2012 replied:

Yeah, that's the problem. The game uses a few OpenGL shaders, so your system must have at least OpenGL 2.1 support (which, confusingly, provides shader language version 1.2). OpenGL 1.4, as I can see, doesn't have any shaders at all. Sorry, but I don't think that netbook will be able to run the game.

Incidentally OpenGL 2.1 is six years old by now, so usually you'd expect all current hardware to support it. Even the few very limited third-party linux drivers I tried support that version. But then netbook makers are a different matter. Too bad for the gaming side of it. :-(

+2 votes   reply to comment
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Solar War
Windows, Linux
Custom Built
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Release Date
Released 2012
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42 votes submitted.

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Highest Rated (3 agree) 8/10

Quite a good game here. But quite expensive for old school graphics.

+ Techno-tree
+ Designing own ships
+ The map
+ tactical battles
+ No bug

--- graphics (i don't really mind btw but others would)
- Officer's management quite difficult to understand and handle
- price

Aug 13 2013 by Cedo33

Grand Strategy
Single Player
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