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A turn-based grand strategy game in space: Defend Earth against an alien invasion from the edge of the Solar System. Negotiate with the various governments of Earth and secure their support - One way or the other. Establish your bases on other planets to take the fight to the enemy. Design and build powerful spaceships, then take them into battle. The game is currently in Beta.
0 comments by Cironian on Jan 22nd, 2013
With the Beta update scheduled to be released later this week, the Alpha pre-order bonus will be coming to an end at that point. So this is your last chance to put your own name into the game, complete with a permanent recruitable character designed by you.
So if you have not bought Solar War yet, or have bought it but didn't get around to creating your character, do so now before the chance is gone!
Click here for further information on how to create your own character.
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Love the game, only 1 problem I encountered:
The AI ship control for fleets does not seem to work since you still have to manually control them.
I also found it a little annoying you could not upgrade obselete ships to newer versions, it would be nice if you could use production to upgrade current forces rather than building new ships.
Ships handed to the AI will be moved as soon as you end the turn. They will also not be selected if you cycle through your units with the Next Unit button or Enter key. However, on the first two difficulty levels, you can still take manual control over them by clicking them. If you used all all movement and weapons in manual mode, the AI will of course have nothing left to do.
I do not currently have a ready design for direct ship upgrading. What I'm planning is the option to scrap an old ship to gain most of its material resources back.
I suppose I could easily make scrapping a ship provide a construction discount to a ship of the same class being built in that location, showing that some of the components can be reused in the new ship. I'll think about it.
Ok cool, the other thing I was wondering, is there any plans for deployment options?
So quite. Update much ?
Busy trying to get version 0.29 (including the demo version) out. I'm chasing the last few bugs. Depending on how that goes, it might be out in the next few hours, or tomorrow.
I like it. It reminds of other indi games, rather "poor" graphics but great gameplay. Space Empires and Star Ruler comes to mind. Once a demo is here, i will decide on wether i buy it or not.
However, i would be really good to have some more imagines and less tables. For example, ship design should have tiny icons for the components and the research tree should have pictures and especially background / lore. Not some fancy stuff, but basic models should do. just to embedd the player more into the game.
Do you mean playing in a different solar system or playing across multiple solar systems?
I want to have a "random solar system" option at startup. The biggest problem is making those be balanced and interesting battlegrounds. So, probably before version 1.0, but in beta-land rather than in the near future. There are more important features to add before that.
However, different systems could already be modded in by anyone with a bit of effort. Everything about the solar system layout is in the save game or definition XML files which are completely open.
Having multiple systems in one game would be cool, but that is something that won't make it in before version 1.0. After that, I don't have a fixed development plan yet.
Sounds cool, one last question: Does that mean you are planning on continuing development after release?
Good question. I have not yet decided what I am going to do after version 1.0 is done. I'd like to focus on getting to that point first. :-)
Ok thanks when I get the cash I will buy a copy.