A turn-based grand strategy game in space: Defend Earth against an alien invasion from the edge of the Solar System. Negotiate with the various governments of Earth and secure their support - One way or the other. Establish your bases on other planets to take the fight to the enemy. Design and build powerful spaceships, then take them into battle.

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With the 1.00 release coming up soon, I have opened up the character creator one last time. Through this, you can design your own character to be added to Solar War. This feature is available to everyone who bought or still buys the game before the release.

Since this was originally promised as a bonus for Alpha users only, Beta customers will only have 35 character points available to build their character instead the the 50 Alpha users get. Alpha characters also get a special trait that reduces promotion cost by 5 experience points.

To get started, hit the "Connect" menu item on the Desura page for the game and follow the instructions. Once you are done, you can start picking the stats for your in-game persona at Solarwar.net

Once you have finished making your officer character, it will be included in the game starting from the next released update (possibly excepting minor bugfix updates ending with a letter).

Connecting your Desura copy of the game to the Solar War site also gives you instant access to the latest standalone installers for the Windows and Linux versions of the game.

Last chance to grab the Alpha bonus

Last chance to grab the Alpha bonus

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With the Beta scheduled to be released later this week, the Alpha pre-order bonus will be coming to an end. If you would like to get your custom designed...

The diplomatic option

The diplomatic option

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The first phase of the diplomatic system has been added in Solar War 0.31, adding more depth to your interactions with the governments of Earth.

Solar War Monthiversary Sale

Solar War Monthiversary Sale

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To celebrate the first month since public release, Solar War will be 50% off until Sunday.

Solar War 0.30 changes

Solar War 0.30 changes

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With the release of version 0.30, it's time for another round of changes to Solar War. So here's some detail on the most important stuff, especially regarding...

Post comment Comments  (70 - 80 of 111)
Krippakrull
Krippakrull

I think it would be good to have a way to do serial construction. Fighters are pretty much only really useful if you produce them in tens, as the game draws on the same becomes true for corvettes. Producing a single PD, Missile, or Brawler corvette happens very rarely. So maybe shift or control clicking could let you build 5 or 10 ships like is customary in RTSs.

Also, being able to move groups of ships between fleets and into the AI controlled groups would cut down a lot on the clicking. Shift and control could do some good here as well.

These are so obvious I'm sure you already have plans to implement something like them, but you never know, so I thought it better to point them out.

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Cironian Creator
Cironian

Fighters and Corvettes will become obsolete in 0.31 for all but the earliest game stages, but a build queue is still on my todo list for a later version.

Multiselect would also be nice to have, but for now I have my plate full with missing gameplay features alone. But I'll see if I can squeeze it in the next time I'm fiddling with the fleet navigator anyway.

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Pinetree
Pinetree

This game looks awesome, I'm looking forward to seeing it develop ( and seeing my character in there :) ). One question: Do the planets and moons move in their orbits or is this abstracted?

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Cironian Creator
Cironian

Planets and moons are static, because otherwise you'd end up with extended times when some locations become unreachable. So I'd have to do lots and lots of testing on what that does to the game balance at various points in the game, and also make the AI understand temporarily unreachable locations. So that's unlikely to happen.

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Pinetree
Pinetree

Yeah, I can see that would be a bugger to do. It's a pity though,as having some temporarily unreachable locations would add more strategic decisions to make. it would also make the map feel more dynamic and a bit more realistic . I'm not complaining though as there are enough decisions to make as it is :) Maybe the sequel ;)

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CogDissident
CogDissident

Bug with manufacturing plants. It says that they produce money (IE cost 39 and produce 48), except that they don't produce any money at all. I bankrupted myself thinking I was producing money by building manufacturing plants everywhere.

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Cironian Creator
Cironian

None of your colonies funnel production back to Earth. They only allow you to build things at that location.

Basically, the model behind it is that you have workers at your colony who can build ships for you, but for that you have to supply them with some supplies (raw materials, electronics and so on) from Earth. If your colony is set up well, this can be more efficient than just putting the budget into building stuff on Earth. Your colonies can not print money however, so your economic power on Earth does not increase.

If your upkeep has gotten too high, you have to demolish some of those buildings from the colony details screen.

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asdeed
asdeed

I'm glad I found this post, I was just running into this issue myself. I spammed bases everywhere now I can't research or expand, oops. Time for some demolition.

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asdeed
asdeed

wrong spot, I meant to comment on the industry post, my bad

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CogDissident
CogDissident

I see... Is there some more clear way to illustrate that colonies simply provide production and cannot provide income?

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Cironian Creator
Cironian

I will probably add some kind of tutorial message to the early game explaining a few things about how colonies work.

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Solar War
Platforms
Windows, Linux
Engine
Custom
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Solarwar.net
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8.2

42 votes submitted.

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Highest Rated (3 agree) 8/10

Quite a good game here. But quite expensive for old school graphics.

+ Techno-tree
+ Designing own ships
+ The map
+ tactical battles
+ No bug

--- graphics (i don't really mind btw but others would)
- Officer's management quite difficult to understand and handle
- price

Aug 13 2013 by Cedo33

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Sci-Fi
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Single Player
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Indie
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