A turn-based grand strategy game in space: Defend Earth against an alien invasion from the edge of the Solar System. Negotiate with the various governments of Earth and secure their support - One way or the other. Establish your bases on other planets to take the fight to the enemy. Design and build powerful spaceships, then take them into battle.

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0 comments by Cironian on Aug 1st, 2013

With the 1.00 release coming up soon, I have opened up the character creator one last time. Through this, you can design your own character to be added to Solar War. This feature is available to everyone who bought or still buys the game before the release.

Since this was originally promised as a bonus for Alpha users only, Beta customers will only have 35 character points available to build their character instead the the 50 Alpha users get. Alpha characters also get a special trait that reduces promotion cost by 5 experience points.

To get started, hit the "Connect" menu item on the Desura page for the game and follow the instructions. Once you are done, you can start picking the stats for your in-game persona at Solarwar.net

Once you have finished making your officer character, it will be included in the game starting from the next released update (possibly excepting minor bugfix updates ending with a letter).

Connecting your Desura copy of the game to the Solar War site also gives you instant access to the latest standalone installers for the Windows and Linux versions of the game.

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Post comment Comments  (30 - 40 of 111)
Captiva
Captiva Apr 11 2013, 8:13pm says:

I just hope you keep the idea that ships and crew are valuable and shouldn't be wasted en mass on targets...

Quality over quantity is always better in my opinion, and something alot of strategy games overlook. They just expect you to fling wave after wave of nameless troops at the enemy all in the name of victory.

On that note, I would love to see better damage control and display for ships, nothing flashy but maybe a little diagram with red areas where damage has been done, as well as systems damaged. Maybe a way for crew to make small repairs to damaged systems.

Any plans for carrier ships? As well as late game fighters to go with them? I didn't see any in the tech tree, but I might have missed it... These would be great for the new weaker side and back armor system you are going to add.

This game is awsome and I can't wait to see it when it is finished. Voted for it on Steam, then found it on here and bought it right away and so far has been well worth the money. Thanks and keep up the good work.

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Cironian Creator
Cironian Apr 12 2013, 10:01am replied:

I agree that training up quality units should be rewarded, and while you can win the game by throwing units at the enemy it is a lot easier if you build up experienced crews and officers, as those skill bonuses can stack up to impressive heights.

Real carriers are not on my to-do list. The "fighter" role is supposed to be filled by specialized Frigate and Destroyer designs, as they can achieve a much higher thrust/mass ratio than the Warp capable ships. The only difference is that they are significantly bigger than actual fighters and start the battle launched. The Cruisers act as carriers for those smaller ships in this model, in that they transport them from battle to battle.

Glad you're enjoying the game so far!

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Pinetree
Pinetree Apr 10 2013, 11:04pm says:

"To further encourage maneuverable fleets, in the next release ships will have weaker armor at the sides and the back"

Since combat is in 2-D anyway, why not encourage naval broadside tactics and have the side armour stronger than bow or stern so units can try to "cross the T", etc.?

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Cironian Creator
Cironian Apr 11 2013, 1:20am replied:

That would require me to move the weapons to the sides of the ships, adapt the control scheme for sideways firing and most importantly change the battle AI around to handle all of that.

That's a lot of work, so that won't be happening.

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Pinetree
Pinetree Apr 11 2013, 2:50am replied:

Fair enough, I forgot about the AI.

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Heartbroken
Heartbroken Feb 28 2013, 5:52am says:

Can you rename the officers like in XCOM ?

+1 vote     reply to comment
MikhailinCali
MikhailinCali Feb 28 2013, 4:30pm replied:

Not right now. No clue if it is on the developer's todo list. You can name your 5star admiral though.

+1 vote     reply to comment
Silverhawk85
Silverhawk85 Feb 20 2013, 9:49am says:

I just tried the Demo and it looks really good but one question is still remaining:
Will the planets move on their orbits while time passes in future releases or will they stay static on their positions?
Moving planets will perhaps gereate a tactical twist because sometimes planets are nearer to each other and sometimes they are far away.

+1 vote     reply to comment
Cironian Creator
Cironian Feb 22 2013, 1:18pm replied:

Actually, moving planets are a new feature in the current 0.81 release. Check the bottom of the campaign setup box (where you choose your name and difficulty level). There, you can find a checkbox to enable planet movement.

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Silverhawk85
Silverhawk85 Feb 24 2013, 7:42am replied:

OK, thanks I'll check that. ;)

+1 vote     reply to comment
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Solar War
Platforms
Windows, Linux
Engine
Custom Built
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Official Page
Solarwar.net
Release Date
Released Oct 2, 2012
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8.2

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Highest Rated (3 agree) 8/10

Quite a good game here. But quite expensive for old school graphics.

+ Techno-tree
+ Designing own ships
+ The map
+ tactical battles
+ No bug

--- graphics (i don't really mind btw but others would)
- Officer's management quite difficult to understand and handle
- price

Aug 13 2013, 10:02am by Cedo33

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