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Description:


Survive in the shifting sprawls of A.I. controlled interstellar space where chaos and adventure run rampant. It's here you'll chart the depths of unknown quadrants, discover lost secrets, and forge the ever-searching platform of humanity's last hope.

Sol-Ark is a 2D Space RTS with sandbox and rogue-like components. Expect gameplay mechanics designed with player choice in mind and an immense universe to make those decisions in. Missions and storylines drift from seriously somber to hilariously violent with every new area explored, and random events punctuate these encounters to make a dynamic experience that's part procedural, part handcrafted indie space.
Random generated gameworld
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09/05/2015 screens and gifs
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Screens and gifs 01_05_2015

A few of Sol-Ark's Features:


  • Crew morale system


    One of the most interesting mechanics we've introduced is a morale system for NPCs, consisting of varying degrees of four moods. These moods affect how any given NPC will perform a task. Ask a happy NPC to switch out a reactor core and they might do it in half the time, whistling all the while. Ask a depressed NPC to do the same task and they may open the airlock and jettison themselves, and other crew members into the unforgiving void of space.
    New sketches

  • Random events


    The game will feature dozens of events ranging in class and severity. You'll encounter pirates, miners, derelict stations and celestial phenomenon that will alter your crew's mood, send you on quests, and engage you with ambushes, full frontal assaults and other intergalactic shenanigans. Expect naturally occurring lasers to sever your ship, and be wary of the allure and intrigue of alien-infested cargo adrift in space.
    Sketches

  • Sandbox Style Construction

    You'll be building your ship from frame, to floor, to wall and ceiling. You can shape and build the ship to your own liking and compartmentalize its systems however you see fit. Do you want your ship to look like a massive triangle of death, surrounded by torpedo turrets, lasers and cannons? Go for it. Want your ship to be shaped like a massive cat head? Please give it a shot, and send us some screenshots.
    Sketches

Full description and Press-kit


Official website:


Solark-game.com

Official blog with devlogs:


Solarkindiegame.blogspot.com

Page on gamedev.net:


Gamedev.net

Page on Facebook:


Facebook.com

Subreddit on Reddit:


Reddit.com

We are looking forward for your feedback, comments, offers and wishes!


More info about the project you can find on the game website and on the blog with devlogs.


Special thanks (indie helps indie):


Indiedb.com (HASTE project team) for their assistance and consultations.
Indie Games Developer group in LinkedIn and its creator - Julian Ross
Sketches

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Screens and gifs 04_12_2015


Hello, friends!


First of all, let us to tell everyone, who has had any interest in the Sol-Ark project, a BIG-BIG SORRY, for so long period of almost absolute silence.

We have three news - a bad one, a very bad one and a good one. Let's start from the bad one.

Bad news - our release date is unknown at the moment because there were a few almost deadliest events for our team.

The first kick for us was the fact that Eugene Usmanov (a main artist) and Justin Hellstrom (a scenarist) had left this project. We are indie developers, i.e. we don't have any other budget for development excepting our own savings. But also we have our families and kids, who require resources for a living. That's why all of us might look for some main/part-time job and develop the project only during spare time.

So, there are no any claims to these guys. Their reasons to withdraw from the project are clearly understandable for all of us.

Screens and gifs 04_12_2015


But this was not the worst event. The most deadliest punch was further... Our main programmer, Dmitrii Demenkov, also decided to leave the project due to absence of funds and necessity to earn the money for a living. He couldn't develop the game in his spare time, maybe, because he had also lost his trust in the project. Who knows... But as I said before, no claims... I want to say a BIG THANKS to every team member who has been being with us for more than 12 months. They deserve this.

Screens and gifs 04_12_2015


Good news - the project is still alive and it evolves despite all described difficulties.

Prior those problems we had tried to get funds from several publishers or incubators. And we failed. After discussing what to do with that, team decided to divide development process into several mini-projects, which we could publish as separated small games to collect some money. After that we would be able to use those mini-games as parts of constructor to build completed version of Sol-Ark. That was an idea, before our team had broken.

Since that time I have had to study ActionScript language by myself to prevent any possible repeating of such situation in future. And that is exactly what I've been doing during last 4+ months.

Our team consist of only three members now - I'm (Alex), Eugene Guliugin (a composer) and our new artist - Dmitrii Fomenko - with more than 10 years of experience.

From this week we are starting to develop our first mini-game in the Sol-Ark's Universe. The announcement we'll be made a bit later. Last time, we wrote about moving the game to the HAXE engine. But, Dmitrii left this process in the middle of development. That's why, almost whole Sol-Ark's code is made in the ActionScript, and only the first test mini-project was started using the Haxe. I.e. current mini-game also will be done using the ActionScript initially and then I'll re-write it using Haxe.

Screens and gifs 04_12_2015


What we've already done:

1. We've created a GDD for the mini-game and now we are working on technical tasks for each team member.

2. From now I'm not only a game-designer and a promo-guy, but also our programmer.

3. I've been studying main principles of AS 3.0 language, including classes, Events, Interfaces, inheritance, composition, Event dispatching chain, User Events, Graphics and Visualization, DisplayObject class and its descendants, Events for displayed objects, Input Events, etc, etc. Of course, there are tons of info which I still have to to learn and this is impossible to study such complex language as ActionScript during several months only. Also there are a couple of separated very large packages of info like in-game graphics, GPU usage, Stage3D, MXML language, AGAL etc. But at least, the info, which I've already known, allows me to start the development by myself and move further from this point.

I'm begging all our fans and all people, who has any interest in the Sol-Ark, to be patient and not to loose your trust in this project. This is very important for us. Only your feedback, support, comments and trust, allowed us to find inner powers and continue the development further.
It's a bit difficult right now to tell when we'll be able to release the first mini-project. The plan is to do that by the spring of 2016 for PC firstly. But our main targets for this game - are mobile platforms.

Our apologies again for so long term without any news. I hope, the most difficult period for the project is behind now. And we are moving further.

Sincerely yours, Alex and Sol-Ark's crew.
P.S. Sol-Ark main website is temporary unavailable because we need to pay for hosting. We are hoping it will work at the nearest time.

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New Devlog (23/07/2015 CheckPoint)

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New Devlog (23/07/2015 CheckPoint)

News

Hello, everyone! We are updating our thread with a regular devlog (23/07/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes!

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New Devlog (07/07/2015 CheckPoint)

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New Devlog (07/07/2015 CheckPoint)

News

Hello, everyone! We are updating our thread with a regular devlog (07/07/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes!

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New video and devlog (23/06/2015)

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New video and devlog (23/06/2015)

News 2 comments

Hello, everyone! We are updating our thread with a regular devlog (23/06/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes!

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New devlog - 16/06/2015 CheckPoint

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New devlog - 16/06/2015 CheckPoint

News 2 comments

Hello, everyone! We are updating our thread with a regular devlog (16/06/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes!

Post comment Comments  (0 - 10 of 59)
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Peccatus
Peccatus - - 4 comments

Any updates on this game? It looks promising!

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Healstation
Healstation - - 61 comments

Hang in there. Little bits at a time.

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Alies_Grey
Alies_Grey - - 1 comments

What happened with Sol Arc? The offitial website is dead.

Reply Good karma Bad karma+2 votes
AlexMartial Creator
AlexMartial - - 73 comments

Hi there! Sorry, for so long period of silence. The website is temporary unavailable because we need to pay for hosting and domain. I hope it will operate again at the nearest time. I've updated devlog and news. After approval, the news might be available here or you can just check our blog.

Thank you that you are still with us!

Reply Good karma+1 vote
TL_ARMY
TL_ARMY - - 61 comments

When i saw this game, i was absolutely amazed by it.
It reminded me of SS13, but instead of being one of the crew, you control them all. That was like a dream to me.

I followed your every update and devlog and trust me, i am still very interested in this game even though it has been silent in the news section.

I really wish to see somekind of a tech demo in the future, because i fell in love with this.

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Peccatus
Peccatus - - 4 comments

Looks amazing! Can't wait to try this game out.

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AlexMartial Creator
AlexMartial - - 73 comments

Thanks a lot for your words. It's incredible feeling to hear them for any developer!

Reply Good karma+1 vote
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