"Sogni" is a Linear-storytelling game, a sort of interactive movie but I can not define that as I'm not able to reproduce the mechanical properties of games such as "Heavy Rain" or "Beyond: Two Souls". The subtitle is "The beginning" because this game is only the first part of a larger story that I created. I worked on this game alone and I certainly did my best. As already mentioned, the basic idea is to create a sort of "Interactive Movie" therefore everything will be based on simple interactions with the world around us, choices in the dialogue (to be polite or rude), some Quick Time Event . The game is in Italian and English languages but without dubbing because I don't want that a bad dubbing ruins the game. Sorry for my english and have a good dream!

Report RSS Graphic style and new images

Here's some information about the graphic and new images!

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So, when people watch the graphic of this game could think: why?
Well, the graphic style is a black and white edge detection. We can see the edges of the level,people ( people are gray for aesthetics reason) and everything is black. Why this?
Because we see the world through the eyes of our character called Steven Olsen, an ex-cop.
Yeah, he is blind but he can see the "Edges of the world" thanks to sound vibrations that allow him to create a mental map of the place where he is. But this skill has an other aspect that you can discover only playing the game!

Technical information


This technic works trough the use of 2 identical models:
one is black, the second instead have a particular material that detect the edges of the first model so we can see only the edges of this second model that create the effect.
I need to thank one udk user that create this system: DarkCarnivour

Stay tuned for new updates! See you soon!

Here's some new images in-game (italian language):

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