Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3 engine. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes gametypes and maps inspired mostly from western styled movies. And to increase the feeling of a "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ³ beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. Improvements to the game continue to this day!


This is the stand-alone version of the Quake III Arena mod, Western quake 3. You are no longer required to purchase Quake3 in order to play this game. Smokin' Guns engine is now open sourced: you may download our source code at our SourceForge Page. If you have any question or need help, you may ask here on Moddb, or head over to our Forums Page.

The Gametypes

All game modes are based on the prize/reward system. Prize/Reward means you get money for kills, with the money being used to buy weaponry, ammunition and special items. The system is weighted so those "better" players are worth more reward money than novices. "By killing a player with more kills than you have, you will get more money than he would earn for killing you." The sentence above demonstrates to you the basic idea of this system: The bad players won't become worse due to the lack of money for weapons, so fair and balanced gameplay is possible. So even if you don't get a lot of kills you can make the ones you do get count!

Bank Robbery game type:

As the name says the goal of this game type is robbing the bank. One team has to attack the bank and steal the "money bag". The robber's team is equipped with triple dynamite, which allows them to blow a hole in the building and proceed to the money. After grabbing the money, they just have to head back to the escape point with it to win.

Robbing the bank isn't going to be easy because the whole second team is protecting the bank and will try to prevent the other team from getting in. While a robbery might be more difficult to pull off, it will be much more profitable than just killing off the defending team.

This game type is suitable for 2 to 16 players depending on the level size.

Duel game type:

The idea of duel is to enable classical western shoot-outs using only pistols. This game type is suitable for 2, 3 or 4 players and also for 2 player teams.

The duel maps are huge maps divided into several parts. Separate Duels can be performed in each part of the map (up to 16 players are supported per map). The details of the duel are as follows: The combatants stand opposite each other while a musical clock starts to play. When the music stops the duel begins. The holstered pistols have to be drawn, it will take a few seconds until one can aim precisely (this will be indicated by the crosshair gradually fading in). During this time the player can decide whether he wants to face his opponent (with poorer chances to hit) or seek cover.

The winner of the duel gets money for his kills and usually stays on the map part he "won" where he will meet the next challenger(s). As you can see, it depends on the amount of players on the server on which map and with whom you play (it's a complicated system and you'll see how it works exactly when it's finished).

Deathmatch and Team Deathmatch game type

Smokin' Guns preserves the classic Deathmatch gameplay found in the Quake series. Players spawn at random areas of the level and must compete against other players in a wild west shootout. The winner is the one who defeats the most opponents in a set time limit. The levels have money and weapons that the player may pick up, and more money is awarded when the player gets a kill. This allows the player up purchase new and better weapons.

In Team Deathmatch mode, the players are divided into two teams. The winning team is the one who defeats the most opponents in a set time limit . Levels remain the same as normal Deathmatch mode.

This game type is suitable for 2 to 16 players depending on the level size.

Round Team Play game type

This mode is a cross between Bank Robbery and Deathmatch. Players are divided into two teams. A point is awarded to the team who defeats the opposing team. The winning team is the first to reach the set amount of points or has the most points in a set time limit. The levels are the same for Deathmatch mode.

This game type is suitable for 2 to 16 players depending on the level size.

The Buy Menu

The buy menu allows you to purchase equipment using the money you earn for killing people or for accomplishing your mission. By default, pressing the B key will open it. Navigating the buy menu is done with either number keys, or the mouse. Each number has a corresponding item or submenu. In round-based game modes you can only buy equipment when you are in a buying zone. The buying zone is an area around your team's spawn points. Your money display turns yellow when you are in a buying zone. There's also a time limit. In deathmatch game types, equipment can be bought anywhere, anytime

The Heads-Up Display (HUD)


  1. Your weapon.
  2. Amount of ammunition loaded in your weapon.
  3. Ammunition left in the belt.
  4. Items you are carrying (boiler plate, ammunition belt, and/or money bag).
  5. The amount of money you have. Earned by killing enemies, or by winning bank robbery rounds. (Pickups are also available in deathmatch.)
  6. Your health.
  7. Same as item 3, they both show the same number (akimbo mode only).
  8. Ammunition loaded in the second weapon you are holding (akimbo only).
  9. The second weapon you are holding (akimbo only).
  10. Crosshair - turns yellow to indicate when you can press the 'activate' key to open a door or use a gatling. A red X covering the crosshair means you're aiming at a teammate in team modes.
  11. This arrow points in the direction of the escape point (only when carrying the money bag in bank robbery mode).
  12. Your score to the left, best (or second best if your are in the lead) score to the right. Team scores in team gametypes.
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Bloom effect New transparent console New (old) maps
Blog RSS Feed Report abuse Latest News: Smokin' Guns 1.1

3 comments by SG_Tequila on Jun 10th, 2012

No this is not an allucination !

Smokin'Guns 1.1 is officially released and you still can get it here from our ModDB Downloads page, but also from our new official Downloads page. Yeahah !

You should also realize Smokin'Guns community owns now a great new site based on Drupal and it is launched with a great and smart theme thanks to Biondo, our good friend and talented web designer !
Thank you for all your investment Biondo !

So, new release, new site !! What else ! He he... some other nice news will come soon, but now it's time to thank Joe Kari for his efforts and his desire to push toward Smokin'Guns 1.1 release. You'll find nice new features exposed in his great Alamo II map !! I would like also to thank Torhu for the Windows exe installer and also Barto for his try in a generic Debian package (see our official site) !! And of course, thank you Red and Pardner for your priceless involvement !!!

I would also thank you all for your long time support ! And now my heart is just beating toward our old good friends who were around for years and who are just missing us today...

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Unofficial Smokin'Guns 1.1 Mac Installer

Unofficial Smokin'Guns 1.1 Mac Installer

Oct 26, 2013 Full Version 0 comments

This release is unofficial but provides everything needed to play Smokin'Guns under Mac systems. Thank you netboot this work.

Smokin' Guns 1.1 - Windows installer

Smokin' Guns 1.1 - Windows installer

Jun 9, 2012 Full Version 4 comments

This is the full game windows installer of Official Smokin' Guns 1.1 Release.

Smokin' Guns 1.1 - OS Independent Archive

Smokin' Guns 1.1 - OS Independent Archive

Jun 9, 2012 Full Version 0 comments

This is the full package of Official Smokin' Guns 1.1 Release.

Smokin' Guns 1.1 RC2

Smokin' Guns 1.1 RC2

May 2, 2012 Full Version 2 comments

This is the full package of Smokin' Guns 1.1 Release Candidate 2. Download it, unzip it, and run smokinguns.exe (Windows) or smokinguns.i386 (Linux...

Smokin' Guns 1.1rc1

Smokin' Guns 1.1rc1

Apr 15, 2012 Full Version 2 comments

This is the full package for Smokin' Guns 1.1 release candidate 1. Download it, extract it (unzip), and run smokinguns.exe (windows) or smokinguns.i386...

Smokin' Guns 1.1beta5a

Smokin' Guns 1.1beta5a

Mar 12, 2012 Full Version 7 comments

Smokin'guns 1.1beta5a zip file. Extract it, run smokinguns.exe (Windows) or smokinguns.i386 (Linux), and enjoy it. Please give feedback here! The more...

Post comment Comments  (220 - 230 of 281)
MattmanDude Online
MattmanDude Dec 11 2009, 6:47pm says:

I just got the update. It's really good. I love the new effects and sounds. The lake map is cool too.

By the way. Congrats to the Smokin' Guns team for the game making into the "popular games" section here. Way to go guys.

+3 votes     reply to comment
ReD_NeCKersoN Creator
ReD_NeCKersoN Dec 11 2009, 7:05pm replied:

Thanks, we do try! :)

+1 vote   reply to comment
ceriux Dec 11 2009, 12:18pm says:

cool checking this out!

+1 vote     reply to comment
Pardner Creator
Pardner Dec 11 2009, 10:40am says:

1.1b3 has some content updates as well as a ton of new engine features (see the rotoscope effect). There is also massive weapon balance changes. The damage and the spread can now be configured in a server config file.

So anybody who has been leery of downloading the beta really should download this one!

Thanks Tequila!!!!

+2 votes   reply to comment
penguinfantasimo Dec 2 2009, 12:57am says:

This game is addicting haha :] even the bot single player kicks ***!

+1 vote     reply to comment
MattmanDude Online
MattmanDude Nov 30 2009, 12:37pm says:

I don't know why I didn't notice this before. There's a spelling error in the Summery. <----LOL. Sorry. You spelled "summary" wrong.

+1 vote     reply to comment
Pardner Creator
Pardner Nov 30 2009, 10:10pm replied:

Hahehe thanks for the heads up.

+1 vote   reply to comment
TheUnknownM Nov 27 2009, 12:01pm says:

epic game

+2 votes     reply to comment
cW#Ravenblood Nov 17 2009, 3:58pm says:

THIS is epic
its full of EPICNESS!
gamers, play that game!
*give 10 again, again, again*

+3 votes     reply to comment
MattmanDude Online
MattmanDude Nov 8 2009, 2:16pm says:

What does the new release improve anyway?

+1 vote     reply to comment
Pardner Creator
Pardner Nov 8 2009, 6:37pm replied:

The new release includes mostly bug fixes as well as an engine upgrade. The first release was built off of a compiled Q3 engine. The next release has been back ported to the IoQ3 engine. So what ever changes happen in IoQ3 will happen in SG. View the changelog here:
Note: I guess the changelog is not complete.

Also, the next release will include the bank robbery version off Train (Santa Fe Express) as well as the map Lake (which did not make it into the first release for various reasons)

Tequila has done a great job at setting up the Sourceforge Trac site:
So you can keep an eye on what ever code related changes are going on with the project.

+2 votes   reply to comment
MattmanDude Online
MattmanDude Nov 9 2009, 5:50pm replied:

Okay. Thanks for that explanation. I'm gonna wait until the new release gets out of Beta before I download. I can't wait. Smokin' Guns is probably my second favorite indie game of all time. Only things that could possibly make it better is better character models/skins and maybe an SP campaign or story. Who knows? Maybe someday...

+2 votes     reply to comment
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Smokin' Guns
Windows, Mac, Linux
Developer & Publisher
Smokin' Guns Productions
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Release Date
Released Dec 31, 2008
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Highest Rated (3 agree) 10/10

:> go on dev team
you guys are doing a great job but i am still missing red :(

Jan 7 2010, 6:13pm by GenDago

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