"Strategy without the Stress"
Slizer Battle Management System is a Real Time Tactics game set in the Slizer storyline. It removes intense micromanagement and economy and replaced it with more coomplex movement, damage and stealth mechanics. Planning and tactics are emphasised by careful selection of starting units, equipment, and positions, and battlefield tactics such as positioning and formations. Gameplay is a mixture of squad based and battleship real time strategy.

It uses a symbolic, minimalist art style to simulate what a futuristic military console used to command units on a battlefield would look like.
The current version of the game is available for download here:Indiedb.com
This game is complete but it being improved as needed. The game should be stable, but if there are any issues, bugs, or if you have any constructive criticism, please contact me.

[IF YOU THINK THIS GAME HAS ANY POTENTIAL, PLEASE HELP ME GET IT ON STEAM GREENLIGHT]
[OR CONTRIBUTE TO THE INDIEGOGO PAGE TO HELP FUND ART FOR THE SEQUEL]

Steam Greenlight: Steamcommunity.com
IndieGoGo: Indiegogo.com

Facebook: Facebook.com
Website: Slizerbms.wordpress.com
Twitter: Twitter.com
Youtube: Youtube.com

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SBMS v1.19 Updates

News

/10/17
v1.19b5

  1. Added Variable Magnetic Afterburners ability to Mainbase
  2. Added temporary script to fix save files still having the VMAB Mainbase ability set to unavailable
  3. Mission 5 easy mode Seagulls now have 0 missiles
  4. Added second part to mission 1
  5. Fixed dragboxing not showing selected enemy stats
  6. Added new mission after mission 4

/9/17
v1.19b4

  1. Finished Aquila plans actually
  2. Added Reaper plans side view
  3. Reduced time for Armiger to come online from 60 to 20 seconds, reduced time for second wave arriving from 120 to 20 seconds, third wave from 50 to 20 seconds,
  4. Fixed Bartails and Seagulls deploying units when offline
  5. Added difficulty settings
  6. Mission 2 now has the Praetor secondary weapon disable and Princeps missile reduction as easy mode
  7. Missions 5 now has an easy mode where Seagulls deploy one less unit
  8. Added a visual tutorial image
  9. Edited Mission 10 Slizer-Toulouse dialogue
  10. Mission 5 easy mode Seagull's deploy unit range reduced from 500 to 380
  11. Added difficulty moe button in the BMS tab of the Settings menu
  12. Set times for enemy waves in mission 10 to 20 seconds each
  13. Fixed explosions in mission 10 being in the same spot after the Mainbase is lost
  14. Easy mode now gives about 50% more supply, rounded
  15. Removed borders from window
  16. Added visual tutorial image to the Help tab of the Library
  17. Fixed black screen bug for Windows 10 users
  18. Player Princeps missile range decreaed from 600 to 500, speed increased from 1 to 1.5, cooldown variables removed, ammo reduced from 10 to 6
  19. Menus now resize to look better at lower aspect ratios

20/9/17
v1.19b3

  1. Fixed Aquila rockets not using their specified damage
  2. Fixed non-standard weapon types in the Planning room cycling through all the weapon type icons
  3. Fixed Missile Turret's, Remote Mine's, weapon types being named as missiles instead of explosive, Sprayer Turret from no type to firearm
  4. Fixed Sprayer Turret using the Sensor Turret's named weapon in its description
  5. Fixed Mortar Turret using the Sensor and Missile Turret's named weapons in its description
  6. Building weapon loadouts are now shown in the Library
  7. Ship weapons are now shown in the library
  8. Added pressure on Praetor weapons
  9. Fixed Battlecruiser tab in the Library showing building stats which crashed the game if you selected the Revenant
  10. Added multiple sizes to game icon
  11. Added sound for the Spear Lanzer's Ion Howitzer
  12. Added sound for the Ground Beam Cannon
  13. Added sound for Laser Rifle
  14. Added sound for TNNP fields
  15. Increased volume of Railgun miss sound
  16. Added sound for enemies going on alert, fixed mission 4 not using alert_enemies
  17. Added dialogue between Toulouse and Slizer in mission 10
  18. Edited Toulouse's e-mail to Illumine on mission 7
  19. Added enemy search party ship on Navigation map
  20. Fixed units with passive flares using them when offline. Enemy Praetor and DeGaulle now only use flares and Urdwan when online, Arbiter now only uses passive flares and Burst Shield when online, Wingguard and Squtarius now only uses passive flares, AML, and feeder shield, Havok now only uses passive flares and rockets when online, Punisher now only uses passive flares when online.
  21. Fixed Heavy Missiles being diverted by attacks that cause units to evade, fixed all non-battlecruisers evading from a point from attacks that cause units to evade instead of only small units.
  22. Added ability image and showed button for Siege Mode ability for Gunbarrow
  23. Liberator weapon targeting time increased from 16 to 5*room_speed 250
  24. Fixed Slizer Fake Base mission dialogue crashing the game because it was using the wrong frequency variable
  25. Fixed Remote Misile Silo showing the wrong ranges
  26. Finished Aquila plans
  27. Remote Missile Silo BO missile speed reduced from 2 to 1
  28. LE,BO, AM, and AP Missiles now return the missile instance
  29. Fixed Slizer Fake Base Mission crashing when sending units to cover Urdswan

23/8/17
v1.19b2

  1. Added icon for game
  2. Fixed image ability on Venator being able to deactivate on when unavailable, set it to be unresearched at the start.
  3. Fixed missiles and heavy missiles not having the targeting disruption variable and crashing the game when something tries to attack it
  4. Fixed "Research Abbility" button in the Mainbase Lab to "Research Equipment" and moved button down and to the right
  5. Fixed PAV not accelerating if ordered to move to an enemy unit
  6. Fixed default Laser Rifle key being the same as the AM missile key
  7. Fixed Venator's Image ability being visible even if not researched
  8. Fixed units in BO field being able to attack units outside of it
  9. Removed energy cost from Mirage ability's tooltip since it was wrong
  10. Planning room now shows the weapon loadout box for buildings
  11. Mission 10 now does not allow buildings to be placed, since they would not be in the map when units are placed
  12. Research Lab now shows purchased project buttons in green
  13. Valkyrie2 fixed having the weapon type set to be a constant after being set to an array
  14. Beam Cannon ability fixed not using ammo except on kills or stopping attacking by fixing the weapon_fired variable being outside of the section of code where the attack happens
  15. Paladin Shield break sound fixed being too loud
  16. Mission 12 DeGaulle no longer has Urdswan
  17. Fixed Punisher being red
  18. Optimised Beam Weapon ability, Enemy units can now turn off Beam Weapon if programmed to
  19. Fixed Aquila2 having an extra missile cooldown timer, doubling the cooldown speed
  20. Aquila2 now only uses Beam Weapon against ships
  21. Stop function now makes units have no target
  22. Fixed Laser Rifle ability not checking if the target existed or was in range, crashing the game
  23. Added explosive weapon icon for the Planning Room weapon selection
  24. Added ability image for rockets and removed rocket ammo count showing for Aquila
  25. Passive Missile Flares fixed firing flares at Shards, optimised, now not inherently only active when unit is online, flares now don't have their speed immediately set when spawned
  26. Shards now go offline, uses proper death script when the ship dies instead of just disappearing, now shows missile death animation
  27. Fixed ABMS going to SBMS main menu upon losing
  28. Fixed mouse not changing to the normal menu cursor upon going back to the main menu when a different cursor was selected in the Simulation room
  29. Added new image for Moonrunner's Ion Shotgun

29/7/17
v1.19b1

  1. Laser Turret fixed being able to target untargetable units
  2. Enemy Ships now don't show their laminate shield model when invisible, Pings no longer follow invisible units, and will use the last known coordinates or 0,0 if the unit is invisible. Enemy unit stats are no longer shown if the unit is invisible
  3. Beam Cannon on Stormbreaker now only fires if it has an attack target and the target is in front of it, instead of just firing when any player unit was in range and the cooldown was off
  4. Fixed Fighter AI using the unit's target variables without checking if the target existed by using the saved target_x and target_y variables
  5. Toulouse Base mission now has units start shut down and come online sequentially
  6. Fixed Target Allies duration only lasting the standard 10 seconds instead of what the max duration was set to X
  7. Fixed new units spawning outside the south hangar, removed leves spawning, fixed "SLIZR88" to "SLIZER88" in the story messages, reduced time before urdswan shuts down from 20 seconds to 10, Urdswan now attacks triarus units when spawned and has its enemy type set to enemy_units
  8. RIMS abilities now show their cooldown in seconds instead of steps on the UI
  9. <!-- x-tinymce/html -->Fixed Target Allies not using the proper function to order units to attack each other,Fixed Target Allies duration only lasting the standard 10 seconds instead of what the max duration was set to<!-- x-tinymce/html --> fixed not working if a visible player unit was on the map<!-- x-tinymce/html -->
  10. Mission 8 f<!-- x-tinymce/html -->ixed new units spawning outside the south hangar, removed leves spawning, fixed "SLIZR88" to "SLIZER88" in the story messages, reduced time before urdswan shuts down from 20 seconds to 10, Urdswan now attacks triarus units when spawned and has its enemy type set to enemy_units, decreased time for urdswan to go online and for it to fire EMP rockets
  11. <!-- x-tinymce/html -->Added loading bar animation when intercepting enemy messages
  12. Fixed DeGaulle not switching weapons because it did not have its weapons variable set to 2
  13. Fixed Enemy Unit stats not showing the variable names if a player unit was not selected as well
  14. Mission Fake Slizer Base starting point moved down and to the right, removed two Reaper Hells, increased the supply from 120 to 160
  15. Fuel Tank ability now has a minimum target distance to activate, added UI element to show fuel and removed fuel text
  16. Mission 10 now has the dialogue appear after the intercepted message appears, Fake Slizer Base mission fixed "proessing" to "processing", moved Urdswan ping to happen sooner, fixed enemy units not reinforcing Urdswan because they weren't capable of aggressive move, enemy units reinforce Urdswan before it goes offline as well, modified dialogue in missions 11
  17. Added a unit model for drones
  18. Aquila primary weapon accuracy reduced from 20 to 10
  19. Mission 10 dialogue edited, time to armiger starting up decreased from 120 to 60 seconds, increased time for enemy reinforcements from 5 to 100 seconds, increased supply from 100 to 200, moved Armiger to the right and down, fixed message when mainbase reaches extraction zone crashing the game, added frequencies to some story messages and made them not optical messages, added AM field missile deployed during the mission?, moved Planning deployed units position left by 200 when they are moved closer and now are set to full speed, increased Mainbase minimum health to trigger end of game objective from .5 to .6 to .75, added more explosions to Mainbase at the end
  20. Enemy stealth now reactivates at full energy, Velite energy decreased from 200 to 100, stealth energy cost decreased from 2 to 1.5
  21. Triarus energy decreased from 200 to 150, Reaper supply cost increased from 28 to 40
  22. Enemy Triarus accuracy decreased from 22 to 20, Aquila2 energy reduced from 200 to 100
  23. Fixed enemy units all showing the plasma, player units all showing the laser weapon icon in game <!-- x-tinymce/html -->when placed without a function and before UI object was made.
  24. Aquila2 armor reduced from 20 to 12, fixed beam cannon being turned on but not registered as turned on so it was using the beam cannon stats but not using ammo, beam cannon ability now uses the weapon_fired script, secondary weapon accuracy reduced from 26 to 15, missile range decreased from 600 to 200, missile cooldown decreased from 10 to 1 second, energy recharge decreased from 1 to 0, targeting speed decreased from 40 to 20, increased targeting time from 20 to 60
  25. Mission 6 added dialogue warning player about the Aquilifer, Mission 12 supply increased from 150 to 200
  26. Armiger primary weapon type changed from laser to firearm, changed weapon types from plasma for Missile Tower to explosive, Sensor Tower to no weapons, AML Tower to laser, Laser Tower to no weapons, Enemy Pelican to laser, Stormbreaker to none, Stormsunder to laser, Raven to laser, Desolator missile ammo increased from 100 to 200, changed missile spawn point pattern
  27. Added Disruption Field, Field names, timers, and sizes have been put into the field object, TNNP, smoke field fixed not inheriting the field draw event, smoke field set to have the field parent
  28. Ability tooltips now have two line breaks between the title and description, Ghost units and buildings now have their tooltips for abilities modified like other units, Ghost units now show their tooltips, Revenant now uses rebindable keys
  29. Fixed Stormsunder, Wraith 2, and Banshee not having a selected image, Finished Spectre selected image, made a selected image for drone units

19/6/17
v1.19

  1. Allies Sensor Tower now uses the selected image for the sensor tower instead of the tower image
  2. Missile Turret, Sprayer Turret, Scram Rail Gun, High Powered Beam Gun now become visible when activated by not allowing the Planning and Simulation rooms to set buildings in ambush, removed old ambush code from Laser Turret which might have been able to cause a crash
  3. [1.18b18 added Rammer plans]
  4. Finished Explorator, Sabotage Boat plans, fixed Reaper, Gunbarrow, Wingguard, and Pummeler plans having their images in the wrong order, fixed Rammer not having second glowing plans and added more detail to it
  5. Fixed fighter Selected Image being offset
  6. Laser turret now uses the order_attack function instead of just attacking, which makes its attack use accuracy and damage drop
  7. Standardised the bar drawn for ability timers under units with the draw_ability_timer_bar function
  8. Added a target unit image when selecting units for abilities
  9. Lowered weapon sounds volume from .25 to .1
  10. Unit targeted abilities now use the new target animation
  11. Missions 2 and 3 resources reward increased from 200 to 500
  12. Fixed Planning room showing Aircraft information for Battlecruisers and added Allies Battlecruiser descriptions.
  13. Moved the enemy unit style button in the Planning room down and to the right
  14. Added red text boxes, implemented it in the Planning room for enemy names
  15. Moved unit and building type buttons in the Planning room down and separated them
  16. Pushed unit buttons up in the Planning Room
  17. <!-- x-tinymce/html -->Seagull in game name fixed from "Seaghull", a<!-- x-tinymce/html -->dded 4 second delay time before Seagulls deploy units, added a UI image for transported units, moved down the text alert for spawned units
  18. Reduced rotational acceleration of Allies destroyers
  19. Added Squtarius to the Allies unit list (it existed before but wasn't on the list), made it a parent of enemy_units instead if player_units, fixed the flares ability not being set to target player missiles, fixed the Feeder Shield not having AI for enemy use
  20. Added a Sprayer Turret to the player starting units
  21. Fixed location of Beziers Air base in the Navigation room
  22. Mission 4 transport now enters the map, fixed triggers stopping after enemy units go online if you attack them before the dialogue has finished, and set evac to be only available after the dialogue had finished, fixed the beacon animation not moving
  23. Mission 6 now has its triggers restored, which were suppressed for testing purposes, fixed Pelicans not moving by setting them to go online
  24. Missile Turret fixed having the wrong unit number, so it was being treated as the laser turret, using its weapons and upgrades
  25. Mission 6 fixed Urdswan not being recognised if the DeGaulle had been destroyed, crashing the game.
  26. Images now use the apply_unit_stats function to fix them not having the right size for the box behind their names, added a set_unit_name_box_width function to set that separately for Mirage images. Images now for some reason do not appear any different even though they are using a blended colour, so the colour has been changed
  27. Added a dark version of the second map in mission 6, but not sure how to implement it
  28. Sprayer turret fixed using the second range variable as the length of the spray area (as it was originally intended to function) instead of being the max range, fixed Jammer Turret alternate weapon 1 range being 200 instead of 220, which was not the same as the ability's range
  29. Retreat order given to DeGaulle and Stormbreaker instead of giving it the retreat AI mode, and fixed the smoke missile being sent to non-relative coordinates, sending them far away, fixed Stormbreakers not being destroyed when they leave the map in
Version Updates- BMS v1.18

Version Updates- BMS v1.18

News

List of updates, fixes, and additions for each new version of BMS v1.18

Version Updates

Version Updates

News

List of updates, fixes, and additions for each new version of the game starting with version v1.17

Slizer BMS v1.17

Slizer BMS v1.17

News

Version v1.17 of Slizer Battle Management System is now available. This version was released a year after development of the game started, and features...

To Do List

To Do List

News

This list has features to be added and bugs to be fixed in the future

Add file RSS Files
SBMS v1 04 Win10 Bug Test

SBMS v1 04 Win10 Bug Test

Full Version

Testing fix for the black screen bug on Windows 10.

SBMS v1.19b4

SBMS v1.19b4

Full Version

Slizer: Battle Management System v1.19b4 full release. "Read More" for available content in game and see the news section to see the most recent additions...

Slizer BMS v1.18b18

Slizer BMS v1.18b18

Full Version

Slizer Battle Management System v1.18b18, full game.

Slizer BMS v1.18b17

Slizer BMS v1.18b17

Full Version

Slizer Battle Management System v1.18b17 full updated standalone game. See details for available content in game and see the news section to see the most...

Comments
18ninjadog
18ninjadog

the the best strategy game ever! 10/10

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18ninjadog
18ninjadog

its a joke, i donset work

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Slizer Battle Management System
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