Slime City puts you in the commander chair in a battle for survival against killer slime. You'll build cities and defend them as you reestablish a civilization!

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It's been a while since I updated Indie DB news on Slime City, I apologize! This will be a couple months worth of development updates.

Since my last update we've added roads; a pretty obvious necessity for your prissy, mud-hating citizens.

Roads will be placed using a paint brush method, so you don't have to place each one individually. We're still debating the final benefits of roads, but it's likely that your buildings simply won't function without a road on one side. Certain structures, like parks, will probably be exempt from this.

Next up we added your first two 2x2 tile 'large' buildings; the 'Tower of Cash' and the 'Pagoda'. These are both the pinnacle structures for commercial and park class buildings. Both also come with people, imagine that! People in Slime City will all be 2D billboarded sprites. They will flip sprite sheets when the camera rotates to a new 90 degree position.


Next we took a shot at some basic building menu UI. This shows how you'll access and select specific buildings. As you progress in unlocking new building, your building window will grow and may include sub-categories.

I wanted to add a little character to the UI experience. So I made the gate-keeper of your menu roll-out an irate robot/building, cause who doesn't like those? Actually, I'm not sure if he's irate or just easily surprised. You be the judge!

Lastly, I just finished animating some of the citizens of your yet unrealized utopia. See them run/saunter in horror from an off-screen slime front.

I hope everyone is awesome! Thanks for reading through all this!

You can keep up with the game's progress here:
We also post on our "weekly" blog at:

Have a great weekend!

- Weston
Black Jacket Games

Post comment Comments
Dude Mar 30 2013 says:

Gorgeous visual style and interesting concept. Gonna track this.

+3 votes     reply to comment
BlackJacketGames Creator
BlackJacketGames Apr 11 2013 replied:

Thank! Love the name.

+2 votes   reply to comment
MagnusJoker Mar 29 2013 says:

Awesome game, i liked.

+1 vote     reply to comment
BlackJacketGames Creator
BlackJacketGames Mar 29 2013 replied:

Thanks Magnus!

+1 vote   reply to comment
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Slime City
Windows, iPad
Torque 3D
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Single Player

Latest tweets from @blackjacketpdx

Oct 10 2014

Want a couple FREE tix to John Wick in PDX? Go here: #SeeJohnWick #portland

Jan 13 2014

Big congrats to @lazy8studios team on their IGF nomination! It's been a priveledge to work with such an extraordinary team! #extrasolar

Oct 24 2013

RT @zenasprime: @CipherPrime is releasing it's new game #Intake today on the #humbleweeklysale check it out. :D

Sep 4 2013

We're doing a giveaway of Skyrim to thank the supporters of our upcoming PC game Slime City! Enter here:

Aug 3 2013

The awesome Lazy 8 Studios team posted a blog about the water tech that I added to their new game! #Extrasolar

Jul 27 2013

We just got the Command Center mapped! Yes, every little step counts.

Jul 19 2013

A long-overdue update just went up. See the finished Command Center model and a blurry shot of our secret design doc!

May 2 2013

Just posted a quick update on our progress on Slime City this week. @SatsumaAudio

Apr 19 2013

Bundle Stars just interviewed me (Weston) as part of their promotion of Metal Drift.

Apr 19 2013

Walls with orange gates! The newest addition to the Slime-Fighting family.

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Slime City
Last Update
2 years ago
20 members