REMEMBER : LIGHT IS YOUR FRIEND!! DO NOT CLOSE YOUR FLASHLIGHT!!!
Slender: The Eight Pages begins with the player in a forest at night. The player is equipped with a flashlight that has a battery which must be conserved. The player is able to jog for a short period before running out of breath. There are 10 different landmarks scattered throughout the woods including vehicles, a building, a giant tree, rocks, brick walls, a stone pillar, a tunnel, cut down trees, and fuel tanks. Dirt paths are present, but the player is able to travel in any direction and is only bound by fences which enclose the area.
The objective of the game is for the player to find eight notes ("pages") which are attached to various landmarks around the environment. The player cannot interact with the environment in any other way; apart from the movement controls, the only controls available are to turn the flashlight on and off, pick up a page, and run.
The game's enemy, Slender Man, does not usually appear until the player collects their first page, although it is highly possible. Once he has appeared, Slender Man teleports at regular intervals between randomly selected locations, within a maximum range of the player, that are outside of the player's view. If Slender Man obtains an unbroken line of sight to the player, he instead starts to move a distance towards the player each interval or half-interval, until he catches the player or can no longer see them. Each time a page is collected, or a particular amount of time elapses, the interval between Slender Man's teleports reduces and the maximum range decreases. After 6 pages, he can teleport into the player's view. The game also varies the background sound effects each time an odd-numbered page is collected. The player loses health (referred to as "sanity" in the original design) any time they can see Slender Man, or whenever Slender Man is too close to the player. Sanity loss is represented by static and distortion appearing on the screen. If the player loses all sanity, the game ends with the view being replaced with a static-covered close up of Slender Man.
The ending of the game varies depending on which version is being played, but in no version is the player able to defeat Slender Man.
The next project based on the Slenderman mythos, is Slender: The Arrival developed by Blue Isle Studios, distributed by Parsec Productions, it has arrived.
Highest Rated (6 agree) 9/10
First of all, let's make something clear: this is not a full-fledged game. It's an experiment. A ground-testing for the sequel, 'The Arrival'. I know you've read all those "it isn't scary" reviews, but, believe me, experience it yourself first. So why all the fuss? Because it reminded players from all around the world how survival horror changed the videogame world. When I think of this game, Silent Hill comes to my mind. Neverminding the fact that SH is a far more complex game, it has something…
Apr 1 2013, 3:01am by pixl_man
Lowest Rated (7 agree) 1/10
Lots of people are talking about this game like it's "da best horror game evar!11".
Here's what this game REALLY has to offer: Boring gameplay. Bad level design. Bad graphics. Cheesy Slenderman model. Boring jumpscares. Not scary in the slightest.
Oct 4 2012, 5:57pm by Dune_Jumper