"Sleeping with third eye open" is your constructing narrative experience

as You ,the player, taking a vacation checking in at an exotic hotel paradise for a week-stay
within Southeast Asian borderland, In pursue of a unique treatment and natural phenomenon
the hotel can provided. Doing so, lead you to encounter countless crossroad of an situations
that could determine many fates in this eventful week.

Tailoring your experience and re-identifying yourself throughout your stays.
Discovering which chaotic events would you be involving and which truths
and mysteries you would be unfolding.Seeing how your actions will be ,or not to be
determining many fates that could change everything including you just in a week.

Testing your curiosity. How much would you willingly allow or How deep would you let yourself into the unknown, a local conflict of the natives and authorities , the forgotten case of missing guests, the folk lore's Monster tale ,or that strange noise you hear in the late night. all lies behind facade of beautiful elaborated-designed hotel.extravaganza services and activities, sublime scenery, unique relaxing spa treatment, food tasting experience. getting know and be emotionally attached with people from many background. All while you cant help but feeling that this 'vacation' you experiencing
are just the calmness in middle state of chaos. The 'Third' eye of the storm.

  • A Vacation for you! – Playing as ‘yourself' invited to visiting brand new hotel on Southeast Asian Borderland. Full hotel stay experience with facilities ready for you to participating.
  • Please,Disturb – Thrill narrative, 7 days of Noir atmosphere, curiosity case, investigating trails of mysteries, mythical elements and black art.
  • Mingling / Bonding / Manipulating – be involve personally with other guests and staffs. create ripple of impact by your words and relation. get to know main characters with rich stories of conflict, tragedy, triumph, and love.
  • Choice do matter! – Dynamic narrative system of tracking your actions.
    By your words reflect relation. By your solution reflect values. By your choices shows consequence.
    Seeing how all your tiny actions come present your unique experience of your stay and the effect of characters , surrounding and yourself by the end of your week.
  • Trigger All your senses – investigate and explore your isometric surroundings with game-play mechanism ‘senses' allow you to take control of your in-game perception.
  • Enjoy Black Art and Craft activities! – let your curiosity drive you into black art craft. trigger your inner senses. perceive what lie beneath than meet the eyes but at whats price.
  • South-eastern Asian trip! – Refreshing theme of location, Southeast modern aesthetic, traditional music. As well as Thai local-believe and superstition which have been underrepresented.

Malila 'Mali' | A jubilant Front-desk reception stuff who tread this world with a smile
Mali have been warned by her superior for her forgetfulness and clumsiness in duty
But lately, She has reason to come to believe the fault might not come from her own.

Junlapat 'Joon' | With wealthy family background and youth, Joon seek so much more from life,
the reckless thrill. the spark and the spectacular of the moment.
Sent here by his parents to recovering for his condition.

Tanya 'Tan' | A poise botany graduated student. She's on her own travelling for a vacation, a break form her study, and for some personal pursue of interests . Here, she might find more than she bargained fo

Khantiwa 'Khan' | Guest service agent. humble down-to-earth kind of guy with secretly
dream that bigger than himself in somewhere else far far away from here.
Khan found himself getting stuck ,drowning and suffocated from the position he's in

Darlin 'Da' | a caring insightful Scout camper who lead a group of kid scouts on a hike across from the hotel. Claim to be born from this very forest.
Darlin seem know more and be than she let on.

Arttitat 'Artte' | Mysterious discreet friendly freelancer who getting pay
doing Hotel errands. Behind those humorous jokes and friendliness lies network
of connections and his own ulterior motives.

Alisa 'Alice' | A detective Officer on the edge of her career.
taking possibly her last case which she intentionally took specifically for its location
Not due to the struggling of her career, but personal reason of her own.

A quest-based puzzle game-play about solving non-linear story-line of your own
by using Game's mechanism tools. Using your player basic 5 human senses ability
for discovering more information to help weighting your decisions.
Developing skills, perks and items thorough tout your stays
to provide more options for solutions while tracking actions for consequences
of your approach that will have effect on the story ,characters ,environment ,and you.

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Happy Chinese new year!! Kian here Kiss

Guess what!? you know what it is! its a kickstarter teaser
the date launch will be announce soon.
So Here's a Video Pre-Teaser :

This game began as a ambitious project and i've been put heart and soul into it.
It also have been a doubtful journey and struggling along the way of balancing between
life and work and the game.constantly negative thoughts ,imposer syndrome and
feeling like Im delusional. sound fun right ?

So! the ''Why Kickstarter !?''

As The story-line and game-play have been a year thought out, The making is more complicated and
I'm doing all on my own. I dont' think that is something to be proud of much if the game couldn't
come to the completion as i expect it to be.

While I'm pretty content with overall design and process currently on how the game is and, the art and visual.
Kickstarter will allow me to be able working on the game full-time which means more efforts and
allowing collaboration with artists and freelancers. having much more polish and beautiful animation.
more complex coding than i'm capable of. better music and art.
Also,It would be dream further more to even work with in-game 'Voice' dialogue.

If the campaign is successful that is. It would be the boost for the game. It will not just a a step but more of a sprint toward the vision of what i have. *finger-crossed.
It also would means the game would be in bigger scope. However, I have to prepare for the alternative if the campaign is not successful. then i have to re-consider re-scaling the scope of the story including locations and gameplay time according to how much can I really can dedicate to the game at that point which hopefully wont come to that.

|| Screenshots ||

also If you wondering what/who is this ? His name is DOOK

'DOOK' which is coming from the Thai name 'Pla-Dook'(ปลาดุก) for catfish,
a common fish and food in Thailand. In game DOOK is mascot icon of a in-game
well-known products,ie: soda and food that you cant just help seeing it everywhere.

Why Catfish ? Catfish is already commonly habitat in southeast Asia ,and they look somewhat unique.
There also a Japanese ancient believe of a mythical being called 'Namazu' which a giant catfish that cause earthquake. Did you known some breed of Catfish can live to extend of 50 years which means they could outlive you. Also have you seen bristlenose catfish. They looks magnificent.

Overall, Catfish is a interesting creature. I decide to set them as the beast/creature ,
a local believe mythical representation of the land.So, I also come up from the idea of
this 'DOOK' as for adding element of contrast between commercial delight cute icon
and a Dark native sacred monstrous beast.

Chapter #06 : Dialogue Wheel / Choices architecture | 'Chewing with your mouth open'

Chapter #06 : Dialogue Wheel / Choices architecture | 'Chewing with your mouth open'


Cha-Bar; the Hotel Cafe , Ideology on Choices architecture and GUI; Dialogue Wheel | 'Brew your tea with telepathic wave' / 'Enjoy your enchanted drinks...

Chapter #5 : Narrative / Story-wise | 'The third eye on the cross road'

Chapter #5 : Narrative / Story-wise | 'The third eye on the cross road'


On the ideology of RPG/Choice and consequence narrative and story-wise | Take-off that mask you're wearing and relax in the faraway land hotel / Curiosity...

Chapter #04 : Interface : pause // Quest | 'Writing on the palm of your interface hands'

Chapter #04 : Interface : pause // Quest | 'Writing on the palm of your interface hands'


GUI on pause menu and quest on game-play | Calling your friends for some supernatural help / Be a gum-shoe and head banging on notes / Open music-player...

Chapter #03 : Perception & GUI :Interaction | 'Astral perception!'

Chapter #03 : Perception & GUI :Interaction | 'Astral perception!'


Perception! , second-core investigation game mechanism. Open your third eye! / Beware of your surrounding / Seeing beyond the realm, the isometric realm...

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Sleeping With Third Eye Open
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Feb 19 2018

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