Welcome to the unpredictable Slaughter Maze, the ever changing third person shooter that puts you in a constantly reconfiguring maze against 7 other bloodthirsty opponents. Travel through the maze while trying to survive its deadly traps and kill those who get in your way with the help of 20 different kinds of power ups! Disintegrate your enemies with a powerful laser or even use strategy by freezing your opponents with the Ice Beam and then shatter them to pieces by blasting a rocket in their direction. We'll leave the method up to you. Navigate through the maze alone or alongside your team to find the maze key which will activate a self destruct sequence to obliterate not only the maze, but all of your enemies too. Will you survive the maze with your allies or will you only save yourself? The choice is yours.
It is time to continue showcasing Slaughter Maze. For starters, we bring you our new character design.
Posted by N3M3SIS_X on May 2nd, 2013
As we stated on our previous news, we are back to moddb. If you didn't read the previous news, here they are Moddb.com
So where do we start ? I would say that the most important change that lagged the development of the game, was the whole line of work that revolves around the model.
As everyone can see the design is a bit dated, specially when the new console wars is around the corner.
I am sure that many devs here are worried that the graphics of their games won't live to the market expectations. Afraid that the next Wii U games and the new consoles squashes their work and then the game is destined to live in the shadows. Well that's a bit of an exaggeration, however I'm sure that any graphic designer working on a game is at least a bit worried about that. So did ours.
So we went ahead and scrapped the rigged model and animations, going back to Zero. The new model is currently in the 3D works and is almost finished. However here is an illustration on which we just didn't hope to portrait a more appealing character, but rather badass too.
On the next update, we'll show you new pictures of the sci fi maze.
Also, we are looking for concept artists that would like to participate on a new project of ours.
Here is the job post for if anyone is interested in joining our ranks.
We aren't the most social devs, but we love to build bloody games :) and we guarantee you that you'll feel really proud when you see your creations being dismembered by the players.