Sky Nations is a multiplayer sandbox game where players can join together to build air ships(cannons and all!) and do battle across a vast world procedural world full of relics and machines from another age waiting to be plundered by daring sky captains and their motley crew.

The game is currently under development and there are much more features to come. The game however currently features:

  • Buildable and pilotable Airships
  • Unique procedural world full of different islands and machines
  • Simple crafting system to make use of the items you salvage
  • Player hosted persistant multiplayer Servers
  • Item Sculpter for creating unique wearable items
  • Easily reskinnable textures

With much more currently under development and planned.

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0 comments by MrBenjammin on Oct 26th, 2013


Update 0.136


An update has been released released with a fair few bug fixes that were spotted with the influx of players from the IndieGameStand sale that has now ended. Halos and chat Badges have also been added for the respective players who deserved them. Check out the change log below for more detail. As usual you can download the update via the launcher.

The server update can be found at: Skynations.net


Changelog 0.136


Changes

  • Added option to server settings which can be set to “true” or “false”. Setting it to true will mean chunk and ship files are loaded up into memory on startup making reading very quick. This is useful for VPS’s and any kind of machine running the game server with slow read/write harddrives or high file i/o wait time(VPS’s have very bad i/o wait in most cases). However this has a memory impact. VFS is set as false by default (previously was always on). If your server has an SSD you can benefit from setting it to false allowing the file to be loaded from the harddrive instead significantly reducing memory use on large maps..
  • Added option to server settings which can be set to “true” or “false”. Setting this to true will mean all chunks and ships are loaded up at server startup and are not unloaded. Do not do this on large maps. This is best set to true on Team deathmatch style servers where you have a small map and want to remove any extra computation such as loading/unloading chunks. This allows for a very smooth experience.
  • Added Halos to the top 5 contributors.
  • Added chat badges for Koto, Sen, HumanCant Think, Kattehus, and Indie.
  • Changed server to space out chunk unloading to prevent occasional stutters.
  • Various improvements to server performance based on larger amount of players.
  • Added altitude(Y) to coordinates and put each coordinate on a new line due to decimal points of non-English speaking countries being confusing(where ‘,’ is a decimal point).
  • Added weight of ship to UI next to ship energy.

Bug Fixes:

  • Fixed a bug where particle effects from thrusters would be left over in some cases after a ship had left the area or been destroyed.
  • Fixed a bug where particles would stop working in some cases.
  • Fixed a bug where rebinding the Nation window key would open the Nation window over the top of the Keybindings menu leaving you stuck.
  • Fixed a bug where the server wouldn’t delete some new chunks when all their blocks were gone in some cases and they’d reload after server restart.
  • Fixed a memory leak on the server.
  • Fixed ammo missing on player ui on chunk load in.
  • Fixed item scrolling missing sixth slot in item bar.
  • Fixed invisible players.
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Sky Nations Demo

Sky Nations Demo

Sep 23, 2013 Demo 10 comments

Check out the demo and try Sky Nations for free with some limitations. Registration on the Sky Nations site is required.

Post comment Comments  (70 - 80 of 229)
Speed8Fire
Speed8Fire Jun 29 2013, 4:08pm says:

Congratulations, you made me join Desura ! xD
So yeah, i was also wondering if it was close to minecraft, and your answers to Wiizel1337 convinced me :)
As soon as i have some time and money to spare, i'll be sure to take a look :D
A few questions though ...
How will the servers works ? Meaning, will there be a big server hosting everything, or, like in minecraft, anyone can download and host his server, to play with his friends ?
Will there be other weapons ? I know the whole game is based on ship actions, but ... Two ships colliding, and fighting on both to sabotage it, etc ... would be fun.
Will there be, like hp points for ships? I mean, how do you know when you defeated the other ship ?

You probably already answered all these somewhere, but i only saw the video ^^'
Anyway, sounds promising :)
Great job ! :D

+1 vote     reply to comment
MrBenjammin Creator
MrBenjammin Jun 29 2013, 6:32pm replied:

There is a official server, to make sure theres always somewhere to play. But players can download and host their own server. The server can be set to private so it does not appear in the server list so you can play with your friends. There will be other weapons both for players and different kinds of weapons for ships.

Ships have a central weak point called an Energy Well. It is in the middle of your ship and it's best to build around it to keep it protected. You can destroy a ship completely by destroying it. However you can also disable ships by destroying it's thrusters or power sources so it can no longer move or fight back. Damage is done to the ship per block i.e. A cannon ball hit damages the blocks in the wall it hits. Block damage is persistant and can be repaired with tools. Depending on your intentions you know you've won when you've disabled or totally destroyed your targets ship. Or the players have surrendered.

Hope that answered your questions!

+1 vote   reply to comment
Speed8Fire
Speed8Fire Jun 30 2013, 8:23am replied:

Sounds totally awesome ! :DD
Thanks for answering :3

+1 vote     reply to comment
star_something
star_something Jun 25 2013, 6:09am says:

any chance it will be on mac when it is complete

+1 vote     reply to comment
MrBenjammin Creator
MrBenjammin Jun 25 2013, 11:39am replied:

I plan on multiple platform release in the future. For Mac and Linux desktops. I'm still waiting for some things to fall in place for that though.

+3 votes   reply to comment
TH3GAMER5x30
TH3GAMER5x30 Jun 23 2013, 5:31pm says:

i dont know wats going on. ive downloaded the latest client and server and its saying that u need v.0.114?and i did download it from get.skynations.net.

+2 votes     reply to comment
coffeethefox
coffeethefox Jun 20 2013, 11:31am says:

My laptop meets the recommended requirements for this game but the menu screen and ingame lags tremendously, the lag halts and goes back up to 30fps when I look at the sky ingame. Please fix this problem.

+1 vote     reply to comment
coffeethefox
coffeethefox Jun 20 2013, 1:44pm replied:

Nevermind it's working fine now~

+1 vote     reply to comment
MrBenjammin Creator
MrBenjammin Jun 20 2013, 3:01pm replied:

Glad you got it sorted, if you experience any bugs it is best to post them on the forums. Community.skynations.net

+2 votes   reply to comment
LaughingStick
LaughingStick Jul 2 2013, 4:26am replied:

Hey MrBenjammin, I have the same problem except mine hasn't fixed itself and I don't know what to do. Advice?

+1 vote     reply to comment
skinandabone
skinandabone Jun 20 2013, 4:08am says:

TRUE! It looks alot like Minecraft but i don't know if it is worth it. If you have Minecraft like me then just stick with that don't waste money if you DONT have minecraft otherwise just buy this =D

-1 votes     reply to comment
Wiizel1337
Wiizel1337 Jun 19 2013, 5:16pm says:

I just wanted to ask, this game looks a bit TOO like Minecraft, why should I buy this game and not "ship mod" or something like that in MC? The game looks cool, but can someone tell me why I should get this and not stick to MC? I want to buy this, but I don't want to waste my money... it seems alot of people gave it 10/10's...

-2 votes     reply to comment
MrBenjammin Creator
MrBenjammin Jun 20 2013, 9:00am replied:

The core gamplay is quite a bit different to Minecraft. The majority of your time is spent on your ship, sailing, finding machines, weapons and other such things for it as well as building onto it. I've never used "ship mod". But the world generation is also massively different with quite a few different large scale structures generated . It is primarily PVP with a bit more depth than clicking to swing swords. Especially ship PVP where a lot of design can go into it. In the future their will be a nations system allowing players to capture islands and ships and do a lot more things together within their group. If your looking for a Minecraft experience of simply just building things, this probably isn't it(not that there is anything wrong with that).

+3 votes   reply to comment
Biteme
Biteme Jun 19 2013, 6:29pm replied:

Minecraft airship mods will never be able to give the same experience that this game will offer. Remember that this game is still in a very early alpha stage and is therefore no where near feature complete. The procedural generation, physics, rendering, combat and ui are all being specifically designed for a multiplayer sandbox airship game, with all that entails. This includes large server sizes, lag and clipping-free airship movement, awesome bug-free combat (check out the link I posted below for my videos on that) and prettier more professional visuals. Minecraft was not the first voxel game, and many voxel games have characteristics that to the untrained eye make them appear visually similar when they are in fact very different products.

+3 votes     reply to comment
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Sky Nations
Platform
Windows
Developed By
MrBenjammin
Engine
Custom Built
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Official Page
Skynations.net
Release Date
Released Jun 12, 2013
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Highest Rated (10 agree) 10/10

Great game that shows amazing promise! In alpha at the moment and you can tell there are great things in the future for it. The creator of the game seems to be very active on the official server and the community is very friendly. Some may see this as a minecraft clone, but it surely is not. Sky Nations takes two things I always wished minecraft had, airships and floating islands, and specializes the hell out of them, while managing to reinvent many things that minecraft made popular. If you are…

Jun 13 2013, 10:29pm by Foxums

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