Sky Nations is a multiplayer sandbox game where players can join together to build air ships(cannons and all!) and do battle across a vast world procedural world full of relics and machines from another age waiting to be plundered by daring sky captains and their motley crew.

The game is currently under development and there are much more features to come. The game however currently features:

  • Buildable and pilotable Airships
  • Unique procedural world full of different islands and machines
  • Simple crafting system to make use of the items you salvage
  • Player hosted persistant multiplayer Servers
  • Item Sculpter for creating unique wearable items
  • Easily reskinnable textures

With much more currently under development and planned.

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0 comments by MrBenjammin on Oct 26th, 2013


Update 0.136


An update has been released released with a fair few bug fixes that were spotted with the influx of players from the IndieGameStand sale that has now ended. Halos and chat Badges have also been added for the respective players who deserved them. Check out the change log below for more detail. As usual you can download the update via the launcher. 

The server update can be found at: Skynations.net


Changelog 0.136


Changes

  • Added option to server settings which can be set to “true” or “false”. Setting it to true will mean chunk and ship files are loaded up into memory on startup making reading very quick. This is useful for VPS’s and any kind of machine running the game server with slow read/write harddrives or high file i/o wait time(VPS’s have very bad i/o wait in most cases). However this has a memory impact. VFS is set as false by default (previously was always on). If your server has an SSD you can benefit from setting it to false allowing the file to be loaded from the harddrive instead significantly reducing memory use on large maps..
  • Added option to server settings which can be set to “true” or “false”. Setting this to true will mean all chunks and ships are loaded up at server startup and are not unloaded. Do not do this on large maps. This is best set to true on Team deathmatch style servers where you have a small map and want to remove any extra computation such as loading/unloading chunks. This allows for a very smooth experience.
  • Added Halos to the top 5 contributors.
  • Added chat badges for Koto, Sen, HumanCant Think, Kattehus, and Indie.
  • Changed server to space out chunk unloading to prevent occasional stutters.
  • Various improvements to server performance based on larger amount of players.
  • Added altitude(Y) to coordinates and put each coordinate on a new line due to decimal points of non-English speaking countries being confusing(where ‘,’ is a decimal point).
  • Added weight of ship to UI next to ship energy.

Bug Fixes:

  • Fixed a bug where particle effects from thrusters would be left over in some cases after a ship had left the area or been destroyed.
  • Fixed a bug where particles would stop working in some cases.
  • Fixed a bug where rebinding the Nation window key would open the Nation window over the top of the Keybindings menu leaving you stuck.
  • Fixed a bug where the server wouldn’t delete some new chunks when all their blocks were gone in some cases and they’d reload after server restart.
  • Fixed a memory leak on the server.
  • Fixed ammo missing on player ui on chunk load in.
  • Fixed item scrolling missing sixth slot in item bar.
  • Fixed invisible players.
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Sky Nations Demo

Sky Nations Demo

Sep 23, 2013 Demo 9 comments

Check out the demo and try Sky Nations for free with some limitations. Registration on the Sky Nations site is required.

Post comment Comments  (50 - 60 of 229)
anders8a
anders8a Jul 21 2013, 3:39pm says:

fixed it :D

+1 vote     reply to comment
Greunouylle
Greunouylle Jul 27 2013, 8:17am replied:

hello i'm french and i have your problem.can you please answer me in french?

thanks

+1 vote     reply to comment
MrBenjammin
MrBenjammin Aug 10 2013, 7:18pm replied:

Register your account here: Skynations.net

+1 vote     reply to comment
MrBenjammin
MrBenjammin Jul 21 2013, 8:09pm replied:

Glad you got it sorted.

+2 votes     reply to comment
anders8a
anders8a Jul 21 2013, 2:37pm says:

i cant make @ wen i want to make my email

+1 vote     reply to comment
anders8a
anders8a Jul 21 2013, 2:35pm says:

i cant enter my email

+1 vote     reply to comment
t900hawk
t900hawk Jul 19 2013, 4:20pm says:

you should probably change the texture of the trees looks like a minecraft texture pack although it is very unique in it own way but really reminds me of the zepplines mod for minecraft

0 votes     reply to comment
DotSlashJames
DotSlashJames Jul 3 2013, 7:14am says:

I liked the look of this but whenever I go onto a server, I spawn into random space and keep falling to my death... Any help?

+2 votes     reply to comment
MrBenjammin
MrBenjammin Jul 3 2013, 10:04am replied:

Sounds like you're on a slow connection or a slow server. Does this happen on the Official Server? Give it a few minutes and let it load if this is the case.

+2 votes     reply to comment
Bunkansee
Bunkansee Jul 1 2013, 9:22am says:

Any chance for a trial version? I've had problems running games on my computer lately, and it's dissapointing when I buy a game and it doesn't work. Thanks.

+1 vote     reply to comment
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Sky Nations
Platform
Windows
Developed By
MrBenjammin
Engine
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Official Page
Skynations.net
Release Date
Released Jun 12, 2013
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Highest Rated (10 agree) 10/10

Great game that shows amazing promise! In alpha at the moment and you can tell there are great things in the future for it. The creator of the game seems to be very active on the official server and the community is very friendly. Some may see this as a minecraft clone, but it surely is not. Sky Nations takes two things I always wished minecraft had, airships and floating islands, and specializes the hell out of them, while managing to reinvent many things that minecraft made popular. If you are…

Jun 13 2013, 10:29pm by Foxums

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