Sky Nations is a multiplayer sandbox game where players can join together to build air ships(cannons and all!) and do battle across a vast world procedural world full of relics and machines from another age waiting to be plundered by daring sky captains and their motley crew.

The game is currently under development and there are much more features to come. The game however currently features:

  • Buildable and pilotable Airships
  • Unique procedural world full of different islands and machines
  • Simple crafting system to make use of the items you salvage
  • Player hosted persistant multiplayer Servers
  • Item Sculpter for creating unique wearable items
  • Easily reskinnable textures

With much more currently under development and planned.

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0 comments by MrBenjammin on Oct 26th, 2013


Update 0.136


An update has been released released with a fair few bug fixes that were spotted with the influx of players from the IndieGameStand sale that has now ended. Halos and chat Badges have also been added for the respective players who deserved them. Check out the change log below for more detail. As usual you can download the update via the launcher. 

The server update can be found at: Skynations.net


Changelog 0.136


Changes

  • Added option to server settings which can be set to “true” or “false”. Setting it to true will mean chunk and ship files are loaded up into memory on startup making reading very quick. This is useful for VPS’s and any kind of machine running the game server with slow read/write harddrives or high file i/o wait time(VPS’s have very bad i/o wait in most cases). However this has a memory impact. VFS is set as false by default (previously was always on). If your server has an SSD you can benefit from setting it to false allowing the file to be loaded from the harddrive instead significantly reducing memory use on large maps..
  • Added option to server settings which can be set to “true” or “false”. Setting this to true will mean all chunks and ships are loaded up at server startup and are not unloaded. Do not do this on large maps. This is best set to true on Team deathmatch style servers where you have a small map and want to remove any extra computation such as loading/unloading chunks. This allows for a very smooth experience.
  • Added Halos to the top 5 contributors.
  • Added chat badges for Koto, Sen, HumanCant Think, Kattehus, and Indie.
  • Changed server to space out chunk unloading to prevent occasional stutters.
  • Various improvements to server performance based on larger amount of players.
  • Added altitude(Y) to coordinates and put each coordinate on a new line due to decimal points of non-English speaking countries being confusing(where ‘,’ is a decimal point).
  • Added weight of ship to UI next to ship energy.

Bug Fixes:

  • Fixed a bug where particle effects from thrusters would be left over in some cases after a ship had left the area or been destroyed.
  • Fixed a bug where particles would stop working in some cases.
  • Fixed a bug where rebinding the Nation window key would open the Nation window over the top of the Keybindings menu leaving you stuck.
  • Fixed a bug where the server wouldn’t delete some new chunks when all their blocks were gone in some cases and they’d reload after server restart.
  • Fixed a memory leak on the server.
  • Fixed ammo missing on player ui on chunk load in.
  • Fixed item scrolling missing sixth slot in item bar.
  • Fixed invisible players.
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Sky Nations Demo

Sky Nations Demo

Sep 23, 2013 Demo 7 comments

Check out the demo and try Sky Nations for free with some limitations. Registration on the Sky Nations site is required.

Post comment Comments  (30 - 40 of 229)
Silent_Scream
Silent_Scream Aug 25 2013, 2:50am says:

Okay, hit verify and it's downloading a file bigger than the original. Something was wrong with the install process.

+1 vote     reply to comment
Silent_Scream
Silent_Scream Aug 25 2013, 2:49am says:

I'm not able to launch either. Desura says prepairing, then it fails.

+1 vote     reply to comment
sssuperguy
sssuperguy Aug 24 2013, 12:58am says:

Well here's a bug for you, the game won't launch -.-
Tried restarting desura and the computer, as well as reinstalling. No dice. Suggestions?

+1 vote     reply to comment
sssuperguy
sssuperguy Aug 24 2013, 2:46am replied:

Update, so after digging through the comments I found a similar case and did what you recommended to the other player. Installing the newest runtimes did nothing so I sent you the error log from Event Viewer in a pm.

+1 vote     reply to comment
Silent_Scream
Silent_Scream Aug 23 2013, 6:46pm says:

Looking forewards to buying this. That said, I'd love it if the interface were reworked to be less digital and more analogue. Things like an analogue health gauge and ship energy gauge.

Another interesting thing would be modding support, so that it becomes possible to do steampunk arcana without detracting from the core experience.

+1 vote     reply to comment
stevenrodriguez56808
stevenrodriguez56808 Aug 22 2013, 6:25pm says:

Should be able to put cannons facing skyward and downward, would add a new dimension to combat. Imagine flying underneath an enemy ship and blowing up the hulls and deck from below.

+1 vote     reply to comment
MrBenjammin
MrBenjammin Aug 22 2013, 10:33pm replied:

There are a few weapons planned that will fire vertically. To help defend against players dropping down onto your ships.

+1 vote     reply to comment
sssuperguy
sssuperguy Aug 24 2013, 2:25am replied:

Ooh, idea. How about a type of weapon called a bomb dropper (or something). It has a built-in chest that contains the bombs, making it a limited ammo weapon. When activated it drops a time charged block that could stick to the first thing it touches and then blow up, dealing massive splash damage.

In defense against this players could build flak cannons, small automatic limited range rapid firing guns that target and destroy dropped bombs.

No idea if the game mechanics would allow this however as the game won't correctly launch here. Trying to resolve it but again, no dice.

+1 vote     reply to comment
Krasny1
Krasny1 Aug 21 2013, 1:09pm says:

What would really sell me on this game is sail powered ships.

+1 vote     reply to comment
MrBenjammin
MrBenjammin Aug 21 2013, 1:34pm replied:

I'm currently working on a limited demo which will be released in the near future.

+2 votes     reply to comment
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Sky Nations
Platform
Windows
Developed By
MrBenjammin
Engine
Custom Built
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Official Page
Skynations.net
Release Date
Released Jun 12, 2013
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Highest Rated (10 agree) 10/10

Great game that shows amazing promise! In alpha at the moment and you can tell there are great things in the future for it. The creator of the game seems to be very active on the official server and the community is very friendly. Some may see this as a minecraft clone, but it surely is not. Sky Nations takes two things I always wished minecraft had, airships and floating islands, and specializes the hell out of them, while managing to reinvent many things that minecraft made popular. If you are…

Jun 13 2013, 10:29pm by Foxums

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