Sky Nations is a multiplayer sandbox game where players can join together to build air ships(cannons and all!) and do battle across a vast world procedural world full of relics and machines from another age waiting to be plundered by daring sky captains and their motley crew.

The game is currently under development and there are much more features to come. The game however currently features:

  • Buildable and pilotable Airships
  • Unique procedural world full of different islands and machines
  • Simple crafting system to make use of the items you salvage
  • Player hosted persistant multiplayer Servers
  • Item Sculpter for creating unique wearable items
  • Easily reskinnable textures

With much more currently under development and planned.

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Update 0.136

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Update 0.136


An update has been released released with a fair few bug fixes that were spotted with the influx of players from the IndieGameStand sale that has now ended. Halos and chat Badges have also been added for the respective players who deserved them. Check out the change log below for more detail. As usual you can download the update via the launcher.

The server update can be found at: Skynations.net


Changelog 0.136


Changes

  • Added option to server settings which can be set to “true” or “false”. Setting it to true will mean chunk and ship files are loaded up into memory on startup making reading very quick. This is useful for VPS’s and any kind of machine running the game server with slow read/write harddrives or high file i/o wait time(VPS’s have very bad i/o wait in most cases). However this has a memory impact. VFS is set as false by default (previously was always on). If your server has an SSD you can benefit from setting it to false allowing the file to be loaded from the harddrive instead significantly reducing memory use on large maps..
  • Added option to server settings which can be set to “true” or “false”. Setting this to true will mean all chunks and ships are loaded up at server startup and are not unloaded. Do not do this on large maps. This is best set to true on Team deathmatch style servers where you have a small map and want to remove any extra computation such as loading/unloading chunks. This allows for a very smooth experience.
  • Added Halos to the top 5 contributors.
  • Added chat badges for Koto, Sen, HumanCant Think, Kattehus, and Indie.
  • Changed server to space out chunk unloading to prevent occasional stutters.
  • Various improvements to server performance based on larger amount of players.
  • Added altitude(Y) to coordinates and put each coordinate on a new line due to decimal points of non-English speaking countries being confusing(where ‘,’ is a decimal point).
  • Added weight of ship to UI next to ship energy.

Bug Fixes:

  • Fixed a bug where particle effects from thrusters would be left over in some cases after a ship had left the area or been destroyed.
  • Fixed a bug where particles would stop working in some cases.
  • Fixed a bug where rebinding the Nation window key would open the Nation window over the top of the Keybindings menu leaving you stuck.
  • Fixed a bug where the server wouldn’t delete some new chunks when all their blocks were gone in some cases and they’d reload after server restart.
  • Fixed a memory leak on the server.
  • Fixed ammo missing on player ui on chunk load in.
  • Fixed item scrolling missing sixth slot in item bar.
  • Fixed invisible players.
Sky Nations featured on IndieGameStand

Sky Nations featured on IndieGameStand

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From Oct 19 - 22, pay what you want for 'Sky Nations' with beat-the-average bonuses. 10% of all sales will go to the British Red Cross.

Update 0.132 and Greenlight!

Update 0.132 and Greenlight!

News 2 comments

Find out what is in Update 0.132 and come vote for Sky Nations on Greenlight!

Update 0.131, New Trailer and 4 Pack

Update 0.131, New Trailer and 4 Pack

News 1 comment

Last week saw the release of Update 0.131 which added the very beginning of the Nations system. A new trailer has been uploaded and a 4 pack through Humble...

Demo and Update 0.129

Demo and Update 0.129

News 6 comments

A busy week with a free demo release as well as an update bringing a Ship Positioning System(SPS) making it much easier for players to get where they...

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Sky Nations Demo

Sky Nations Demo

Demo 10 comments

Check out the demo and try Sky Nations for free with some limitations. Registration on the Sky Nations site is required.

Post comment Comments  (30 - 40 of 229)
Silent_Scream
Silent_Scream

Okay, hit verify and it's downloading a file bigger than the original. Something was wrong with the install process.

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Silent_Scream
Silent_Scream

I'm not able to launch either. Desura says prepairing, then it fails.

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sssuperguy
sssuperguy

Well here's a bug for you, the game won't launch -.-
Tried restarting desura and the computer, as well as reinstalling. No dice. Suggestions?

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sssuperguy
sssuperguy

Update, so after digging through the comments I found a similar case and did what you recommended to the other player. Installing the newest runtimes did nothing so I sent you the error log from Event Viewer in a pm.

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Silent_Scream
Silent_Scream

Looking forewards to buying this. That said, I'd love it if the interface were reworked to be less digital and more analogue. Things like an analogue health gauge and ship energy gauge.

Another interesting thing would be modding support, so that it becomes possible to do steampunk arcana without detracting from the core experience.

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stevenrodriguez56808
stevenrodriguez56808

Should be able to put cannons facing skyward and downward, would add a new dimension to combat. Imagine flying underneath an enemy ship and blowing up the hulls and deck from below.

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MrBenjammin Creator
MrBenjammin

There are a few weapons planned that will fire vertically. To help defend against players dropping down onto your ships.

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sssuperguy
sssuperguy

Ooh, idea. How about a type of weapon called a bomb dropper (or something). It has a built-in chest that contains the bombs, making it a limited ammo weapon. When activated it drops a time charged block that could stick to the first thing it touches and then blow up, dealing massive splash damage.

In defense against this players could build flak cannons, small automatic limited range rapid firing guns that target and destroy dropped bombs.

No idea if the game mechanics would allow this however as the game won't correctly launch here. Trying to resolve it but again, no dice.

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Krasny1
Krasny1

What would really sell me on this game is sail powered ships.

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supermamo
supermamo

please, can you do also a demo version for those, like me, that dont have a credit card and then cant buy this game?

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MrBenjammin Creator
MrBenjammin

I'm currently working on a limited demo which will be released in the near future.

Reply Good karma+2 votes
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Sky Nations
Platforms
Windows
Creator
MrBenjammin
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Homepage
Skynations.net
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Highest Rated (10 agree) 10/10

Great game that shows amazing promise! In alpha at the moment and you can tell there are great things in the future for it. The creator of the game seems to be very active on the official server and the community is very friendly. Some may see this as a minecraft clone, but it surely is not. Sky Nations takes two things I always wished minecraft had, airships and floating islands, and specializes the hell out of them, while managing to reinvent many things that minecraft made popular. If you are…

Jun 13 2013 by Foxums

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Multiplayer
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