Sky Nations is a multiplayer sandbox game where players can join together to build air ships(cannons and all!) and do battle across a vast world procedural world full of relics and machines from another age waiting to be plundered by daring sky captains and their motley crew.

The game is currently under development and there are much more features to come. The game however currently features:

  • Buildable and pilotable Airships
  • Unique procedural world full of different islands and machines
  • Simple crafting system to make use of the items you salvage
  • Player hosted persistant multiplayer Servers
  • Item Sculpter for creating unique wearable items
  • Easily reskinnable textures

With much more currently under development and planned.

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0 comments by MrBenjammin on Oct 26th, 2013

Update 0.136

An update has been released released with a fair few bug fixes that were spotted with the influx of players from the IndieGameStand sale that has now ended. Halos and chat Badges have also been added for the respective players who deserved them. Check out the change log below for more detail. As usual you can download the update via the launcher.

The server update can be found at:

Changelog 0.136


  • Added option to server settings which can be set to “true” or “false”. Setting it to true will mean chunk and ship files are loaded up into memory on startup making reading very quick. This is useful for VPS’s and any kind of machine running the game server with slow read/write harddrives or high file i/o wait time(VPS’s have very bad i/o wait in most cases). However this has a memory impact. VFS is set as false by default (previously was always on). If your server has an SSD you can benefit from setting it to false allowing the file to be loaded from the harddrive instead significantly reducing memory use on large maps..
  • Added option to server settings which can be set to “true” or “false”. Setting this to true will mean all chunks and ships are loaded up at server startup and are not unloaded. Do not do this on large maps. This is best set to true on Team deathmatch style servers where you have a small map and want to remove any extra computation such as loading/unloading chunks. This allows for a very smooth experience.
  • Added Halos to the top 5 contributors.
  • Added chat badges for Koto, Sen, HumanCant Think, Kattehus, and Indie.
  • Changed server to space out chunk unloading to prevent occasional stutters.
  • Various improvements to server performance based on larger amount of players.
  • Added altitude(Y) to coordinates and put each coordinate on a new line due to decimal points of non-English speaking countries being confusing(where ‘,’ is a decimal point).
  • Added weight of ship to UI next to ship energy.

Bug Fixes:

  • Fixed a bug where particle effects from thrusters would be left over in some cases after a ship had left the area or been destroyed.
  • Fixed a bug where particles would stop working in some cases.
  • Fixed a bug where rebinding the Nation window key would open the Nation window over the top of the Keybindings menu leaving you stuck.
  • Fixed a bug where the server wouldn’t delete some new chunks when all their blocks were gone in some cases and they’d reload after server restart.
  • Fixed a memory leak on the server.
  • Fixed ammo missing on player ui on chunk load in.
  • Fixed item scrolling missing sixth slot in item bar.
  • Fixed invisible players.
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Sky Nations Demo

Sky Nations Demo

Sep 23, 2013 Demo 10 comments

Check out the demo and try Sky Nations for free with some limitations. Registration on the Sky Nations site is required.

Post comment Comments  (20 - 30 of 229)
poopsweet Sep 4 2013, 6:46am says:

where is the demo?

+1 vote     reply to comment
MrBenjammin Creator
MrBenjammin Sep 4 2013, 1:03pm replied:

You can download the demo from the website:

+1 vote   reply to comment
Silent_Scream Aug 25 2013, 3:25am says:

Found the problem. I run a nvidea optimus laptop, and it was incompatible with the Intel card. Switching shim rendering mode to always on (Using the discrete card) worked.

+1 vote     reply to comment
MrBenjammin Creator
MrBenjammin Aug 25 2013, 3:46pm replied:

Glad you got it working!

+1 vote   reply to comment
prototype817 Aug 30 2013, 1:23pm replied:

what are the minum specs to run this game?
I have got a 2,5 pentium duel core,

+1 vote     reply to comment
prototype817 Aug 30 2013, 1:15pm replied:

are you able to fly in the ships you build? or does it just look fancy

+1 vote     reply to comment
MrBenjammin Creator
MrBenjammin Aug 31 2013, 12:51am replied:

You can fly in the ships you build. You can try the demo if you're unsure your computer will run it at:

+1 vote   reply to comment
sssuperguy Aug 25 2013, 10:02pm replied:

Yeah, my laptop has an integrated one too. Had to switch PCs.

On an unrelated note I'd like to suggest the addition of wires and buttons (and possibly switches). This way one could wire up several cannons and then fire them with the push of a button, reducing crew requirements for large vessels. However wires would also be weak with a broken wire breaking the circuit. Players would then need backups and most likely extra crew anyway.

+1 vote     reply to comment
MrBenjammin Creator
MrBenjammin Aug 31 2013, 12:52am replied:

The crew requirements are intended to encourage you and balance larger ships rather than having one player control a giant ship. The game is a lot about interaction and teamwork between players.

+1 vote   reply to comment
Silent_Scream Aug 25 2013, 3:18am says:

After reinstalling several dependancies it still didn't work. Downloading from the web site...

+1 vote     reply to comment
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Sky Nations
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Release Date
Released Jun 13, 2013
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102 votes submitted.

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Highest Rated (10 agree) 10/10

Great game that shows amazing promise! In alpha at the moment and you can tell there are great things in the future for it. The creator of the game seems to be very active on the official server and the community is very friendly. Some may see this as a minecraft clone, but it surely is not. Sky Nations takes two things I always wished minecraft had, airships and floating islands, and specializes the hell out of them, while managing to reinvent many things that minecraft made popular. If you are…

Jun 13 2013, 10:29pm by Foxums

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