Sky Nations is a multiplayer sandbox game where players can join together to build air ships(cannons and all!) and do battle across a vast world procedural world full of relics and machines from another age waiting to be plundered by daring sky captains and their motley crew.

The game is currently under development and there are much more features to come. The game however currently features:

  • Buildable and pilotable Airships
  • Unique procedural world full of different islands and machines
  • Simple crafting system to make use of the items you salvage
  • Player hosted persistant multiplayer Servers
  • Item Sculpter for creating unique wearable items
  • Easily reskinnable textures

With much more currently under development and planned.

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Blog RSS Feed Report abuse Latest News: Update 0.136

0 comments by MrBenjammin on Oct 26th, 2013

Update 0.136

An update has been released released with a fair few bug fixes that were spotted with the influx of players from the IndieGameStand sale that has now ended. Halos and chat Badges have also been added for the respective players who deserved them. Check out the change log below for more detail. As usual you can download the update via the launcher.

The server update can be found at:

Changelog 0.136


  • Added option to server settings which can be set to “true” or “false”. Setting it to true will mean chunk and ship files are loaded up into memory on startup making reading very quick. This is useful for VPS’s and any kind of machine running the game server with slow read/write harddrives or high file i/o wait time(VPS’s have very bad i/o wait in most cases). However this has a memory impact. VFS is set as false by default (previously was always on). If your server has an SSD you can benefit from setting it to false allowing the file to be loaded from the harddrive instead significantly reducing memory use on large maps..
  • Added option to server settings which can be set to “true” or “false”. Setting this to true will mean all chunks and ships are loaded up at server startup and are not unloaded. Do not do this on large maps. This is best set to true on Team deathmatch style servers where you have a small map and want to remove any extra computation such as loading/unloading chunks. This allows for a very smooth experience.
  • Added Halos to the top 5 contributors.
  • Added chat badges for Koto, Sen, HumanCant Think, Kattehus, and Indie.
  • Changed server to space out chunk unloading to prevent occasional stutters.
  • Various improvements to server performance based on larger amount of players.
  • Added altitude(Y) to coordinates and put each coordinate on a new line due to decimal points of non-English speaking countries being confusing(where ‘,’ is a decimal point).
  • Added weight of ship to UI next to ship energy.

Bug Fixes:

  • Fixed a bug where particle effects from thrusters would be left over in some cases after a ship had left the area or been destroyed.
  • Fixed a bug where particles would stop working in some cases.
  • Fixed a bug where rebinding the Nation window key would open the Nation window over the top of the Keybindings menu leaving you stuck.
  • Fixed a bug where the server wouldn’t delete some new chunks when all their blocks were gone in some cases and they’d reload after server restart.
  • Fixed a memory leak on the server.
  • Fixed ammo missing on player ui on chunk load in.
  • Fixed item scrolling missing sixth slot in item bar.
  • Fixed invisible players.
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Sep 23, 2013 Demo 10 comments

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Post comment Comments  (10 - 20 of 229)
Vuk_Farkas Sep 17 2013, 11:27am says:

I dont know if its only me or what but the new 0.131 launcher-updater from the site wont work... i only get like 62KB of a file which tosses errors at me... checked firewall and my AV if they mess with with didnt find anythin... could ya check it jammer?

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MrBenjammin Creator
MrBenjammin Sep 17 2013, 11:51pm replied:

Seems to work for everyone without any error reports. Could you email me the error from windows event viewer at

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TechnoGamerHD Sep 6 2013, 7:36am says:

Sup Mr Benjamin!Still remember me?The frist few who got this game well its been a long time since i played this game as my Desura has a few problems. Well i am back :) This game seems to be improving alot and i like it. Well i am redownloading it right now. Probably try out :) I may need soe help cus its been a really long time since i played this game :) And ermm i need to tell you that when i Login in nad try to Remember Me it crashes. And when i want to play the servers it crashes too may be you can help me. Idk may be.

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MrBenjammin Creator
MrBenjammin Sep 6 2013, 8:11pm replied:

Download the latest version from the website at and make sure you don't have a firewall blocking the game. Also make sure you have the required runtimes installed.

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CheetosStarch Oct 14 2013, 7:39am replied:

But its taking so long :'(

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TechnoGamerHD Sep 7 2013, 8:36pm replied:

i has required runtimes installed :)
Can you add singeplayer?

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MrBenjammin Creator
MrBenjammin Sep 7 2013, 8:59pm replied:

There won't be a singleplayer mode. Almost all the game is geared towards multiple players. You can however play on a server by yourself if you set it up locally.

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sssuperguy Sep 4 2013, 10:18pm says:

Definitely needs some more ways to prevent radar from detecting your ships. I find these ideas reasonable...
Become cloaked from radar by:
-deactivating all generators and thrusters, as well as radars of your own
-an expensiveish cloaking device (larger ships will need more than one)
-destroying your own spawn core (the radar will need to be adjusted to only detect cores, not chunks)
-covering yourself completely in natural island materials (logs/leaves, dirt, rock, sand)
This last one is my favorite, this way people can trade armor strength for stealth. If not wanting to create a hull out of weak blocks, people could instead bury themselves into an island. Personally I think this is a good idea.

Lastly speaking of radars, I've heard the idea of having a better 2x2 radar "superblock". I like this idea, and the superblock could also provide better and more accurate ship info. With 4 times the space, it would be easy to display the size and equipment of the ship as well as providing smoother shapes out of the orange blocks.

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MrBenjammin Creator
MrBenjammin Sep 6 2013, 12:28am replied:

It's probably best to post your suggestions on the websites forum. Like I've said to a few people, next update ships will not be visible if all their thrusters are turned off on Radar.

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sssuperguy Sep 6 2013, 6:43pm replied:

Nice! Too bad that the server population is dropping although I do think that this next update should bring at least some people back online.

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Traace Oct 2 2013, 6:56pm replied:

to be honest, me and coldvenom quit because we got fed up with working hard to build something, going offline for a day, then coming back and having it either gone, destoryed, looted or worse
(i was lazeckvar ingame btw. my username on desura is badly outdated)

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Sky Nations
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Released Jun 12, 2013
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Highest Rated (10 agree) 10/10

Great game that shows amazing promise! In alpha at the moment and you can tell there are great things in the future for it. The creator of the game seems to be very active on the official server and the community is very friendly. Some may see this as a minecraft clone, but it surely is not. Sky Nations takes two things I always wished minecraft had, airships and floating islands, and specializes the hell out of them, while managing to reinvent many things that minecraft made popular. If you are…

Jun 13 2013, 10:29pm by Foxums

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